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Old 05-01-2013, 03:00 AM   #1001
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From just those short clips I can tell Trevor is going to be my favourite.
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Old 05-01-2013, 07:28 AM   #1002
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Originally Posted by Fignuts View Post
Trevor is awesome.
I wouldn't want to hang with him, seems like a loose cannon
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Old 05-01-2013, 11:31 AM   #1003
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holy fuck that trailer is amazing.....
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Old 05-02-2013, 12:40 PM   #1004
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Exclamation

http://www.edge-online.com/features/...ars-next-epic/

Quote:
Forget the new Grand Theft Auto V trailers – last week Rockstar invited select press to its London offices to lay eyes on the game. And before we go any further, let’s put one thing to bed: this is definitely a current-gen game, played with a DualShock 3 on a debug PlayStation 3.

That the platform that powered Tuesday’s trailers was even up for discussion shows that this is a huge step forward from Grand Theft Auto IV, and not just visually. It’s a mechanical refinement of the GTA formula, too, and it’s clear that Rockstar has learned something valuable from every game it has made in the four-and-a-half years since GTA IV’s release. You can see Red Dead’s influence in the beautiful Blaine County sky, and its countryside, too. Max Payne 3′s legacy is apparent in GTA V’s vastly improved cover shooting, and there’s even a hint of LA Noire – though not its tech – in the game’s improved facial animation. There’s much, much more insight, analysis, exclusive artwork and screenshots from our time with Grand Theft Auto V in Edge 254, on sale May 9.



The protagonists

Grand Theft Auto V’s playable trio – retired heist mastermind Michael, car-loving adrenaline junkie Franklin and the unhinged Trevor – have their own lives, and tastes too. Switch from one to the other when off-mission (by pressing down on the D-pad to bring up the character wheel) and they could be doing one of any number of things. Franklin kicks off our demo 1000 feet up in the Blaine County sky, ready to jump out of a helicopter. Michael is stepping out of the Von Crastenburg hotel in Vinewood in the early evening. Trevor, meanwhile, is just waking up on a remote beach, blood-spattered with bottle of whisky in hand, wearing only his underwear.

In other words, they don’t just hang around waiting to be summoned, and time will often pass between transitions. All this means Rockstar can subtly nudge time and story forward during downtime, and it’s a smart way of surfacing certain activities, side-missions or even TV shows that players might otherwise miss.



Waterworld

From the moment Trevor gets in a motorised dinghy and sets off up the coast it’s clear that we’re not in Vice City any more. The dinghy, buffeted about by waves powered by overhauled water physics, comes to a rest just offshore, and Trevor hides his socks-and-pants modesty by donning a set of scuba gear he finds on board.

He dives off the side and the Blaine County sun does its best to follow him down, its rays refracted by the water’s surface. Rounding the bow of a sunken ship we swim right into the path of a couple of sharks – dangerous enough to warrant their own icons on the radar, but tamed for the purposes of our demo. The sea is as alive as the land, then, and just as well. GTA V’s landmass is three-and-a-half times the size of Red Dead Redemption‘s; include the sea and the world is five times as big – and this time, the whole thing is fully explorable from the word go.



Heists and crew management

These are the beating heart of GTA V. They’re woven into its narrative, spread across multiple missions and requiring planning and prep work. The demo mission begins with Michael, Trevor and Franklin convening at a suburban truck stop, donning disguises and driving a garbage truck into town, which Michael uses to block a road, forcing a security van to come to a halt. Franklin rams the van with a tow truck, turning it on its side and blowing its doors off with a sticky bomb. We steal its cargo just as the police show up, and the shooting begins.

It won’t just be the three of you going out on heists, either. For the bigger jobs, you’ll need to hire a crew, and split the takings between those who survive. There’ll be a fine balance of risk and reward: do you hire in numbers and take a smaller cut of the payout, or try and pull a more lucrative heist with a bare-bones crew?



