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Old 07-20-2017, 01:14 PM   #201
Fignuts
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Surfer Tatanka vs Biker Tatanka
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Old 07-20-2017, 07:40 PM   #202
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ahahaha the ref can get busted open
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Old 07-21-2017, 01:23 AM   #203
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Quote:
Version 0.9002 was published today.
Please refer to the patch notes below.
We have been watching the forums and are working to address the issues reported.
We thank you for your patience and understanding as we continue to make improvements through Early Access.

Please keep patch-related comments to this thread so that we may better track your feedback.

[ONLINE MODE]
Fixed issue causing loading screen to freeze when using certain wrestlers.
Fixed issue causing matches to freeze due to packet loss with data-heavy edit wrestlers.
Fixed matching error that allowed users with different versions to be matched.
No longer displays “OK!” when you select a wrestler, then cancel your selection.
Fixed issue causing menu to freeze if guest joined room when host closed room.
Improved accuracy of host’s Internet speed detection for matching.

[OFFLINE MENU]
Fixed issue causing victory message to display in Mission Mode results screen if you played Mission Mode after a tournament.
Fixed text displayed when a Battle Royal ends in a tie.
SWA Rules Match and Gruesome Fighting results screens now show the round number.
V-Sync settings now save between play sessions.

[EDIT MODE]
Changed “Opp.Down Near Corner” logic options from “Sml Dmg” / ”Lrg Dmg” to “Lrg Dmg” / “Opp. Condition Critical.”
Grapple (BIG)
Fixed move typing for Grapple (BIG) move Victor Cross Kneebreaker
Create Team Mode: Fixed issue preventing names from updating.

[MATCHES]
CPU logic category [Post (SML)+(MED)] is now working properly.
CPU logic category [Rope Slingshot Outside the Ring][Running to Outside the Ring] is now working properly.
Added commentators.

[ MISCELLANEOUS]
Fixed Critical settings for default wrestlers.
Various text revisions.

[MOVE SET]
Added new Stand (BIG) move: Leaping Cutter
Fucking RKO bitches!


Suicide dives not happening in simmed matches was one of the current issues, and BOOM spike takes care of it right away again.

I fucking love this developer.

Last edited by Fignuts; 07-21-2017 at 02:08 AM.
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Old 07-21-2017, 01:26 AM   #204
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RKO as a standing strike is fucking genius by the way.

If they lock up, you know it could be coming, but as a strike it could literally come OUTTA NOWHERE
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Old 07-21-2017, 06:51 AM   #205
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Tatanka has reached over 1,000 subscribers.

We did it, you guys.
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Old 07-22-2017, 09:53 AM   #206
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*native American screeching*
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Old 07-22-2017, 03:30 PM   #207
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Old 07-27-2017, 01:29 AM   #208
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Notes from the live twitter chat with director matsumoto

Quote:
Notes from the stream:

(I was writing this as it was going on so please take it with a grain of salt. Maybe not be 100% accurate or exactly what they said)

- Patch tomorrow
- They're talking about redoing the UI since they rushed it with their small team to get it ready in time.
- Resolution options are coming soon.
- They really have no budget and a tiny team. Like one thing they're frustrated with is slow loading on wrestling select screen. That's due to it reading all the data and constructing the wrestler right there.
- 10 people on the team. Everybody's focused on bug fixes at the moment.

