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Old 10-28-2011, 04:29 PM   #201
Kane Knight
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What are you talking about, Tina wasn't cardboard! Didn't you see how sharp her elbows were?
Laminate, motherfucker!
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Old 10-29-2011, 05:05 PM   #202
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Let us have more customization and outfits, but not too much. Not sure how possible it is, but periodically create and release new clothes, haircuts, and tattoos after its release through DLC.
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Old 10-29-2011, 05:08 PM   #203
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So basically turn GTA into The Sims.
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Old 10-29-2011, 05:52 PM   #204
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How's that turning GTA into The Sims? The dating/going out with friends is like a Sims game, but wanting a character customized doesn't really seem Sims.
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Old 10-29-2011, 06:15 PM   #205
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LOL. Yeah, customisation options are sims-like. And Xero loves Simdown vs Raw.
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Old 10-29-2011, 06:21 PM   #206
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Quote:
Originally Posted by Mr. C View Post
How's that turning GTA into The Sims? The dating/going out with friends is like a Sims game, but wanting a character customized doesn't really seem Sims.
The fact that you want it as paid DLC is my point.

$5 for new hair. $5 for new suits. $5 for more hair.
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Old 10-29-2011, 06:30 PM   #207
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Quote:
Originally Posted by Xero View Post
The fact that you want it as paid DLC is my point.

$5 for new hair. $5 for new suits. $5 for more hair.
*rereads for the word "paid"*

*Search negative*

Free DLC might be naive, but I doubt he was asking to pay for it. Nor is it impossible. If Koei can release new outfits and shit for free, surely Rockstar can.
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Old 10-29-2011, 06:32 PM   #208
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When I read "DLC", I ALWAYS assume paid unless specified as free. If I'm wrong, okay. Free DLC like that is .
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Old 10-29-2011, 06:45 PM   #209
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Absolutely. I should've specified that the game should start out like GTA 4, where you only have a limited selection of clothes and no options for haircuts or tattoos, but later on sometime after its release, Rockstar starts creating and releasing new clothes, haircuts, and tattoos as DLC for free. I sure wouldn't pay though.
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Old 10-29-2011, 08:16 PM   #210
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Bring back the army tanks
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Old 10-29-2011, 08:17 PM   #211
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And a hidden 'attack dog ' cheat where dogs come outta nowhere and kill pedestrians around you
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Old 10-29-2011, 09:52 PM   #212
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Can't forget to bring back the pedestrians riot cheat as well.

Was always worth a few laughs seeing everyone start brawling while just watching the whole thing occur in Vice City while in San Andreas it was an even bigger riot with smoke coming from buildings and cars on fire everywhere.
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Old 10-30-2011, 06:14 AM   #213
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I like how my sweet ride hoarding was useful in Los Santos at the end of SA due to the lack of cars.
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Old 10-30-2011, 08:15 AM   #214
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Quote:
Originally Posted by Fallen Angel View Post
I like how my sweet ride hoarding was useful in Los Santos at the end of SA due to the lack of cars.
Finally, OCD has a perk!

Quote:
Originally Posted by Mr. C View Post
Absolutely. I should've specified that the game should start out like GTA 4, where you only have a limited selection of clothes and no options for haircuts or tattoos, but later on sometime after its release, Rockstar starts creating and releasing new clothes, haircuts, and tattoos as DLC for free. I sure wouldn't pay though.
Or, they could just add a ton of stuff up front.

However, Saints Row 2 offered the Unkut pack, and that added a ton of stuff. Was it as pretty as GTAIV? No, but certainly they could do it. Continued support is a good way to keep people buying your game, and freedbies always help.
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Old 10-30-2011, 08:36 AM   #215
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Its funny, I always have a Tampa and a remodeled Clover in the Garage from the Start.
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Old 10-30-2011, 08:37 AM   #216
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I have a TARDIS. I win.
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Old 10-30-2011, 08:40 AM   #217
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I like how my sweet ride hoarding was useful in Los Santos at the end of SA due to the lack of cars.
I always have a nice car and a motorcycle at every safehouse.....
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Old 10-30-2011, 09:56 AM   #218
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Playing wasted I stole bikes and hid them.
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Old 10-30-2011, 02:45 PM   #219
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Quote:
Originally Posted by Kane Knight
Or, they could just add a ton of stuff up front.

