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Old 11-29-2017, 08:23 PM   #401
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The commentary for King of Colesseum 2 is incredible, and I will absolutely be using it, if Carl creates a casual friendly mod tool to implement it, like all his others, as it's pretty technical atm.

The Colosseum games mirror actual Japanese commentary, as their excitement level increases as the match goes on. For example, there are 3 different audio files for each move varying in excitement. Combine that with the increasing excitement levels of the crowd, and it REALLY adds a lot to puroresu matches.
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Old 11-30-2017, 12:25 AM   #402
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Idnlike to see the commentary mods as a point of curiosity but it would take a lot to execute well
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Old 11-30-2017, 12:58 AM   #403
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They've already figured out how to attach move commentary to the moves being executed in game, as well as pre match ring announcements. Just a matter of plugging it all in and posting it as a download. Given how much time these guys already spend in the game's code, I don't doubt they'll do it.
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Old 11-30-2017, 07:47 PM   #404
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Oh my

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Old 11-30-2017, 10:42 PM   #405
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Quote:
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Oh my

Is that like a GM/Promoter mode?
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Old 11-30-2017, 11:04 PM   #406
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Yes.

It's kind of like Samckdown vs Raw's old GM Mode, but with much more depth and options. The Japanese version of Fire Pro Wrestling 2 had it, and it was really good.

Returns also had a version of it, but it was very watered down, and didn't even allow you to use edits. However, the devs are very aware of the unsatisfaction with the returns version, so I'm expecting it to at least be as good as the GBA version.
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Old 12-01-2017, 07:22 PM   #407
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Quote:
Originally Posted by Fignuts View Post
Yes.

It's kind of like Samckdown vs Raw's old GM Mode, but with much more depth and options. The Japanese version of Fire Pro Wrestling 2 had it, and it was really good.

Returns also had a version of it, but it was very watered down, and didn't even allow you to use edits. However, the devs are very aware of the unsatisfaction with the returns version, so I'm expecting it to at least be as good as the GBA version.
Well, they kind of will have to let you use edits, Return has a bunch of built in wrestlers, World has like 20, so Edits would have to be done.
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Old 12-01-2017, 09:31 PM   #408
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Oh definitely, but the returns version was subpar for a number of other reasons as well.
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Old 12-05-2017, 06:11 PM   #409
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Next twitter stream on Dec 11. Stated they will be announcing BIG plans for the future of Fire Pro. Likely the official Management of Ring announcement, but could also be full version release date.
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Old 12-06-2017, 04:42 PM   #410
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I'm guessing full release date. Management of the Ring could be a 1.5 version and they'll want to get the PS4 version out sooner rather than later.

Also hoping for a Switch announcement
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Old 12-06-2017, 05:09 PM   #411
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Well they said previously that Management of ring would be presented before the end of the year. That combined with the leaked screenshot is a pretty big indicator. I do believe we'll be getting a release date as well tho.
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Old 12-07-2017, 11:36 PM   #412
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Custom trons in Carlzillas latest update.
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Old 12-11-2017, 11:10 PM   #413
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I typed up a summary of the Twitch chat the best I could. If you'd prefer to watch the full hour livestream, the vod is up at https://www.twitch.tv/videos/208823505

- Dave & Director talk about the move poll. How there was one for US & one for Japan. The excuse for some of the moves not making the cut (BIG WIGGLE :angrymob: ) is that they were too much of a singular signature move where it moved into legally murky water they've been trying to avoid. Testicular Claw avoided that trouble since it's become kind of a staple of various wrestlers. On the Japanese side, Airplane Spin was top of the list. Director was on the fence about putting in something so classic over something new & fresh but he went with the old school appeal on the Japanese side. Although the first batch of moves came from that poll, those aren't the only moves they'll be adding. So there's more to look forward to in the future.

- Dave notices a comment in chat about how it would be nice if there was more boxing moves. Director also agrees. So we'll see where that goes. Director mentions that they added back S-1 mode so it'd make sense to add more strike moves for that.

- Director is getting nervous about the upcoming announcement.

- Three big announcements today

1) Charity DLC for Yoshihiro Takayama on 12/18. It'll cost $3 and you get an official licensed Takayama character and a new move, Spirit Rush Punch. All proceeds, outside of Steam's cut, will go to Takayama's charity foundation to help with the cost of his rehabilitation. He was recently injured in the ring and paralyzed from the neck down.

This deal was worked out by the president of Spike who's been around since the early days of Fire Pro and wanted to help out in some way.

