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Old 06-24-2015, 09:55 AM   #121
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I keep getting super excited for FO4 and want to do a playthrough of 3 to scratch the itch, but at the same time I don't wanna burn myself out on the gameplay right before 4 comes out too. LIFE SO HARD
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Old 06-24-2015, 01:43 PM   #122
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Thumbs up

Play 1 or 2. Enjoy the universe and not the gameplay.
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Old 06-24-2015, 06:17 PM   #123
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I'm doing a playthrough of 3 after I'm done with the Batman games. Figure by the time I finish there will still be a good month or two before 4 hits to give myself a break.
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Old 06-25-2015, 08:31 PM   #124
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Bethesda honored the 2,200 bottlecaps someone sent them and have reserved a copy of the game for them.

That's cool.

That combined with the lead designer's e3 presentation, where he was just kinda wingin' it and shooting the shit, as opposed to all the slimy comrporate execs coming out with cliched fake "we at horseshit productions are dedicated to bringing you blah blah blah" makes me really like Bethesda.

Seems like one of the last big companies that actually give a shit about the people buying their games.
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Old 06-25-2015, 10:28 PM   #125
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Quote:
Originally Posted by Hollywood Hasney View Post
Play 1 or 2. Enjoy the universe and not the gameplay.
Just make sure you use the last "official" fan patch from No Mutants Allowed.
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Old 06-26-2015, 06:34 PM   #126
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Anyone who was interested in the Pip Boy collector's edition but didn't pre-order yet very likely won't have a chance at grabbing one now baring paying scalpers at eBay and other places.

Bethesda announced they are no longer making any more Pip Boys with the final stock already done.

http://www.destructoid.com/bethesda-...s-294885.phtml
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Old 06-26-2015, 07:20 PM   #127
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I plan on getting mine through a drunken Vaulter who wears their PipBoy to the bar
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Old 06-27-2015, 04:26 PM   #128
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glad I got my pre-order through
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Old 07-02-2015, 06:07 PM   #129
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Bethesda holding a special deal for pre-ordering the game on the official Xbox website with Fallout 3 being given away as a free gift. The only catch is Bethesda isn't sure when it will actually be playable on the Xbox One.

Quote:
esterday, Fallout 4 went up for pre-order on Xbox.com. Generally, this just means people can plop down money for a game that will release later. But, this circumstance is somewhat unique because Bethesda's offering a digital copy of Fallout 3 with Fallout 4 pre-orders.

According to Xbox, a code for Fallout 3 will be delivered seven to ten days after the pre-order is made. For now, Fallout 3 can only be played on Xbox 360, but "[it] will be included in backwards compatibility access when made available."

It's definitely planned, but no one's quite sure when it's happening. Even Bethesda doesn't know. When asked for a window that we could expect, a Bethesda representative told us "In terms of timing, we don't know what the time frame is as to when backwards compatibility will happen." They went on to suggest that maybe Microsoft could elaborate when Fallout 3 would be included in the program.

The Bethesda rep did clear up one tidbit about the pre-order bonus, though. The version people will get is the base game, not the Game of the Year edition. They commented "It is the intention that the DLC will also be made backwards compatible, but it is not part of the pre-order program."
http://www.destructoid.com/bethesda-...e-295197.phtml
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Old 07-08-2015, 05:48 PM   #130
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VATS system getting overhauled for Fallout 4.

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Fallout 4 will feature an overhauled V.A.T.S. system in an effort to make the feature more exciting for players, director Todd Howard has revealed.

Introduced in Fallout 3 as a compromise between the series turn-based roots and real-time reinvention, V.A.T.S. allowed players to freeze time and target enemies’ individual body parts by spending Action Points, or AP, from a limited pool. The system enabled a bit of old-school tactical thinking from players, allowing them to pause the action, weigh their percentage chances of success, and focus on weak points or limbs to do extra damage or cripple enemies for an extra advantage.

Many of those basics will remain intact for Fallout 4, but with a few crucial changes.“We found some ways to make it a bit, not a ton, but a bit more dynamic,” Howard told The Telegraph in a recent interview.

For starters, time will no longer freeze completely. Instead, Howard explained, it’ll continue to progress in slow motion, putting a ticking clock on your decisions. “It’s very, very slow and you’ll see the percentages change because the person is moving behind or coming out of a wall. So queuing up the shot at the right time matters.”