Skills and special moves

Like Skyrim, each of the protagonists’ skills in certain disciplines – shooting, driving, flying and so on – improves the more they are used. So while Franklin will start the game as the most accomplished driver and Trevor’s time in the military means he’s the best pilot, you’ll be able to redress the balance simply by playing the game. Stamina, lung capacity, strength and stealth are also tracked, and Rockstar says new tools and boosts will be unlocked as you improve.

Each of the three characters also has a unique special move, use of which is limited by a meter under the minimap. Michael can slow down time in combat in a refined version of Max Payne 3′s bullet time; Franklin can do likewise from behind the wheel of a vehicle, comfortably taking tight turns at high speed. Trevor, fittingly, has a Rage mode of sorts, doling out double damage and taking less himself until the meter is spent.



Modern warfare

Here’s your headline: the gunplay is Max Payne 3′s, broadly speaking, right down to the turning circle and the kill-confirming reticule X. This is no copy-paste from Rockstar’s 2012 shooter, though: there’s a new evasive roll, and a ‘combat jog’ that lets you move at speed with your weapon drawn, but not raised.

Again, the three-character setup proves its worth: no longer are you sat behind cover popping off heads until all the red dots are gone from the radar. Franklin stays behind a chunky concrete bollard for the most part, taking potshots and calling out enemy targets to his allies. This is hardly Michael’s first rodeo, so he’s more mobile, running and gunning from cover to cover. Trevor has the most fun, switching to a sniper rifle to dispatch an enemy team setting up across the street, and taking out an RPG to dispose of a police chopper and squad car.

The mechanics are the first thing you notice, but it’s the pacing that makes the stronger impression. The constant character switching ensures the action doesn’t let up until the shooting stops, while regenerating health, another series first, encourages ballsy play. The trio of protagonists doesn’t solely mean Rockstar gets to tell three stories at once; there are genuine gameplay benefits to the system, too.
Bolded the most interesting bits to me.
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Old 05-02-2013, 12:43 PM   #1005
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Thumbs up

Gamespot: http://uk.gamespot.com/features/the-...opslot%3bSlot1

Quote:
Remember the modest car customization found in San Andreas? Well, apparently that feature is coming back with a vengeance in GTAV
Quote:
So let's say you're driving along the dusty back roads of Blaine County and you happen to see a hitchhiker looking for a ride. Sure, you could pick him up and drive him to wherever he's going. But where's the fun in that? So why not drive him up to some remote peak, let him out of the car, and introduce him to those friendly coyotes and mountain lions? Or coast your car off a dock and see how good he is at fighting off sharks. Or take him up to some winding cliff-side road and plow your car through the guardrail, looking at your terrified guest as you proclaim, "Oh, I'm sorry. I thought you had a parachute too. Well, good luck!" just as you deploy your chute and safely float down to the flaming wreckage that was your car. Anyway, you get the idea. You can do some messed-up stuff with these new side missions.
IGN: http://uk.ign.com/articles/2013/05/0...series-forward

Quote:
When Trevor threw on some SCUBA gear and hopped off the side of a boat, I was expecting the usual sparse underwater trench with a few floating bits of seaweed – not circling sharks, deep underwater ridges, schools of fish, a barnacle-encrusted wreck and shafts of sunlight shimmering through the water. It’s properly explorable down there, assuming you aren’t crippled by a paralysing fear of sharks. You can literally dive for sunken treasure. This marks a huge step forward for Rockstar’s worlds.
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Old 05-02-2013, 01:13 PM   #1006
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Hearing Adam Sessler & Co. talk about this on Rev3 makes it sound more RDR and less GTA, and I have no problems with that.
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Old 05-02-2013, 01:15 PM   #1007
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Old 05-02-2013, 01:22 PM   #1008
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Old 05-02-2013, 01:45 PM   #1009
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Info summery:

Features
  • You can buy property; houses, garages and businesses can all be purchased for extra revenue sources.
  • You can customise yourself with haircuts, new clothes, and tattoos
  • Pay N Sprays can also mod cars with paint jobs, new wheels, window tints, grilles, spoilers. Upgrades to suspension, engine and brakes can also be made.
  • Weapons can also be customised with laser sights, scopes, silencers, and high capacity magazines
  • You can pick up hitchikers, do stunt jumps and flying challenges, take part in yoga, golf, tennis or bike races.
  • iFruit, the game's new phone, can be used to snap pictures and upload them to Rockstar's Social Club
  • The phone also has apps. In addition to the camera there is internet, contacts, social media, a calendar, and a replay missions app. There are three more Rockstar hasn't yet revealed.
  • A combat roll has been introduced for moving between cover
  • Liquor store and ATM robberies is possible.
  • Side missions will be making a return. One would involve Michael in Vinewood Boulevard racing a starlet away from the paparazzi.
  • You can either free aim, soft lock, or hard lock on targets while on combat (similar to Max Payne 3).


    Police Encounters:
  • The classic wanted system will be making a return - with five stars instead of the usual six.
  • They make the police encounters sound better, too. In this new game, we can still try to escape the circular zone that flashes on the mini-map when cops come after our malcontent protagonist(s). But, this time, we'll be able to try to hide inside that alarm radius, if we'd like. The cops will use a line-of-sight system, so they won't just magically know where you are. If they have a helicopter in the sky, they'll be able to see plenty. And you'll see them use hand signals to communicate what they're doing.
    - Kotaku

    Skill Categories:
  • Each character is rated in a series of skill categories: Stamina, Shooting, Strength, Stealth, Flying, Driving, Mechanic, Lung Capacity.
  • Each character has a 'Special': Franklin is an adrenalin junkie and can slow down time while driving; Trevor has a frenzy mode, where he does double damage, takes half damage, and has a unique melee attack; Michael has his own version of bullet time
  • Specials are governed by a meter, it drains after use and recharges slowly
  • Other skill categories are shared and can be improved by completing missions, side missions, activities and more
  • Trevor will always be the best pilot, Franklin will always be the best driver but each can improve their proficiency a little
  • One of the skill categories is stealth, suggesting players will be able to take different approaches to missions

    General:
  • The character selection wheel is split into four triangles: Franklin, Trevor, Michael, and your multiplayer character
  • Some boats will include gear such as wetsuit, flippers and tanks for diving
  • An underwater ecosystem exits, "the sea is teaming with fish and sharks"
  • Treasures can be found underwater, but NPCs will be looking for them too
  • GTAV rewards exploration, there's no signposting underwater, so you'll have to find the treasure the hard way
  • Dives won't offer massive payoffs, but will "help grease the wheels"
  • Pressing Down on the d-pad will drop the play in and out of multiplayer.
  • There are subtle differences in the way each character moves to reflect their personalities; Michael is slower and deliberate.
  • Rockstar says there will be five times as many pedestrians in GTAV as there were in Grand Theft Auto IV
  • There's a "crazy level of detail": Tourist buses can be boarded for a tour of celebrity homes, film posters are plastered on the walls, men in comedy costumes try to corner you outside the Cathay Theatre, including the Superman-like Impotent Rage and Master Chief riff, Space Ranger.
  • Michael's obsession with classic films translates into in-game set pieces based on real world movies. In the demo the three characters mount a heist very similar to the one from Heat.
  • 'Mini heists' are used to teach the player about preparation. Players must secure vehicles, outfits, masks, the getaway vehicle.
  • These build up to a bigger heist where the execution must be flawless. They'll require the right crew and players will have to decide on the cheap option, which results in less skilled people, or paying more for skilled crew members that will take a larger cut.
  • You can switch between Franklin, Trevor and Michael during a cutscene, manually, or automatically when the AI takes control for you
  • Each character has a job to do, how much you switch yourself in or let the computer do, is entirely up to you
  • If you die the game reloads to the last checkpoint, even if two other characters are alive
  • Although it's up to the player when they switch, dialogue will suggest ideal moments. For example, when Michael and Franklin are being overwhelmed by snipers, Michael might ask for Trevor's help.
  • There is a wider field of vision, and players can run-and-gun
  • There are some restrictions to character switching, such as how you can't abandon a character while you have a Wanted Level. Lose the heat first! The character selection meter will let you know when you can swap out.
  • A deer and a wildcat was spotted in the mountains.