To the list:
- Adding ladders and tables. Free standing table = incredibly difficult to do. Move animation much more likely. Ladders not actually addressed by director or Kyle.
- More post match options. Super interesting but they want to do a mode that takes better use of that stage direction. That's what they're looking into.
- Asymmetrical edits. Director wants to do it but the character doesn't have a left or right side so it'd be extremely difficult to implement. No due to the budget. Not a top priority unless they sell a million copies overnight. lol
- Stance on mods. They haven't thought about it. But if you want to get under the hood, go for it. They can't be hands on at the moment with modders.
- Skirts as attire Very difficult to do. 2D doesn't work. Polygons are possible but it still doesn't look right. But people really want it so they're still trying.
- Glasses They're working on it.
- More fantasy parts like anime heads Very possible.
- Joshi They want to add more female parts and female stances. Long hair, past shoulders, has the same issue as skirts. You'd need two parts and they don't connect well.
- More Parts Filters It's coming.
- More selling on moves They like the idea of people selling moves more and the director is thinking how to implement it.
- Story Mode Director talked forever. Story mode is a biggest request. Two ways they can proceed. One would be a straight scenario mode but, if they go that route, they could only use the default fake wrestlers. The second way to be to give you a toolbox to make your own story mode. If they go the second way, it'd be much further down the line. If they go the first route, Sudo51 could come back to write a new scenario but again that'd be way down the road.
- GM/Promoter Mode They are adding a promotion mode. Inspired by the GBA version. That would be the base. They want to build off that. They haven't actually started work on it yet so it's coming to be much further down the line.
- Custom MP3s Both entrances and in game. Early/Mid August. They can maybe add custom mp3 support in menus down the line.
- Working with real life promotions No unless promotions come to them.
- The problem with weak submissions ending a match They don't want to mess with the core gameplay of Fire Pro. So set your CPU logic to not use weak submissions, that way a match won't end on them.
- Entrance gown and belts Gowns, tricky like skirts and long hair. They could create an asset to drape them only when entering. In match, not really possible. Entrance belts. Wearing the belts or draped over the shoulder, very difficult. They could let you carry it in your hand or use it as a weapon in match.
- Pre-match attacks Very difficult. They're thinking about it but it probably isn't happening.
- Merchandise They licensed it out to a different company/store. So they're working with that company on possibly offering international shipping but no promises.
- Gradients If they wanted to create that in World, they'd have to make it it's own part. It'd be more difficult than making Story Mode or GM Mode so it's not happening. Sorry.
- Transparency on layers Much more possible. They'll look into it.

Without director:
- Kickstarter and Patreon Doesn't work. Kickstarter is more trouble than it's worth. Same with Patreon.
- Paid DLC Possible if they sell enough base copies of the game.
- Mac/Linux port No. Japanese developers aren't use to working with them. They're just focused on PC.
- New moves It's really hard to track new move requests since they're sprinkled everywhere. Thread at FPWArena is the best since they have youtube links and a master list. That way Kyle can just show Director what they want.
- CPU Logic New players don't really get it. Great guides on the internet on how to use it. Adding anything is a massive amount of work. Kyle's pressing him for new entries but...
- Heads Kyle would like it where you select a head and than select a color instead of having 4 separate heads listed but...
- Kyle and requests He's working on other projects so it's difficult to keep up on all the requests.
- Tweaks are easier for him to pitch than new modes.
- Default wrestlers Developers just came up with them. They asked Kyle to check the names to see if they were appropriate but he left them as is since they were so Fire Pro. lol
- Roadmap The developers have a basic idea on what they plan to do. He will see what he can find out. Once he has a better idea on what direction they're moving, he'll share it with us.
- Early Access length It depends. This is the soft launch to get it ready for PS4 launch. PC gaming is not big in Japan. They want to move onto the console release. So it will be a reasonable timeline.
- Classic Fire Pro things like the Critical logo and sounds He's pushing for it. Write in the forums and say you want it too.
Biggest take away from that is custom entrance music coming next month, and a gm mode definitely in the works. One based on final fire pro, instead of the shitty fpr version.

Biggest downer is that asymetrical designs and gradients aren't happening.
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Old 07-27-2017, 09:31 AM   #209
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Finally went and got this. Have yet to play or even sim a match as I've just been on a downloading spree, up to around 300 so far. And I'm organizing like a madman as per usual.

Current WWE
-Raw Faces
-Raw Heels
-SDL Faces
-SDL Heels
-NXT Faces
-NXT Heels
-UK (gonna move these guys to a proper British Indy fed once I download more edits)

WWE HOF
-1993-1999
-2000-2009
-2010-2017
-Legacy Wing (George Hackenschmidt motherfuckers!)