However, Saints Row 2 offered the Unkut pack, and that added a ton of stuff. Was it as pretty as GTAIV? No, but certainly they could do it. Continued support is a good way to keep people buying your game, and freedbies always help.
Just add all the stuff from San Andreas, and it would be amazing. I donít care what the plot is or where it is. I just want haircuts and tattoos!
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Old 10-30-2011, 03:48 PM   #220
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If it's anything like the last game, the plot will be cardboard, anyway.

I hear the expansions were good, but hooboy.
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Old 10-30-2011, 04:26 PM   #221
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To be frank, Liberty City in GTA4 wasn't that much fun to dick around in either.
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Old 10-30-2011, 04:43 PM   #222
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New trailer this week!
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Old 10-30-2011, 06:05 PM   #223
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Quote:
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To be frank, Liberty City in GTA4 wasn't that much fun to dick around in either.
What? I dumped probably 40-50 hours just fucking around. At least a quarter of which was dicking around online.
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Old 10-30-2011, 06:33 PM   #224
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I am not counting online and I found SA far more entertaining with all the cool places to go.
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Old 10-30-2011, 06:40 PM   #225
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yeah SA and VC were way way better than GTA 4.
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Old 10-30-2011, 06:59 PM   #226
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VC wasn't as good in my opinion. In SA you just felt like you were free to do whatever. Here you feel like you are in a box.
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Old 10-30-2011, 09:02 PM   #227
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In terms of gameplay, San Andreas = the most enjoyable video game I’ve ever played, hands down. I simply don’t get why people want realism in games. If I wanted realism, I’d get in my car.
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Old 10-30-2011, 10:43 PM   #228
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Do you really not understand why people want realism in games or are you just saying that
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Old 10-30-2011, 11:01 PM   #229
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Depends on how far the realism goes, honestly.

If you think GTA 4 is "realistic", I've got news for you.
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Old 10-30-2011, 11:17 PM   #230
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Quote:
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In terms of gameplay, San Andreas = the most enjoyable video game Iíve ever played, hands down. I simply donít get why people want realism in games. If I wanted realism, Iíd get in my car.
"Here's an idea for a new reality show, howabout everyone just looks outside their freakin' window?"

If people wanted realism, Call of Duty would be weeks of asking your parents to buy you better equipment, followed by 18 months recovering from combat in a shitty hospital that's underfunded and forgotten because it only serves people no longer fighting.

It's not "realism" people want, it's sluggish brown they want.

Still, in an era where millions of people are playing games which equate to chores, GTA is kind of a minor offender.
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Old 10-31-2011, 04:24 AM   #231
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Ok, we're at that time again when an "unnamed source" starts claiming to have details about the next GTA game. The details had two parts, one was just general details and the other was major spoilers. I haven't read the major spoilers so what I'm posting here is the general details.

These spoilers tell you...
Who the main character is.
Where and when it takes place.
How the story begins.
What the game revolves around.
What game modes are in and how many players the MP has.
Info about the PC version.
Info about the map.
Minor gameplay details.

SPOILER: show
Quote:
•The protagonist is Hispanic and his name is Adrian.
•It takes place in San Andreas in 2012. The Mayan end of the world is parodied a lot because of this.
•You start out in Los Santos and are in your rival’s turf, Varrios Los Aztecas, after getting beaten up and robbed.
•The game revolves around money in a big deal. I’d reveal the big idea, but I don’t want to ruin it.
•Multiplayer is in again. There are a couple of new game modes, co-op story, and 32-player game modes for consoles and 64 player for PC. PC also includes dedicated servers.
•PC comes out on launch and is being ported by Leeds. From what they have shown us it is optimized much better than GTA 4.
•San Andreas includes all the same cities from GTA SA and this time they have all became ab it bigger as well as much more detailed.
•Gang turf wars are back. This time not only the general gang are in charge but different sets such as57th Ballas or the Eastside Azteca. They have their own graffiti. You can tag up stuff with custom sprays now too.