Regarding the new move Dave mentioned if you look up his match with Don Frye, you'll have a good idea about what you're getting.

Somebody in chat asks a question...yes, you'll be able to use this DLC in online matches.

2) Director is really nervous about this next part. Dave & Director cheers and celebrate with a beer. About what?

Fire Pro is leaving Early Access 12/19. The game will be on sale from 12/19-1/5 for 33% off. After the game leaves Early Access, the price will rise to $29.99

(please let them elaborate and don't kill them yet) The past 5 months they've been in Early Access has felt alot longer than they were. The game is progressing nicely thanks to the feedback of the community. They feel fairly comfortable with releasing the game in its current state. So thank you. *Director nervously drinks his beer*

The reason why they're leaving Early Access is so they can turn their attention towards the PS4 version. The details of the PS4 version they can't quite release yet but they'll be making another announcement in early January.

Dave's assistant is monitoring chat and they're relieved to find out that chat isn't tearing them apart like Director thought they would. So thanks again *more beer drinking* He was under the impression that everybody was going to dogpile him. If it was up to him, he would have stayed in Early Access for as long as possible but they knew this day would come where they'd have to move onto the next stage of development.

They want to emphasize that just because they're leaving Early Access doesn't mean that more content and game tweaking isn't on the way.

3) Fire Promoter (aka Managment Mode) is coming in January as the first piece of paid DLC. Japanese fans are already aware of what management mode is. Fire Promoter is going to be based off of the one that was found in Final Fire Pro for the GBA. But that doesn't mean much to the western audience so they're going to go into details.

In a nut shell, it's a mode where you get to manage your own wrestling promotion. You want to raise talent and book matches to increase the size and scope of your promotion. There's all different kinds of ways how you can grow your promotion. Putting on good matches is the bedrock but there's all sorts of other little stuff like signing broadcast contracts, finding new talent or maybe even stealing talent from other promotions. If you do steal talent, you have to be careful since you can build up animosity with another promotion. You can also partner up with other promotions and do cross-promotional matches and things like that.

To give you the scope of the mode...you need to have 14 other promotions and each promotion has to have a minimum of 6 wrestlers signed. Which means you need a bare minimum of 100 wrestlers to begin the mode. Personal created wrestlers and Steam Workshop wrestlers work in this mode. Dave made a mistake. You also need free agents so you'll probably need a minimum of 150 wrestlers. So if you're the person who'd be interested in management mode, you'll probably have far more than 150 wrestlers. Director clarifies. This is more like creating your own wrestling alternate reality.

Regarding paid DLC: It's out of the team's hands.

Director was so worried about the response that he couldn't sleep the night before but the chat isn't rioting which is a nice surprise. The community seems supportive.

The whole point of World was to bring the Fire Pro franchise back to life. They've been trying their best to not nickle-and-dime you to death but these are business matters and thank you for understanding their situation.

The good thing about paid DLC is that they'll make a profit and they'll potentially be able to put that profit back into the game so they can keep developing. The team would like to work on the game as long as possible and, if the DLC does well, that could open new doors in the future.

There's no fracturing of DLC. If you buy the mode, you get the mode. No loot boxes or anything of that nature.

There will be a season pack that contains Fire Promoter and one other unannounced major piece of DLC for a discounted price. [my note: it sounds like these two are the only major pieces of DLC they have planned at the moment and this is a test run to see if it's a feasible business model for Fire Pro]

More details will be released in the next live stream in early January.

On the Japanese side, all this stuff like PC gaming and season packs is a complete unknown. So it's an experiment to see what they can do with this business model and where it can go.

They almost forgot to mention. 4 player online multiplayer will be launching with the game when it leaves Early Access. So that's something to look forward to.

Last edited by Fignuts; 12-12-2017 at 03:48 AM.
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Old 12-19-2017, 07:56 AM   #414
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New move that comes with the Takayama Charity DLC is amazing. Ripped straight from the Don Frye fight.