Former WWE
-Recent Alumni
-Ruthless Aggression

NJPW
-Bullet Club
-Chaos

WCW
-WCW Faces
-WCW Heels
-nWo
-The Flock
-Luchadores (set to neutral cause there really weren't any faces or heels in there)

Longgggggggggg way to go but definitely itching to do some matches, might run a tourney tonight.
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Old 07-28-2017, 12:07 AM   #210
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Version 0.9003 was published today.
Please refer to the patch notes below.
We have been watching the forums and are working to address the issues reported.
We thank you for your patience and understanding as we continue to make improvements through Early Access.

Please post patch-related comments to this thread this thread so that we may better track your feedback.

[ONLINE MODE]
Fixed issue preventing thumbnails from generating when uploading items to the Workshop.
Can now select alternate wrestler costumes.

[OFFLINE MENU]
Fixed issue preventing you from assigning players with Tornado rules on in a Single Match, Tournament and League.
Can now assign player to a slot before selecting wrestler.
Can now press Start button to begin a match.
Can now remove a wrestler from a slot by moving the cursor over a slot and pressing X (Xbox) / Square (PS4)..
Can now clear all wrestler slots in a Single Match and Battle Royal by pressing Y ((Xbox) / Triangle (PS4).

[EDIT MODE]
Fixed issue where game would freeze if you deleted an edit wrestler created before a wrestler won a championship title, then tried to play a title match with the champion wrestler.
Renamed moves now properly displayed on match result screen and CPU logic menu.
Team Edit now properly recognizes wrestler weight class.
Improved stability of Team Edit Mode.
On the Moveset Edit/Move Rename menu, holding RB (Xbox) / R1 (PS4) speeds up the menu by 10x.
Improved preview playback in Moveset Edit/Move Rename menu.

CPU LOGIC
Fixed CPU logic where a wrestler would taunt instead of performing a rope slingshot attack.
Slightly increased CPU range of tolerance for diving attacks to outside the ring/slingshot attacks.
[Rope Slingshot Outside the Ring][Running to Outside the Ring] attacks.
Made setup action for diving attacks to outside the ring/slingshot attacks look more natural.
Wrestlers no longer climb corner post unless they have an appropriate post move set.
Fixed issue preventing wrestler from performing a diving attack from a corner post against an opponent dazed in the top or bottom corner.
Fixed issue where a wrestler would attempt a run-up corner post attack against an opponent dazed in the top or bottom corner.
Fixed issue where a wrestler would continue to hold a weapon between rounds if the weapon was held at the end of a round.

[OTHER]
”Signature Move” changed to “Finishing Move,” (Noted by a “F”) “Favorite Moves” changed to “Signature Moves.” (Noted by an “S”)
Fixed issue in Move List where Defense parameters were displayed instead of Offense parameters under Compatibility.
Added “clean pause” and frame-by-frame playback function to Pause menu. Press Y (Xbox) / Triangle (PS4) to use.

New Move
Added corner-to center attack (BIG): Canadian Destroyer

Move isn't coner-to-center, it's running corner. Also more of a Lucha whip than a destroyer. Volador Jr and Pentagon Jr use it, I believe
SPOILER: show


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Old 07-28-2017, 06:35 PM   #211
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Already a few mods up at the arena. Blood mod that stops the blood on the mat from disappearing. Mod that allows for custom colors in ring editor instead of the 10 presets. Texture mod that allows you to change the logo on entrance nameplates.

Couple other ones.
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Old 07-28-2017, 06:38 PM   #212
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Why are the patch notes covering PS4/XBONE?
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Old 07-28-2017, 06:43 PM   #213
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A lot of people, myself included use an Xbox or ps4 controller to play.
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Old 07-28-2017, 08:12 PM   #214
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I haven't seen anything referencing a Logo editor, Am I still to assume this is coming down the line since it was something that people loved using in Fire Pro

Well people who actually knew how to use it...me not so much, but I imagine with it being on PC and eventually PS4, image upload is possible.
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Old 07-28-2017, 11:59 PM   #215
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Still on the way. Incomplete version is already in the games code. Will have the image creator from fpr as well as image uploading.
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Old 07-29-2017, 03:03 AM   #216
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So with custom entrance themes on the way, I'm assuming you won't be able to add them to downloaded edits. So begins the long process of copying around 1,000 edits.