If you read and post the major spoilers, always mark them as such. I don't want to come into this thread and see the ending has been posted. I had LA Noire and Red Dead Redemption spoiled for me because of that, I don't want that happening with GTA V.
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Old 10-31-2011, 07:08 AM   #232
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Depends on how far the realism goes, honestly.

If you think GTA 4 is "realistic", I've got news for you.
i don't think people mean in terms of mass murdering slavic illegal immigrants, more the driving and depressingly ungratifying story.
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Old 10-31-2011, 07:34 AM   #233
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Old 10-31-2011, 07:38 AM   #234
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ungratifying story.
I really like the story of IV and its episodes. They were much better than the usual "You got rich and now you're the boss" stories VC and SA had.
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Old 10-31-2011, 08:36 AM   #235
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The driving in GTA 4 was far from realistic, and the story was pretty amazing, probably the best in the series. WTF?
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Old 10-31-2011, 08:56 AM   #236
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I really like the story of IV and its episodes. They were much better than the usual "You got rich and now you're the boss" stories VC and SA had.
Why do I have the feeling the sole reason you like it more is that it's "different."
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Old 10-31-2011, 10:27 AM   #237
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Why not have 2 fucking cities you can be in? Like San Andreas and some other one and you can either take a commercial flight between them or fly there yourself.
Not to mention, why not be able to visit other locations in the series' past? (Granted, the first "advert" for GTA V said "This time it's OVER, Liberty City...") But still, in GTA: S.A., not only could you fly between Los Santos (L.A.), San Fierro (San Fran) & Las Venturas (Vegas, natch...), there was also a main storyline mission where C.J. was contacted by Salvatore Leone and asked to fly to LC and deal with some thugs there for him. Ended up being one of my favorite missions in the game, if not the entire series so far.
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Old 10-31-2011, 11:26 AM   #238
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Why do I have the feeling the sole reason you like it more is that it's "different."
Different is good.

As much fun as each GTA has been, VC and SA had the same basic story. You start with nothing, you do some work for various people, an antagonist is introduced, you eventually kill the antagonist, you get rich and/or powerful, role credits. I guess I just don't like the whole rags to riches story.

It was good that GTA IV didn't follow that formula exactly, though I know it did follow it to a degree. It felt more satifying to me to have Niko/Johnny have a bitter sweet ending of "It's over, but..." than if they included an ending where Niko becomes a multimillionaire crime lord.
It wasn't all gloom, though. Luis had a pretty happy ending for a GTA game. It showed you could have a "happy" ending without going the money and power route each time.
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Old 10-31-2011, 11:57 AM   #239
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Different is good.

As much fun as each GTA has been, VC and SA had the same basic story. You start with nothing, you do some work for various people, an antagonist is introduced, you eventually kill the antagonist, you get rich and/or powerful, role credits. I guess I just don't like the whole rags to riches story.

It was good that GTA IV didn't follow that formula exactly, though I know it did follow it to a degree. It felt more satifying to me to have Niko/Johnny have a bitter sweet ending of "It's over, but..." than if they included an ending where Niko becomes a multimillionaire crime lord.
It wasn't all gloom, though. Luis had a pretty happy ending for a GTA game. It showed you could have a "happy" ending without going the money and power route each time.
Different is different. Good is good. While there is some overlap, merely being different does not automatically mean good. TNA is different. TNA is definitely not good. Twilight, fucking Twilight is different. Are you a Twilight fan, Drakul? Do you "rock out" to My Chemical Romance while watching TNA and writing Twilight fanfic, Drakul?
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Old 10-31-2011, 11:59 AM   #240
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Not to mention, why not be able to visit other locations in the series' past? (Granted, the first "advert" for GTA V said "This time it's OVER, Liberty City...") But still, in GTA: S.A., not only could you fly between Los Santos (L.A.), San Fierro (San Fran) & Las Venturas (Vegas, natch...), there was also a main storyline mission where C.J. was contacted by Salvatore Leone and asked to fly to LC and deal with some thugs there for him. Ended up being one of my favorite missions in the game, if not the entire series so far.
Too much space taken up on disc by gritty brown textures.
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