More info may be added soon. Taken from a GTA newsite.
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Old 05-02-2013, 02:10 PM   #1010
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New info:
  • Citizens will react to what you do, and if they see you robbing someone they could alert the police, film you, or even try to take you down themselves.
  • Similar to previous GTAs, the map isn't landlocked (surrounded by water).
  • The map 3.5 times the size of Red Dead Redemption in terms of playable area above ground. Five times if you count underwater area.
  • (Concerning hiring crews for big heists) These additional characters will be able to specialize in different areas such as wheelman, gunman, technician, and so on.
  • There will be visual and audio alerts from your other characters so you're not completely caught off guard in case things get hairy.
  • Shipwrecks, sharks, hidden treasures and more could be found underwater
  • The entire world is populated with fitting wildlife and inhabitants unique to specific areas

    Combat:
  • Fluidly run and gun from the hip while still maintaining complete control of the reticule
  • 'Combat jog' that allows you to move at high speeds with your weapon out, but not raised.
  • Camera pulled back when zoomed in over the shoulder to open up players' field of vision
  • Combat roll to move strategically from cover and evade incoming fire
  • Reticule switches from white to red to identity an enemy
  • Tiny 'X' flashes over the reticule when targeted enemy is killed
  • Smoother transitions when moving in and out of cover

Last edited by Drakul; 05-02-2013 at 02:26 PM.
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Old 05-02-2013, 02:27 PM   #1011
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Originally Posted by Hollywood Hasney View Post
http://www.edge-online.com/features/...ars-next-epic/

Quote:
Heists and crew management

These are the beating heart of GTA V. They’re woven into its narrative, spread across multiple missions and requiring planning and prep work. The demo mission begins with Michael, Trevor and Franklin convening at a suburban truck stop, donning disguises and driving a garbage truck into town, which Michael uses to block a road, forcing a security van to come to a halt. Franklin rams the van with a tow truck, turning it on its side and blowing its doors off with a sticky bomb. We steal its cargo just as the police show up, and the shooting begins.

It won’t just be the three of you going out on heists, either. For the bigger jobs, you’ll need to hire a crew, and split the takings between those who survive. There’ll be a fine balance of risk and reward: do you hire in numbers and take a smaller cut of the payout, or try and pull a more lucrative heist with a bare-bones crew?

Bolded the most interesting bits to me.
Wonder if the game will allow something like the bank scene from the Dark Knight to be possible. Get a sizable crew and then kill them all off before the payout to keep 100% of the spoils.
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Old 05-02-2013, 03:00 PM   #1012
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Quote:
The phone also has apps. In addition to the camera there is internet, contacts, social media, a calendar, and a replay missions app. There are three more Rockstar hasn't yet revealed.
cooooooooool
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Old 05-02-2013, 03:17 PM   #1013
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  • Hunting animals is in.
  • The geographical scope is huge and spans:
  • Mountains
  • Rivers
  • Lakes
  • Military bases
  • Farmland
  • Desert
  • Dense urban environments...and more

    Heist:
  • You can attack targets by stealth or brute force. This will affect the content of the heist.
  • A huge payout to split between the crew
  • After-action report that tallies your total cash haul, each surviving member's cut, and any profit you managed to earn

