03-01-2009, 02:34 PM | #561 |
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62 fights 24 wins in ranked mode. Not good, not bad.
And you're right about the shoto people. If I have to school one more jump kick sweep shoto Ill scream |
03-01-2009, 02:42 PM | #562 |
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And the people you anti-air four times in a row. What's their master plan after seeing this approach fail consistently? JUMP A FIFTH TIME.
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03-01-2009, 02:44 PM | #563 |
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I honestly get caught by that a lot. I really don't know why I even crouch-block when someone's jumping anyway. Gotta write that out of my system.
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03-01-2009, 02:45 PM | #564 |
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I have hit about 65432345677654345 shoryukens/cannon spikes/sumo butt smashs/vertical rolls etc.. at the very start of the match, because they all jump right in as soon as "FIGHT!" dissapears. Often in subsequent rounds as well, which is proof of stupidity.
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03-01-2009, 02:46 PM | #565 |
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Yeah, the vegas i've played just use his jump specials which are a joke against so many anti air moves
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03-01-2009, 02:49 PM | #566 |
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I use vega's wall jump specials as a fake out more than anything. You can control how much distance vega covers after the jump, so I usually immediately pull back, and they end up striking air, an leaving themselves open.
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03-01-2009, 02:50 PM | #567 |
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I have this habit from completing arcade mode so much of trying to hit a hurricane kick on someone just getting up. Threw my pad last time I did it because I can't stop myself!
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03-01-2009, 02:54 PM | #568 |
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Better off throwing a Hadukn against human players.
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03-01-2009, 02:59 PM | #569 |
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And doing a Shoryuken just because somebody is really close. A scrubby reaction that I still catch my self doing for no reason at all.
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03-01-2009, 03:05 PM | #570 |
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Fucking hate it when a good cammy player corners you. Can't even teleport in time.
Still finding a good second fighter for ranked mode. Akumas lethal, but his life amount is a joke. |
03-01-2009, 03:11 PM | #571 |
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That's the trade off with akuma. Deadly force, and the durability of a little girl. He'd be mad unbalanced otherwise, tho.
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03-01-2009, 03:18 PM | #572 |
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True, just mad annoying when you've got half your life and they only have a slither left, and manage to pull out their ultra for the win.
Last edited by #BROKEN Hasney; 03-01-2009 at 03:22 PM. |
03-01-2009, 04:55 PM | #573 |
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just destroyed a guy with the highest BP I've seen.. He used blanka and all he did was jump the entire match.
Last edited by #BROKEN Hasney; 03-01-2009 at 05:12 PM. |
03-01-2009, 05:05 PM | #574 |
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lol like the computer in SF2. Did nothing but jump around all match and then fly at you randomly.
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03-01-2009, 05:43 PM | #575 |
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Street Fighter 4 Costume Packs, DLC Detailed
by Maarten Goldstein Feb 05, 2009 12:22pm CST tags: Street Fighter 4, DLC, Xbox Live Marketplace, PlayStation Store Street Fighter 4ShackHype 4.5 Shacks1 - Terrible 2 - Bad 3 - Average 4 - Good 5 - Fantastic + Library | + Wanted ListCapcom today unveiled its plans for post-release Street Fighter 4 content, as the company will offer a steady stream of costume packs as well as a Championship Mode Expansion Pack. The Championship Mode expansion will be a free download, but no release date was mentioned. When it arrives, the downloadable content will bring with it: Replay Mode - Record, upload, and download top matches to share with the Street Fighter IV community. Players can analyze top tiered fighters matches, leave voter feedback for others, and share their own triumphant victories. New Points System - Two new points systems to measure your skill (Championship and Tournament Points) Enhanced Tournament Matching System - Skill level matching system offers improved tournament match making for beginners and mid-level players. Competitors earn Grade Points (GP) to earn entry into more advanced tournaments. Meanwhile, five costume packs containing alternative outfits for five characters will release weekly for 320 MS points on the Xbox Live Marketplace and $3.99 in the PlayStation store. The release schedule follows 2/17 - Brawler Pack DLC Pack will include alternate costumes for: Zangeif, E.Honda, Rufus, El Furete, and Abel. 2/24 - Femme Fatale Pack will include alternate costumes for: Chun-Li, Cammy, Sakura, Rose, and C.Viper. 3/3 - Shoruken Pack will include alternate costumes for: Ryu, Ken, Akuma, Gouken, and Dan. 3/10 - Shadowloo Pack will include alternate costumes for: Seth, M.Bison, Sagat, Balrog, and Vega. 3/17 - Classic Pack will include alternate costumes for: Guile, Dhalsim, Fei-Long, Blanka, and Gen. |
03-01-2009, 05:44 PM | #576 |
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I want to play as Balrog now.
