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Old 10-26-2011, 06:16 PM   #161
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Quote:
Originally Posted by Fallen Angel View Post
Or for a tie in, as Droford is to fact.
That's unfair. The History Channel and MTV are at least ACQUAINTED with their fields.

I bet even Fox has some people who have read a newspaper.
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Old 10-26-2011, 06:19 PM   #162
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Originally Posted by Fallen Angel View Post
Did we just turn a video game discussion into a burn on Droford?
Well, he is kinda like a third gen game. Limited and barely functional.
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Old 10-26-2011, 06:28 PM   #163
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Originally Posted by Kane Knight View Post
Well, he is kinda like a third gen game. Limited and barely functional.


I wonder if you blew in his ear if his brain would start working the way cartridges did.
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Old 10-26-2011, 06:40 PM   #164
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Quote:
Originally Posted by Fallen Angel View Post


I wonder if you blew in his ear if his brain would start working the way cartridges did.
That was a misnomer. It was actually the act of removing it which tended to scrape the contacts. blowing on it was superfluous and, thanks to saliva, potentially harmful.

So what we really need to do is remove his brain, re-insert it, and then boot him back up.
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Old 10-26-2011, 07:00 PM   #165
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I always thought it was blowing the dust off it.

You have just ruined my childhood you bastard.
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Old 10-26-2011, 07:01 PM   #166
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Quote:
Originally Posted by FearedSanctity View Post
Yeah I think 60s/70s is due up. Rockstar has covered pretty much ever era but that one, I believe
Not that it really matters since it was in the 2D era, but GTA:London was set in the 60s.

Honestly, I like the idea of having the story arc over years. You release GTA:5 and have it be a complete and epic game. Let's say it's set in the 60s. It ends with somewhat of a cliffhanger, but not a huge one as to make the game be able to stand on its own. Say someone is sent to prison (as previously mentioned). A year or two later, you release the first DLC set in the 80s and so on. It would be the same city but with different textures and a few differences in general (more highways, etc).
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Old 10-26-2011, 07:31 PM   #167
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Quote:
Originally Posted by Fallen Angel View Post
I always thought it was blowing the dust off it.

You have just ruined my childhood you bastard.
That's why it's a misnomer. And also: MWAHAHAHAHAHAHAHA!
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Old 10-26-2011, 10:42 PM   #168
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A variety of clothing, haircuts, and tattoos (much like San Andreas). I have no idea why this was taken out. GTA shouldn’t be as silly as Saints Row, but they shouldn’t take themselves seriously.
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Old 10-27-2011, 02:37 AM   #169
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I agree, they need a middle ground between San Andreas and GTA4
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Old 10-27-2011, 04:00 AM   #170
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Although I love the feel and realism of GTA IV, the enormity of possibilities in San Andreas wasn't surpassed.
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Old 10-27-2011, 05:09 AM   #171
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I think I've got it figured out. If you look at the logo and remember what we supposedly know about the game...
SPOILER: show
The game, according to various places like Kotaku, takes place in LA (or the GTA version) and is said to include multiple main characters. The logo reads Grand Theft Auto V Five. What if the logo has V and the word five because we'll have five main characters to control.
Either we'll have the choice of one of five characters like the original GTA or it'll switch from person to person. Mr A will be our guy for a chunk, then Miss B will take over for a while before we get to play as Mr C etc.
They could have them all be members of one gang trying to take over the city/state or seemingly unconnected people who happen to have interweaving stories.
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Old 10-27-2011, 08:33 AM   #172
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Quote:
Originally Posted by Mr. C View Post
A variety of clothing, haircuts, and tattoos (much like San Andreas). I have no idea why this was taken out. GTA shouldn’t be as silly as Saints Row, but they shouldn’t take themselves seriously.
It was taken out because it was "too hard" to do with their new visuals and stuff. Plus, they were terrified people would make Niko look silly during their serious cutscenes.

It's the Hideo Kojima effect. They don't want your gameplay interfering with their story.
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Old 10-27-2011, 08:35 AM   #173
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Quote:
Originally Posted by Drakul View Post
I think I've got it figured out. If you look at the logo and remember what we supposedly know about the game...
SPOILER: show
The game, according to various places like Kotaku, takes place in LA (or the GTA version) and is said to include multiple main characters. The logo reads Grand Theft Auto V Five. What if the logo has V and the word five because we'll have five main characters to control.
Either we'll have the choice of one of five characters like the original GTA or it'll switch from person to person. Mr A will be our guy for a chunk, then Miss B will take over for a while before we get to play as Mr C etc.
They could have them all be members of one gang trying to take over the city/state or seemingly unconnected people who happen to have interweaving stories.
Or it could mean "V-5" as in Version 5. MATT HARDY IS COMING TO THE GTA FRANCHISE!
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Old 10-27-2011, 09:22 AM   #174
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Quote:
Originally Posted by Xero View Post
Not that it really matters since it was in the 2D era, but GTA:London was set in the 60s.