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Old 12-19-2017, 08:14 AM   #415
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Ver. 1.0 patch notes

Quote:
Today's patch notes are as follows:
OFFLINE
Fixed bug in Leagues/Tournaments where victory/loss would sometimes not register properly.
Fixed bug in Leagues where result screen would show the winning wrestler with the name “No Entry” and fail to display their graphic.
Fixed bug in League Mode where the correct wrestlers would sometimes not proceed to the finals.
Fixed bug in League Mode where, in a title match, the challenger would sometimes not receive the belt if they won.
Fixed bug in League Mode where sometimes the winner of a finals match would not be recorded, forcing you to replay the match.
Fixed bug in League Mode where sometimes a finals block would repeat until a wrestler beat everyone else consecutively.
League matches now proceed in a more even distribution between wrestlers. (Previously, there was a tendency for a single wrestler to perform all their matches before other wrestlers.)
EDIT MODE
Added “Overwrite” option to Edit Wrestler load menu.
Face part scale arrows now scale at 1% per click. (Previously 2%.)
Added 2 more Priority Attack slots to CPU logic. (12 total)
Fixed bug preventing certain renamed moves from displaying properly.
ONLINE
Added support for four player matches.
MATCHES
Match-specific Match Evaluation criteria implemented for Deathmatches, SWA Rules Match and S-1 Rules Match.
PARTS
The following edit parts were added:
FACE
Base Part 698 – Anime female (Normal)
Base Part 699 – Anime female (Normal) > Separated
Base Part 700 – Anime female (Cool)
Base Part 701 – Anime female (Cool) > Separated
Base Part 702 – Anime female (Adult)
Base Part 703 – Anime female (Adult) > Separated
Sub Part 699 (1) – Anime female (Normal) > Eyelashes/eyebrows/pupils
Sub Part 699 (2) – Anime female (Normal) > Eyeball and eye highlights
Sub Part 699 (3) – Anime female (Normal) > Lipstick
Sub Part 701 (1) – Anime female (Cool) > Eyelashes/eyebrows/pupils
Sub Part 701 (2) – Anime female (Cool) > Eyeball and eye highlights
Sub Part 701 (3) – Anime female (Cool) > Lipstick
Sub Part 703 (1) – Anime female (Adult) > Eyelashes/eyebrows/pupils
Sub Part 703 (2) – Anime female (Adult) > Eyeball and eye highlights
Sub Part 703 (3) – Anime female (Adult) > Lipstick
[MOVES]
The following moves were added:
Standing (BIG) > Fierce Low Kick
Counter > Toe Kick B
Jump From Post > Double Rotation Moonsault
Front Grapple (SML) > Toe Kick B
Front Grapple (MED) > Short Elbow B
Front Grapple (MED) > Jawbreaker B
Front Grapple (BIG) > Screw Neckbreaker Drop B
Back Grapple (BIG) > Turning Two-Step Knee Kick
Back Grapple (BIG) > Full Nelson
Opponent Down - Facing Up, Near Head > Running Middle Kick
Double Team - Corner Grapple > Double Impact
Voice now plays for Counter > Pop-up Jumping Bomb.
Changed category for Corner Grapple > Kinniku Buster to [Rear Blow to Head]
Turning Two Step Knee Kick is Seth Rollins/Kenny Omega's ripcord knee, so that's a welcome addition.

Fuck yeah, finally got a full nelson. Two of the big three old school moves that have been absent from firepro have been put in with this, and last updates airplane spin. Now we just need a hammerlock (preferably multiple variations) and we're all set.

Running middle kick is great to have, as now I can save the running head kick for the people that use it, like Shibata.

Double rotation moonsault is cool, but I dunno who uses it.

Saw the list of new parts and got super hype. Then I saw "anime". Ugh.
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Old 12-19-2017, 08:15 AM   #416
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Was really hoping for an improved UI, particularly in edit mode. Overwrite helps but it's still a mess.
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Old 12-19-2017, 09:08 AM   #417
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Richochet uses the double moonsault
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Old 12-19-2017, 09:09 AM   #418
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Really? Never seen him do it. Sure you're not thinking of the 630 Senton?
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Old 12-19-2017, 09:11 AM   #419
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Im certain
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Old 12-19-2017, 09:12 AM   #420
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Old 01-03-2018, 12:52 AM   #421
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Just gonna leave this here




Story mode. Start as young lion, and work your way to IWGP champion

Right. So much could come out of this. New edit parts representing official attires, tournaments with actual logos, new belt designs (something FPWW desperately needs) new moves, the modding possibilities for story mode.

And of course the sales boost. There hasn't been a NJPW game on console in over a decade. Wrestling fans in Japan are going to be all over this.
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Old 01-03-2018, 08:13 AM   #422
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Next update on January 12.