Also of note: Howard said critical hits will no longer be randomized, though details on that are a bit fuzzy. “You assign which shot is the critical one and you load up that bar. So it’s a little bit more under your control, not a lot, but just enough to make it feel better,” he said.
http://www.egmnow.com/articles/news/...-might-expect/
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Old 07-08-2015, 06:59 PM   #131
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I, for one, welcome the VATS change.
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Old 07-08-2015, 10:33 PM   #132
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tbh I very rarely used VATS in FO3/NV. Obviously 1 and 2 were different. Feels like the type of thing much more suited to a turn-based game than real-time but w/e
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Old 07-08-2015, 11:25 PM   #133
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Use it all the time. Probably too much. Need to slow the game down sometimes.
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Old 07-09-2015, 06:14 PM   #134
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New gameplay footage currently planned to be shown off during QuakeCon 2015 later this month according to Bethesda.

Won't be a public showing though.

Quote:
During the popular Dallas convention, Besthesda will show off live gameplay footage for fans behind closed doors. Sadly, it won't be shown to the public and will only be seen by QuakeCon attendees. Also, just like previous special showings at the convention, recording and photography of the live demo will be prohibited, as the developers hate seeing bootleg footage of their games online.
Also more about the new Doom game will be shown off as well.
http://www.destructoid.com/bethesda-...s-295681.phtml
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Old 07-10-2015, 06:11 AM   #135
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Quote:
Originally Posted by SlickyTrickyDamon View Post
Use it all the time. Probably too much. Need to slow the game down sometimes.
V.A.T.S. proved to be most crucial to me when I'd need to take down one of the 5 Super Mutant Behemoths needed to be killed for the "The Bigger They Are..." achievement in Fallout 3.

In New Vegas it was most crucial when I decided to try to take down that massive family of Deathclaws living at the quarry.
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Old 07-10-2015, 08:36 AM   #136
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V.A.T.S proved useful to me as one of those who had played 1 and 2 and was used to turn based action and not FPS. I also had not gotten in on any Elder Scrolls action at that time, so the engine was all new to me.

Unrelated: with all the callbacks, I wish they'd find a way to possibly introduce an Avellone. Hell, if Harold found his way east, Chris could have too. Or raised a family of ethical mercenaries who all went to different parts of the country to hunt down those with super low karma (or specifically anyone branded "child killers", but since that's a no-no/not even possible in the modern games, maybe they could change the parameters to child slavers?)
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Old 07-14-2015, 06:50 PM   #137
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With the game taking place in the home of the commonwealth, I'm hoping you can become a blade runner and hunt down androids.
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Old 07-15-2015, 02:59 AM   #138
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Lightbulb

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Originally Posted by Fignuts View Post
With the game taking place in the home of the commonwealth, I'm hoping you can become a blade runner and hunt down androids.
Always thought one of the best side-quests in FO3 was The Replicated Man.
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Old 07-15-2015, 04:12 AM   #139
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Quote:
Originally Posted by Fignuts View Post
With the game taking place in the home of the commonwealth, I'm hoping you can become a blade runner and hunt down androids.
Quote:
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Always thought one of the best side-quests in FO3 was The Replicated Man.
Makes sense, especially since a recurring weapon is That Gun.
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Old 07-15-2015, 07:27 AM   #140
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Cool

LOL, if anybody here hasn't seen the FO3 "ad" and you get really bored and need to kill 30-45 seconds, there is an actual toll-free # with a hilarious recording. I don't want to SPAMTM up the thread, so I will place it in a spoiler tag. Don't want anyone blaming me for getting caught doing it at work or something.

SPOILER: show
It's 1-888-4VAULT TEC (1-888-482-8588).

Last edited by DAMN iNATOR; 07-16-2015 at 04:57 AM.
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Old 07-15-2015, 07:57 AM   #141
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Rang to an appliance store.
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Old 07-16-2015, 04:46 AM   #142
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Fuck. I'm sorry, man. I fucked up. Hope some person didn't wonder why some random guy was calling... *GULP*

I fixed it in the original post though.
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Old 07-16-2015, 05:25 AM   #143
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Transcript of the recording you get:

Quote:
Thank-You for calling Vault-Tec, your first choice in post-nuclear survival! We're sorry, but due to unexpectedly high call volume, all representatives are currently busy. Please, stay on the line and someone will be with you. There are currently... (*Robo-Brain style voice*) one-hundred and one...million (*normal voice*) ...callers in front of you. Estimated wait time... (*Robo-Brain*) seventy-eight thousand...six hundred and forty-three hours. (*normal voice*) Thank-You for calling Vault-Tec! Have a wonderful day!
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Old 07-24-2015, 06:08 PM   #144
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Bethesda recently revealed some details on how the perks system will work.
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Perhaps most crucially, the developer confirmed that you’ll earn a perk every time you level up. That’s the approach Fallout 3 took, but it’s far from standard. The first two Fallout games only granted you a perk once every three levels, while 2010′s New Vegas, the most recent release, offered one for every two.