    Trivia:
  • Franklin alone has more textures than the entire ped population of GTA: San Andreas
  • Largest selection of vehicles in any GTA game
  • Largest selection of weapons in any GTA game
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Old 05-02-2013, 03:21 PM   #1014
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Old 05-02-2013, 03:35 PM   #1015
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fucking hell this looks/sounds sweet.
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Old 05-02-2013, 03:47 PM   #1016
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I will never know how R* pulls this shit off.
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Old 05-02-2013, 04:07 PM   #1017
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They take the time to make the game good and not a cash grab (MW3)
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Old 05-02-2013, 04:09 PM   #1018
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That's not even an exclusive stab at MW3, you just describe a lot of the industry now.
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Old 05-02-2013, 04:44 PM   #1019
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miiiiiiiiiiiiiiint
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Old 05-02-2013, 06:34 PM   #1020
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  • Hiring the same crew members across several heists (assuming they survive) will allow their skills to improve
  • Weapon selection has been overhauled: You now select your weapons from a weapon wheel.



Wan Ka Internet Cafe
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Old 05-02-2013, 07:33 PM   #1021
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Thought this pic was racist for a second
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Old 05-02-2013, 08:46 PM   #1022
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I don't know what to think anymore. I feel like I will be let down because this looks too fucking amazing. But it is R* who has never let me down.

Conflicted here.
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Old 05-02-2013, 09:17 PM   #1023
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My goodness. Between all this plus online play which I also love. Not enough hours in a day.

Pretty sure i'll be playing it for an entire year at least . 5x times a week.
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Old 05-02-2013, 10:30 PM   #1024
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I learned to expect R* to deliver after San Andreas when all the promises came off as bullshit until I played it. Believe in R*.
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Old 05-02-2013, 11:06 PM   #1025
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The only time Rockstar let me down is when they said "Vice City is twice as big as Liberty City" that said though I still lovvvvve vice city.
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Old 05-03-2013, 12:25 AM   #1026
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Quote:
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The only time Rockstar let me down is when they said "Vice City is twice as big as Liberty City" that said though I still lovvvvve vice city.
That game was so "the shit" as it were.
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Old 05-03-2013, 12:25 AM   #1027
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Ramping Comets near the Malibuuuu
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Old 05-03-2013, 03:15 AM   #1028
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I think this is the last of the new info.
  • Fluidly run and gun from the hip while still maintaining complete control of the reticule
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Old 05-03-2013, 04:45 AM   #1029
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I think I've just had a little tiny bit of the story ruined for me by CVG and their analysis video. One of them mentioned the casting call for GTA V and how it described certain characters and went into details R* hasn't revealed yet.

Maybe it was something they'd tell us eventually or maybe it's something we'd learn early in the game, no big deal. Though, on the other hand, maybe it was something that would have been brought up later in the game.
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Old 05-03-2013, 08:40 AM   #1030
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Quote:
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Ramping Comets near the Malibuuuu
My fave ramp was by the greasy chopper
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Old 05-04-2013, 12:56 AM   #1031
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My fave ramp was by the greasy chopper
I hated that goddamn race. Never went back near there.
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Old 05-04-2013, 01:48 AM   #1032
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I am afraid this game will be too big.
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Old 05-04-2013, 02:10 AM   #1033
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One of the characters is a pilot and can fly right almost right away so we can just jet everywhere if it's too big. It's a safe guess we'll be able to fast travel too.
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Old 05-04-2013, 02:21 AM   #1034
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I'm not saying just too big spatially. I mean too much to do altogether.
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Old 05-04-2013, 02:25 AM   #1035
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Value for money.
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Old 05-04-2013, 03:06 PM   #1036
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Yeah, I can never have too much to do in these types of games.
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Old 05-04-2013, 10:00 PM   #1037
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A very strange kind of concern...
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Old 05-05-2013, 03:33 AM   #1038
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How is it strange?
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Old 05-05-2013, 05:24 AM   #1039
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Having a lot to do is never a problem since you can simply choose not to do everything the game offers.
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Old 05-05-2013, 07:58 AM   #1040
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Maybe he think R* will spread themselves too thin and we'll get 10 "meh" activities instead of 3 great ones.
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