Fucking hell, new Fire Pro stuff and Dragon Ball Fighter Z beta. Good weekend for gaming.
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Old 01-03-2018, 02:21 PM   #423
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I'm saving up to finally get a Xbone. FighterZ is a reason to finally make the jump, as Xenoverse 2 wasn't enough for me.
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Old 01-04-2018, 01:47 AM   #424
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In the Famitsu interview, Matsumoto said that he wants to collaborate with other organizations and make Fire Pro the ultimate licensed wrestling game.

Jesus.
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Old 01-05-2018, 11:37 AM   #425
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I want there to be a big bright gold font in all caps that says "RAINMAKAH!" when Okada hits the move.
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Old 01-05-2018, 12:02 PM   #426
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Quote:
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In the Famitsu interview, Matsumoto said that he wants to collaborate with other organizations and make Fire Pro the ultimate licensed wrestling game.

Jesus.
NOAH are owned by NJPW, so that should be fine. But man, if they could get deals with ROH and DDT as well... Jeezus.

I bet the UK indies would be down too.
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Old 01-06-2018, 07:24 PM   #427
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I would almost call DDT a lock since they have been integral to promoting the game in japan, and there have been fire pro related events in japan for years.
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Old 01-06-2018, 07:28 PM   #428
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Also, I don't think njpw ever actually owned noah, but regardless, the relationship was dissolved over a year ago. That was the main reason for njpw pulling all its wrestlers incuding suzuki gun.
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Old 01-19-2018, 05:04 AM   #429
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Old 01-19-2018, 05:28 AM   #430
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Fantastic.
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Old 02-07-2018, 04:50 PM   #431
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Come across anything worthwhile lately Figs?

Also so out of touch with the mods, What's been added that cool?
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Old 02-07-2018, 06:13 PM   #432
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Fire Promoter has been delayed in order to make improvements. Originally edits were going to be locked after the mode starts and couldnt be edited, like the gba version. They are making it so you can change them now.

Dunno how long its been since you checked out mods, but the biggest since the camera mod is the match booking mod. Allows you to choose who wins in simmed matches. You can choose win by any method, sigs/finishers, or specifically one move that will end the match. Can also book count outs and broad ways.
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Old 02-07-2018, 06:32 PM   #433
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I might have to get into that.

I could never quite figure out how to get the Trons to work.
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Old 02-09-2018, 08:36 AM   #434
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Quote:
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Dunno how long its been since you checked out mods, but the biggest since the camera mod is the match booking mod. Allows you to choose who wins in simmed matches. You can choose win by any method, sigs/finishers, or specifically one move that will end the match. Can also book count outs and broad ways.
Wait so this means you can pick Curt Hawkins to go over Roman Reigns or something and then watch the CPU characters actually make it happen? That's boss.
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Old 02-10-2018, 04:41 PM   #435
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Quote:
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Wait so this means you can pick Curt Hawkins to go over Roman Reigns or something and then watch the CPU characters actually make it happen? That's boss.
Time for Roman to Face The Facts!
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Old 03-10-2018, 08:20 PM   #436
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Handful of modders have gotten together and started making new moves for the game. released the first pack yesterday which contains13 moves
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Old 03-11-2018, 01:35 AM   #437
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Just checked out the move pack. Here's what we got so far.

Double Underhook Piledriver - Front Grapple - Piledriver

Repeating Elbows to the Arm - Front Grapple - Elbow

Chop Punch Combo - Corner Grapple - Punch

Grounded Hammerlock - Face Down Near Head - Punch

Kudo Driver - Front Grapple - Piledriver

Front Necklock - Face Down Near Head - Necklock

Hammerlock - Back Grapple - Armlock

Black Mass - Front Grapple - Kick

Brainbuster to Knee - Front Grapple - Suplex

Inverted Go 2 Sleep - Back Grapple - Kick

Turning Cutter - Back Grapple - Cutter

Pumphandle Neckbreaker - Back Grapple - Cutter

Benadryller - Front Grapple - Kick

They use existing frames of animation, but these guys put a lot of work into these and they look fantastic. Black Mass looks especially brutal, as it uses the selling animation of the straight punch.

Carl just dropped another bomb, saying the next pack should drop tomorrow.
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Old 03-12-2018, 02:05 AM   #438
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Vid of all the modded in moves

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Old 03-14-2018, 04:01 AM   #439
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Another dozen moves added by modders.

4 days and they are already up to 40 new moves.

this is so cool.
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Old 03-14-2018, 06:58 AM   #440
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Vid of the moves released today. Gonna have to edit a lot of junior heavyweights, because that drop toe hold/float over combo looks really fucking good.

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