Honestly, I like the idea of having the story arc over years. You release GTA:5 and have it be a complete and epic game. Let's say it's set in the 60s. It ends with somewhat of a cliffhanger, but not a huge one as to make the game be able to stand on its own. Say someone is sent to prison (as previously mentioned). A year or two later, you release the first DLC set in the 80s and so on. It would be the same city but with different textures and a few differences in general (more highways, etc).
excellent idea....
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Old 10-27-2011, 01:06 PM   #175
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Or perhaps, have the main character go to jail for four years on some charge. Then 4 years later he gets out (they do the release date for the game EXACTLY four years from the prior game)

That could be an interesting idea.
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Old 10-27-2011, 01:54 PM   #176
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Quote:
Originally Posted by Fallen Angel View Post
Or perhaps, have the main character go to jail for four years on some charge. Then 4 years later he gets out (they do the release date for the game EXACTLY four years from the prior game)

That could be an interesting idea.
Or he could get blown up at the end of the first game, where he's put in the local prison's hospital wing and doesn't wake up for a year or two, and has to shoot his way out with the help of one of the few people still loyal to him.

...what, you've heard that before?
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Old 10-27-2011, 02:28 PM   #177
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Quote:
Originally Posted by Xero View Post
Honestly, I like the idea of having the story arc over years. You release GTA:5 and have it be a complete and epic game. Let's say it's set in the 60s. It ends with somewhat of a cliffhanger, but not a huge one as to make the game be able to stand on its own. Say someone is sent to prison (as previously mentioned). A year or two later, you release the first DLC set in the 80s and so on. It would be the same city but with different textures and a few differences in general (more highways, etc).
This was done fairly well in Mafia 2. The city layout remained mostly the same but the cars, music, clothing and look of the buildings evolved during the period the protagonist spent in jail. It was a nice touch.
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Old 10-27-2011, 02:30 PM   #178
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Yeah, that's pretty much what I figure. Though I am starting to think that it might be a little too much for DLC content, considering you'd probably new an entirely new map, whereas in GTA 4 and the DLC it was the exact same city/map.

I'm not adverse to paying full price for the DLC, honestly. If it really is LA, maybe the expansions/DLC/sequels will be the other two SA cities. And if you own GTA 5 (or if it's DLC) then there's the option of flying to the other cities to mess around and do certain missions.

Last edited by Xero; 10-27-2011 at 02:49 PM.
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Old 10-27-2011, 03:04 PM   #179
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The potentially extra cities would have to be way smaller than the one in GTA V especially if the price on a DLC would be near the main game's price and the time needed to develop them.

The Episodes from GTA IV took well over a year to make and going back to the Vice City and SA games, those took about 6-9 months to make each out of the GTA III engine. Only reasons the Episodes was even created was due Rockstar asking Microsoft for money to finish GTA IV and in return made the Episodes as payback.
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Old 10-27-2011, 03:15 PM   #180
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Quote:
Originally Posted by Kane Knight
It was taken out because it was "too hard" to do with their new visuals and stuff. Plus, they were terrified people would make Niko look silly during their serious cutscenes.

It's the Hideo Kojima effect. They don't want your gameplay interfering with their story.
I assumed that they left it out because the next GTA would have nothing to add.

I could live without more clothes. The clothes provided for Nikko were all suiting of him. Like, he looked like he'd naturally wear them. Made it more realistic, so I hope the next GTA pulls it off with the same dignity as IV did.

Maybe they could include haircuts and tattoos as DLC for V.
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Old 10-27-2011, 03:16 PM   #181
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What if as DLC, they give you an entirely new city.

Think about it for a second. Say for example you play through the regular game and then the DLC is you having to go to another city to help out family or whatever reason they make up for you having to go there.

Basically, it would be like San Andreas in that you go to a whole new city every so often. I never felt that with GTA4, mostly because its all the same city.
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Old 10-27-2011, 03:17 PM   #182
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Originally Posted by Mr. C View Post
I assumed that they left it out because the next GTA would have nothing to add.

I could live without more clothes. The clothes provided for Nikko were all suiting of him. Like, he looked like he'd naturally wear them. Made it more realistic, so I hope the next GTA pulls it off with the same dignity as IV did.

Maybe they could include haircuts and tattoos as DLC for V.
I had him in a gray suit as soon as possible.

With the russian fur hat
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Old 10-27-2011, 03:24 PM   #183
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Quote:
Originally Posted by Fallen Angel View Post
What if as DLC, they give you an entirely new city.

Think about it for a second. Say for example you play through the regular game and then the DLC is you having to go to another city to help out family or whatever reason they make up for you having to go there.

Basically, it would be like San Andreas in that you go to a whole new city every so often. I never felt that with GTA4, mostly because its all the same city.
To be fair, the scale was different. While SA was a whole (or part of an) entire state, Liberty City in 4 was generally about the same size as the map in SA, maybe a bit smaller if you take into account the amount of nothingness in SA.

