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Old 05-19-2017, 01:27 PM   #41
Frank Drebin
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Since I've never played the fire pro series, can someone explain the actual gameplay and why it's so good? I get the customization and all which seems to be what everyone loves but I'm wondering how it all fits in a match. Like, I'm assuming it's not a button masher but can you pull moves off like you did in the n64 games (or I guess some of the svr games) where you weak or strong grapple then "up and B" to do a move or whatever. Also assume it isn't a mortal kombat / street fighter fighting game where you have to memorize a dizzying number of combos to pull off a move.
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Old 05-19-2017, 01:37 PM   #42
#BROKEN Hasney
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So the grapple is done by people just walking into each other and then it's timing based on when they touch in the grapple. First to get the timing gets the move. However, to hit big moves, you have to wear them down. So you have a light attack, medium, heavy and special and if you go for a heavier attack, it'll be reversed but occassionally, a heavier attack can just sneak through. Each of the light, medium and heavies can be mixed with a direction for different moves too. That's the basic part of grappling, but it can work with strikes too. The way that works out is the match actually plays out like a real wrestling match compared to the crap you see on 2k.

Combine that with an insane amount of customisation and AI sliders so you can make the creations act exactly how you want them too makes it a great tool for CPU V CPU match simulations as well.
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Old 05-19-2017, 01:53 PM   #43
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Yeah the biggest diff from most games is like in real life grapple is nuetral. So when you approach another player grapple is innitiated. the moment conact is made you must press you command. Who ever is most precise wins, tie results in test of strength.


Strikes require skill and are a big turn off for many. they require you to know the point on contact and you need to judge your location to theirs or you will miss. There is a learning curve and it exists for each strike. Its not bad once you've made some effort.
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Old 05-19-2017, 03:17 PM   #44
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The grappling is timing based. Move into your opponent and they'll go into a lock up animation and you hit the button at the right moment to win tne grapple. The gameplay is praised for a number of reasons.

Despite being a 2d sprite game, the match pacing is more realistic than most 3d games. You have to work from weak to medium to strong grapples, with the wrestlers getting morw fatigued as the match goes on. Reversals are automatic, based on wrestlers stats and how much damage they've taken. You could go for your biggest move right at the start of the match, but it will probably be reversed. But it might not. So you have a risk/reward system right there.

The CPU logic is superior to any other wrestling game. You can determine how often a wrestler uses each individual move, as well as other details like how often they use weapons and how well they work in a tag team. You can essentially program them to wrestle exactly like you want. That's why simming cpu vs cpu is so popular with this series.
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