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03-01-2009, 05:54 PM | #577 |
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LOL, Blanka and Gen.
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03-01-2009, 05:56 PM | #578 |
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Just noticed, it doesn't mention a better lobby system...
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03-01-2009, 06:01 PM | #579 |
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I want to see the new Sagat outfit
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03-01-2009, 06:52 PM | #580 |
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Just a nice session with Fignuts. Few pretty even matches but he got the best of me overall.
I really need to practice up. |
03-01-2009, 08:26 PM | #581 |
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Wasn't even playing very well, tbh. But fyi blitz, that jump spamming stuff will get you OWNED against good players. In fact, even I should have been able to counter it better, but I just couldn't put it together today, for some reason.
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03-01-2009, 08:28 PM | #582 |
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03-01-2009, 08:29 PM | #583 |
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Replays will be nice, but I'm also peeved at no news for improving the lobby.
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03-01-2009, 08:32 PM | #584 |
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I though I read somewhere that Sagat was going to be very slighty nerfed too, as even Capcom has admitted he's too powerful.
Definitely think there should be more of a delay to the tiger shot. |
03-01-2009, 08:41 PM | #585 |
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Random thoughts.
Shouln't sakura look a little older given the timeframe? Also, fuck deejay and T. Hawk. I want Third strike characters, and more alpha characters. |
03-01-2009, 08:41 PM | #586 |
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His Tiger Shot seems no worse than it was in HD Remix, which was also a bit obnoxious. Atleast he doesn't juggle off Tiger Knee (good job Sirlin you dick).
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03-01-2009, 08:42 PM | #587 |
The Satanic Mechanic
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HD Remix style?
Speaking of nerfings Smash Bros Melee > Brawl. Just an aside. |
03-01-2009, 08:46 PM | #588 | |
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Quote:
On the other hand, she should be years older - at least older than Cammy, with whom she looks younger. Her alternate attire at least makes her seem 'weathered', that should of been her default. |
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03-01-2009, 08:49 PM | #589 | |
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Brawl's a fun game, and certainly deep(er than DOA4), but I'm not a high leveled enough competitor to pass judgment on the various changes on gameplay made since the last game. I hear the Smashboards are pretty rabid about it. I also hear they're pretty whiny. |
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03-01-2009, 09:12 PM | #590 |
Angel Headed Hipster
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I know. It's always been a habit of mine in fighting games that I need to break.
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03-01-2009, 09:14 PM | #591 |
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03-01-2009, 09:25 PM | #592 |
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He kind of already admitted the error of his ways.
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03-01-2009, 09:31 PM | #593 |
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Are you threatening me?
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03-01-2009, 09:52 PM | #594 |
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lol first match I had online, I was Fei Long vs. a Ken player. He took the first round, I took the second, and he disconnected before the third could go down. What is with people?
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03-01-2009, 10:05 PM | #595 |
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Probably a legit disconnect. It's been happening to me as well. I hate getting disconnected after someone beats me. It looks really bad from his POV, I'm sure.
Random Thought: So Vega can throw you from his charge-command leap, on the ground or in the air, yet he has no air-throw. Also, the command to throw the mentioned cases are archaic Street Fighter, why not make it a two-button command for consistency? |
03-01-2009, 11:08 PM | #596 | |
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Quote:
And yeah, For Brawl, all the top tier melee characters were nerfed to shit. For example, Captain Falcon's balance was that yeah, he's retardedly fast (movement-wise) and powerful, but most of his best attacks are pretty slow. Now he's got slightly better than average speed and strength, his range was shortened and his attacks are still slow. It's like rather than balance everyone properly, they just crapped on the good characters and Sakurai's original characters get way better treatment. Plus tripping every 4 seconds is like punishment for being good at the game. Tourney fags are just that (fags), but they have a point. It's like Nintendo did everything it could to kill competition in the game. |
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03-01-2009, 11:19 PM | #597 |
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I guess it wasn't their intention to appeal to the core fighting gamer base. I do remember Smash being surprisingly competitive, rather than expected to be taken that way.
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03-01-2009, 11:39 PM | #598 |
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Yeah, Melee was a huge leap forward from the original, but Brawl is like a couple of steps back. It's the little things that once the initial "OMG NEW SMASH BROS" feeling wears off, you notice a whole bunch of minor problems along with all the new improvements. And they still have clone characters, even after promising they wouldn't.
Anyway, this shit is about Street Fighter. |
03-01-2009, 11:45 PM | #599 |
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Street Fighter rules.
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03-02-2009, 12:03 AM | #600 |
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I personally don't think Nintendo ever intended smash bros. to be taken as seriously as some people do.
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