Which I wanted to anyway, since the logic on a lot of these are shit. Not to mention overpowered. Bingo hall star like superdragon should not be 200+ and kicking the shit out of Yuji Nagata
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Old 07-29-2017, 03:58 AM   #217
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One of the main guys modding world right now, on the subject of adding new moves through mods:

Quote:
There is a move editor already in the game. It it buggy as shit and entirely in Japanese, and I'm not sure if the moves that you could create with it (if you could figure out how to use it) are loaded by the game...but it exists, so I'd say it's entirely within the realm of reality.
Not going to get my hopes up too much, but at least there's potential for it.
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Old 07-29-2017, 03:24 PM   #218
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Is it really too much to ask for breakable tables and a ladder or two?

I am super pumped for post match possibilities.
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Old 07-29-2017, 03:25 PM   #219
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Quote:
Originally Posted by Fignuts View Post
ahahaha the ref can get busted open
How?
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Old 07-29-2017, 05:08 PM   #220
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Quote:
Originally Posted by KIRA View Post
Is it really too much to ask for breakable tables and a ladder or two?

I am super pumped for post match possibilities.
It is, actually. I'm sure they thought about it, given that they're appealing to western audiences this time around, but it's not like a 3d game where its just another interactive object. There are a ton of factors that would have to be completely reprogramed, as well as new animations etc.

Keep in mind there are only 10 people working on this game.
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Old 07-29-2017, 05:08 PM   #221
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How?
Sometimes the ref can get hit by a wrestler that gets irish whipped, and he goes down.
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Old 07-29-2017, 09:35 PM   #222
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While i would welcome tables and ladder s i would much rather the limited labor available be spent things like the edit features assuming its an either or senerio (which is is)
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Old 08-01-2017, 04:15 PM   #223
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I'm doing a WWE version of the G1 with Raw and SmackDown each having a 10 man block and holy shit - the Big Cass edit I downloaded is insane.

He's started off 3-0 having defeated Balor, Strowman, and Brock goddamn Lesnar all via CRITICAL.
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Old 08-01-2017, 05:00 PM   #224
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Yeah, one thing you will note is that you can never truly control who wins and loses, even if you adjust stats and logic. Its especially difficult when you get into different creators who have different ideas for where a certain wrestler should be at.
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Old 08-01-2017, 08:14 PM   #225
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Yeah, right now I only download wrestlers that have it indicated that there is logic (the few WWE jobbers I haven't collected yet) but it's definitely up to interpretation. So far though I've only really seen people bitch about an Okada edit saying he's rated at Inoki levels.

Of course while Cass is doing amazingly, I can't tell if Lesnar is a huge jobber starting off 0-3. Lost to Cass by KO, Rollins by clean pinfall in under 10 minutes, and he tapped out to The Miz
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Old 08-01-2017, 08:19 PM   #226
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Ukemi, discretion, flexibility, fight style, return style, and special skills all play a role in how well an edit does, but at the end of the day, they don't have any effect on how many grapples a wrestler can win. RNG is RNG.
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Old 08-01-2017, 08:21 PM   #227
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Again, that's why I am going through and tweaking all my downloaded edits. You can't really make a complete jobber squash, but you can make it harder for an indy guy to beat a megastar. Though it can still happen.
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Old 08-01-2017, 08:25 PM   #228
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Honestly, I could see Okada having close to Inoki levels. Many consider him the best wrestler in the world right now, and he has cemented one of the greatest iwgp title runs of all time. He just lacks Inoki's legendary charisma.
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Old 08-01-2017, 08:26 PM   #229
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Also, there's like 100 okada edits. Who is so lonely that they are bitching about ones stats instead of just downloading one of the others?
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Old 08-01-2017, 10:15 PM   #230
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Seriously - and the top few look nearly identical to one another. Bitching about it seems laughably pointless.
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Old 08-01-2017, 10:21 PM   #231
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To me, the RNG factor of it makes me absolutely love this game for simming. Yeah maybe I'll need to fix some stats later but for now I love that my game has decided to make Big Cass a complete badass while Lesnar is now working the opening G1 match of the evening.