In another big change, each perk you unlock will now be tied to and organized under one of the seven S.P.E.C.I.A.L. attributes that define your character’s aptitude in various areas of gameplay. It’s currently not entirely clear whether that means players with a high stat in one attribute will be able to get a bigger benefit from a perk that’s tied to it. That would certainly be an interesting change from how the series has handled things in the past.

Only one perk was confirmed to return, Bloody Mess, which turns your kills into more of a gory bloodbath. No doubt plenty of other old favorites will be back, too.
http://www.egmnow.com/articles/news/...-in-fallout-4/


EGMNow had a write up of all the stuff shown during the exclusive Quakecon demo shown recently at the event. Besides the perks system, the companion system was shown off and the new scavenging ability the dog has for the game.

http://www.egmnow.com/articles/news/...ons-and-perks/
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Old 07-24-2015, 08:58 PM   #145
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Probably won't have the opportunity to play it anytime soon unfortunately, but I'd love to see, amongst other perks, Here and Now (advances you 1 full level immediately upon taking) & Grim Reaper's Sprint (reveals all major map locations), return.
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Old 07-25-2015, 12:42 AM   #146
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Don't you mean "Explorer"? Grim Reaper's is AP refresh on a kill. And Here and Now is a waste, unless they chose this game to make leveling insanely hard to do.
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Old 07-26-2015, 02:37 AM   #147
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Yeah. Shows how long it's been since I've played FO3, LOL.

But yeah, I'll stand by my statement. Here and Now, Grim Reaper's Sprint, and Explorer should all definitely make returns.

If I ever do get a decent deal on a PS4/XB1 and finally get to experience it I hope they won't be messing with my fav. skills...I needs me my Speech, Sneak, Science and Lockpicking skills.
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Old 07-26-2015, 01:19 PM   #148
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An unsung perk from New Vegas I wouldn't mind returning is "Four Eyes"... provided they didn't change how glasses aren't altered by most hats or helmets. They were a lot more scarce than in FO3, but since you can pilfer some from the good doctor (which doesn't count as stealing), that should hold you until finding some to repair them with and you negate the penalty for not wearing them before you even leave the house. That's a Perception point I can drop elsewhere on the initial SPECIAL allocation.

Also, while Bloody Mess is fun, not to mention a staple since the beginning (not to mention how to get the "most satisfying" ending from the first game), the newer games sometimes make it hard to scavenge from a thin red paste and gibs than a full- or only missing one limb, tops- corpse. Nice to know it's there, but unless it alters some point in the game in a major, perk specific way (like Wild Wasteland does), it'll never see use from me.
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Old 07-27-2015, 05:29 AM   #149
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I invested a lot of my initial S.P.E.C.I.A.L. points in Luck. Actually really enjoyed all the casinos on the New Vegas Strip and the one in the town where to leave you had to either prove you had enough credits to enter New Vegas' Strip, or if you had high enough Science you could hack the Protectron and program it to let you through.

Always enjoyed making tons of $ on the slots before being kicked out and also playing Caravan, particularly with Novac resident No-Bark Noonan. Lot of those credits got spent at the Gun Runners and the New Vegas Free Clinic.
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Old 07-29-2015, 08:23 PM   #150
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Quakecon demo was really nice, it managed to convince me to get the game and the PC anthology as well.
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Old 08-02-2015, 06:17 PM   #151
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Quote:
Originally Posted by DAMN iNATOR View Post
I invested a lot of my initial S.P.E.C.I.A.L. points in Luck. Actually really enjoyed all the casinos on the New Vegas Strip and the one in the town where to leave you had to either prove you had enough credits to enter New Vegas' Strip, or if you had high enough Science you could hack the Protectron and program it to let you through.

Always enjoyed making tons of $ on the slots before being kicked out and also playing Caravan, particularly with Novac resident No-Bark Noonan. Lot of those credits got spent at the Gun Runners and the New Vegas Free Clinic.
Before the initial big post-launch patch that fixed some major bugs, balancing issues, and the fact that you had to drop playing cards and pick them up again to add them to your deck, Caravan was one the biggest player favored scams in the game.