Meatball is right that it might not be feasible as DLC. Personally, as I said, I wouldn't mind paying for a whole new game, especially if it's the scale of the original in terms of both map and story. Maybe for that game include a code where if you own GTA 5 you can fly to it with free DLC (or $10 for a used copy, keeping the current trends in mind) where it basically downloads the entire map from GTA 5 but with the cars, pedestrians etc of the later game.
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Old 10-27-2011, 03:32 PM   #184
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To be fair, the scale was different. While SA was a whole (or part of an) entire state, Liberty City in 4 was generally about the same size as the map in SA, maybe a bit smaller if you take into account the amount of nothingness in SA.

Meatball is right that it might not be feasible as DLC. Personally, as I said, I wouldn't mind paying for a whole new game, especially if it's the scale of the original in terms of both map and story. Maybe for that game include a code where if you own GTA 5 you can fly to it with free DLC (or $10 for a used copy, keeping the current trends in mind) where it basically downloads the entire map from GTA 5 but with the cars, pedestrians etc of the later game.
I know it was about the same scale and that in itself is mindblowing. I think SA even though it did have areas where not much is going on, it simulated a real place. Not everywhere is hustle and bustle and I actually had a motorbike in that game, I used to go do cruises on just because it was fun to open up on a straight stretch in the country.

The open desert in Las Venturas many people felt was unneeded, but take a Quad, Bandito or Sanchez out there and its fun as hell.
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Old 10-27-2011, 03:50 PM   #185
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I had him in a gray suit as soon as possible.

With the russian fur hat
It would be fun seeing Nikko dressed in a durag, jeans or shorts, and tee or without tee.
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Old 10-27-2011, 03:50 PM   #186
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I assumed that they left it out because the next GTA would have nothing to add.

I could live without more clothes. The clothes provided for Nikko were all suiting of him. Like, he looked like he'd naturally wear them. Made it more realistic, so I hope the next GTA pulls it off with the same dignity as IV did.

Maybe they could include haircuts and tattoos as DLC for V.
If you keep throwing around "realistic," it'll lose what vestigial meaning it still has.

Please, I work for the save the words foundation. Already, "realistic," along with its brothers "innovation" and "immersion" have been so thoroughly abused they will never be functional members of society.

The damage must stop.
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Old 10-27-2011, 04:51 PM   #187
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It's terrible, the fate that has befallen the word "epic".
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Old 10-27-2011, 04:58 PM   #188
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It's terrible, the fate that has befallen the word "epic".
Epic truth.
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Old 10-27-2011, 04:58 PM   #189
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I hear "awesome" is blowing people for change. Or is that Sascha?
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Old 10-27-2011, 05:57 PM   #190
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First of all, let me get something off my chest. AERIS'S DEATH IS NOT A TRAGEDY. No! Shut the hell up. It's not. She gets shish kabobbed by a psycho with a giant katana. Shocking, yes. Sad, sure. A tragedy? Not so much, no. Stop tossing the word "tragic" around before it becomes totally interchangeable with "sad." "Tragic" is supposed to be reserved for special cases. Is Aeris an overwhelmingly noble character brought to corruption and ruin because of an intrinsic flaw that also happens to be inseparable from the qualities which make us admire her in the first place? No. Sephiroth falls from the ceiling and impales her from behind while she's just kneeling there, catching everyone off guard. It doesn't qualify as tragic if you didn't see it coming. Bummer? Sure. Tragic? Not so much.
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Old 10-27-2011, 06:33 PM   #191
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Aeris was a pretty shitty character anyway. I don't get why it had the resounding impact it did.
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Old 10-28-2011, 01:53 AM   #192
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I guess it was just because the game was iconic, so the death became iconic too. First Final Fantasy on the PSX.

They were out of the sandbox and play time was over.
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Old 10-28-2011, 02:57 AM   #193
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Also, most people picked Aeris in all the love triangle mini games.
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Old 10-28-2011, 08:36 AM   #194
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Also, most people picked Aeris in all the love triangle mini games.
Probably because she was slightly less cardboard than Tough Girl...I mean....Tifa.
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Old 10-28-2011, 08:56 AM   #195
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What are you talking about, Tina wasn't cardboard! Didn't you see how sharp her elbows were?
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Old 10-28-2011, 04:29 PM   #196
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What are you talking about, Tina wasn't cardboard! Didn't you see how sharp her elbows were?
Laminate, motherfucker!
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Old 10-29-2011, 05:05 PM   #197
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Let us have more customization and outfits, but not too much. Not sure how possible it is, but periodically create and release new clothes, haircuts, and tattoos after its release through DLC.
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Old 10-29-2011, 05:08 PM   #198
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So basically turn GTA into The Sims.
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Old 10-29-2011, 05:52 PM   #199
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How's that turning GTA into The Sims? The dating/going out with friends is like a Sims game, but wanting a character customized doesn't really seem Sims.
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Old 10-29-2011, 06:15 PM   #200
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LOL. Yeah, customisation options are sims-like. And Xero loves Simdown vs Raw.
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