Countless SmackDown/WWE2k games I've run sim feds in and there were so few upsets at all especially with the heavy reliance on stats in those games.

I remember my nips basically being blown off when my first day with WWE '12 saw Alex Riley (back when he looked like he could become something important, lol) win a 6 man battle royal to earn #1 contendership and then actually beat Punk at the PPV for the belt. I was like holy shit - they finally made a game where the results aren't predictable and any CPU character has a fighting chance.

Nah, he ended up dropping the belt in a squash at Mania and almost every match went how the ratings said they should go.

I see no point in doing a sim fed if the results are gonna be predictable 95% of the time. WWE is bad enough with that as is.
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Old 08-01-2017, 11:33 PM   #232
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Yeah, one thing a lot of people don't realize is that parameters play a very small role in the game. A 100 pointer can beat the crap out of a 200+ pointer, depending on the logic. That's what matters.

Pretty informative discussion on the subject here:
http://www.fpwarena.com/forum/viewtopic.php?f=16&t=1412
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Old 08-02-2017, 09:51 AM   #233
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Quote:
Originally Posted by Fignuts View Post
Yeah, one thing you will note is that you can never truly control who wins and loses, even if you adjust stats and logic. Its especially difficult when you get into different creators who have different ideas for where a certain wrestler should be at.
Wait, so you just set up wrestlers against one another and not control them?

Confused.
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Old 08-02-2017, 11:37 AM   #234
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You can control whoever you want or have the CPU fight it out and treat it like a simulator. Dealer's choice.
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Old 08-02-2017, 11:39 AM   #235
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Oh, so you can run a whole fed, is that correct?

This sounds great.
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Old 08-02-2017, 02:26 PM   #236
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SIM'ing is life
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Old 08-02-2017, 02:47 PM   #237
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I used to play this fed simulators when I was a kid. Text-based, though.
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Old 08-04-2017, 01:31 AM   #238
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New update today.


[OFFLINE MODE]
When selecting a wrestler with multiple costumes, you can now cancel and return to the Wrestler Select screen.
Added keyboard functionality for the following gamepad buttons:
X(Square) is now mapped to the Z key.
Y (Triangle) is now mapped to the X key.

LEAGUE MODE SPECIFIC CHANGES
Fixed issue where you could start a match by selecting a blanked-out square. (I.e. the space representing Wrestler A vs Wrestler A)
In a league with multiple blocks, you can now move freely between blocks instead of being forced to hold matches in order.
To switch between blocks in a league, you now use left/right on the analog stick/keyboard instead of LB(L1)/RB(R1)
Fixed issue causing match rules (time, etc) to reset during the finals.
Fixed issue where the proper wrestler would not be selected in the finals.

[EDIT MODE]
Fixed CPU logic category name:
Run Up Turnbuckle (MED) > Run Up Turnbuckle

[MATCHES]
Fixed CPU logic for] Opp. Dazed Near Corner > Rope Slingshot from Apron to Inside of Ring
Fixed issue where a wrestler would be unable to move if they ran out of breath near the stage entrance.
Revised CPU logic so wrestlers no longer attempt to breathe while on the entrance ramp.
Reversal (somersault) now working as intended for side corner Irish Whips. (Only applies to applicable Fight Styles)
Added new walk animation when far away from opponent.
Fixed issue preventing wrestler from exiting to apron when close to the corner post.
Fixed issue preventing Stamina and Spirit from carrying over in Best of 3 match. (These stats now carry over and each recover slightly between matches.)
Keyboard controls: Changed Pause button from Tab key to Space key.
Keyboard controls: With the game paused, press S key for Clean Pause and Frame-by-Frame mode.

[NEW MOVE]
Opponent Down - Face Up, Near Head: Sliding Elbow Butt
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Old 08-04-2017, 01:33 AM   #239
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Quote:
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I used to play this fed simulators when I was a kid. Text-based, though.
Right now it's just basic modes like exhibition, league, tourney, etc. Promoter mode is coming down the line.
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Old 08-04-2017, 01:34 AM   #240
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Love that they continue to add a new move with every update. I get super excited every time I see a new update posted.
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