When the game dropped, the money pool against the NPC vendors were combined, and the number of times you could play each potential sucker was unlimited. This meant that you could clean them out by playing a few hands, buy all their shit, then win that money back after. By the time you hit Primm, The Outpost, and Novac up for all their goods and caps/dollars/denarii all from fast travel, it would be about enough days time elapsed for the vendor refresh to kick in, and the first player you hustled would have new items and more money. You'd be rich before you even got CLOSE to Vegas (unless you know how to sneak past the deathclaws to take the shortest way... which has also been sort of patched, as they added more deathclaws, nearly assuring you'll be detected. Nearly. ^_-)

Alas, that's all gone. Have to break the economy in different ways. There's still the 100% gold trick from the Sierra Madre, but that's tedious and non-renewable.
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Old 08-02-2015, 07:02 PM   #152
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Wow. I knew they'd patched the fuck out of some shit with the "Fallout: New Vegas Complete Edition", but holy fuck, what you just described is insane.


I remember installing all the DLC from the Complete Edition DLC disc and rushing to get all my pre-gaming for my trip to Helios One out of the way, and then tackling the "That Lucky Old Sun" quest given by a guy called Fantastic, I think. You could overload a terminal and go back to Ignacio Rivas and tell him you'd done so as a special dialog option and receive a small amount of stimpaks and doctor's bags, and it could be repeated ad infinitum until you had as many of each as you wanted, as well as you would get like +350XP for each time you did so and could easily max your level early on.

Well, as it turned out, the DLC installation caused that to be patched, and I was pissed until I remembered to uninstall the DLC and proceed with the quest and reinstall the DLC.

Not gonna lie, I exploited the shit out of that bug/glitch and took as much as I could carry, LOL. Good times.
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Old 08-03-2015, 06:50 AM   #153
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Oddly enough, I have no problem exploiting money holes, but experience loops kind of take the fun out of things for me. And as far as the DLC, it seems to be separate recognition for the GOTY and standard download versions. I have some duplicates of quest rewards because I installed GOTY on my slim 360 when I upgraded. So, I ended up with two sets of Burning Man armor, all the GRA and pre-order stuff when it ticked off I had all of it installed twice.
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Old 08-03-2015, 10:02 AM   #154
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I think that may be part of the reason why they're introducing different "zones" that you'll basically have to stay within at first in order to avoid being badly outleveled and inferiorly equipped (I.e., a lv. 2 VH vs. a lv. 25 super mutant wouldn't end well for the player...).

Some people might complain about not being able to freely roam the entire map from the start, but I actually think it will be a welcome change.
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Old 08-03-2015, 10:58 AM   #155
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No.

"On paper" it sounds dumb, especially comparing to past FO experiences. I will reserve judgment for now, as I will with the "dramatic changes" to FF VII.
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Old 08-03-2015, 06:10 PM   #156
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According to the lead producer, it can take up to 400 hours to find and do everything in the game because of how it is in terms of scope.

Quote:
“I’ve played the game for probably 400 hours, and I’m still finding stuff I haven’t seen,” Bethesda’s lead producer, Jeff Gardiner, said in the latest issue of OXM, as spotted by Gamespresso.

Fallout 4’s new crafting system contributes a lot of that new content, Gardiner says. In a first for the series, players will be able to fully customize weapons and body armor, as well as specific sections of the Wasteland through custom-built settlements that can even support electronics and automated computer systems, provided you’ve got a generator.

To keep the crafting from becoming too overwhelming, the game apparently includes special features to help players organize their scavenging efforts. “You can actually flag stuff to say ‘I’m looking for this stuff because I want to make this,’ which means that when you’re scavenging anything that fulfills the requirement gets flagged in the world,” Gardiner explains.
http://www.egmnow.com/platforms/seei...han-400-hours/
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Old 08-03-2015, 07:21 PM   #157
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Oh that's nice. Was actually thinking I'd have to keep a notebook handy to keep track of all the ingredients for all the stuff I wanted to craft.

Fallout Myst
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Old 08-04-2015, 04:23 PM   #158
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Wouldn't it be kinda cool if the system they're talking about actually is tied to your Pip Boy app?
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Old 08-06-2015, 01:53 PM   #159
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Laughing

Confirmed that there will be no hard end to the story AND no level cap.
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Old 08-06-2015, 02:00 PM   #160
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*Insert obligatory hard end pun here*
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