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Old 06-29-2023, 11:21 AM   #41
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The campaign is incredibly engaging, more so than any other Diablo game before it. As soon as you finish it, you're looking at:


World bosses - fixed spawn timer
Whispers - think of these as "bounties" from D3
Helltides - zone wide "bounty" that are timed to 60 mins and there are chests in the affected areas


Legion events - these are the most fun IMO. Buncha adds spawn in a small area you have to roam around a bit. They are public events which allow for a lot of players. After cutting down trash mobs, there are 3 (I think) mid-bosses and then an actual boss. These have been the best source of XP and loot from a time invested / reward perspective.


There's also "Nightmare" dungeons which add random affixes. You have to get mats to make them I believe. I've not gotten that far yet...... because all the events above (except legion) feel same samey when playing.


Feel like they're holding back a bit of content for the seasonal stuff. Time shall tell I guess.
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Old 06-29-2023, 11:22 AM   #42
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Happy about the XP buff though. Think I am MAYBE 57, and it feels like such a slow ass grind. That'd be fine in a MMO - which this is NOT.
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Old 06-29-2023, 01:21 PM   #43
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The buff on XP is super noticeable when you get to nightmare dungeons. In the mid 80s and can gain a whole level (full, not just a paragon) in about 6 or 7 dungeons at most now. So much better. Gaining a level was several hours of hardcore grinding before this. No longer feel the need to farm cellars using the reset glitch finally.
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Old 06-30-2023, 12:46 AM   #44
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Original Diablo still the best.
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Old 06-30-2023, 09:22 AM   #45
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No.
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Old 06-30-2023, 10:07 AM   #46
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I guess I never played 3 or 4 to know for sure, but I'm sticking with my guns.
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Old 06-30-2023, 10:08 AM   #47
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I feel like 2 improved upon everything 1 did in any meaningful way. Everyone welcome to their opinions, of course.
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Old 06-30-2023, 10:44 AM   #48
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Honestly I don't remember too much, I just remember playing the F out of 1 and then feeling like 2 just made it "too complex" and got away from "the point"
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Old 06-30-2023, 10:46 AM   #49
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I think 1 is best for the spooky/"horror" atmosphere, for sure. From a gameplay/"systems" standpoint though I think 2 improved a ton of what 1 did.

It's definitely more complex than 1 but I feel after playing 3 (too simple IMO) and games like Path of Exile (way too fkn complex), 2 hits the sweet spot.
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Old 06-30-2023, 11:35 AM   #50
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1 is definitely great. At the time of release, it was Truly Great.


2 - Everything RDD said. It was ROUGH for the first 3-6 months as far as "end game" and the expansion pack gave that game added an entire fooking decade of life to it. it also rad(doggyDawg)ically changed the gameplay by introducing synergies between skills.


3 - the former lead designer of the Legion WoW expansion, Jay White, was lead design on 3. The game was VERY dumbed down in terms of skill selection and bonking. The "artificial difficulty" came with Torment difficulty (which was the top tier at launch). The loot tables were fucked and you couldn't get gear good enough to be able to survive. Corpse walking became a regular method of progression.


There's a ton more that I think most people forget was added from the expansion.


https://www.ign.com/wikis/diablo-3/Reaper_of_Souls






4 - Right now it feels like a mix of 1 and 2. Gameplay wise, definitely 2. There are a TON of intricacies that go into skills and how that shit works, kinda like 2. The atmosphere and campaign are reminiscent of 1. End game is sorely lacking right now, but will improve with both Seasons, and an expansion down the line.



The expansion was tremendous for this game as well, from many standpoints. Feel like they fell flat with the Crusader (Paladin-lite, the Diet Coke of Holy - just a lil faith, not quite revenant enough!). The addition of Act V and core design changes were very needed and welcomed. The changed loot tables though, made the game WAY too easy eventually.
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Old 06-30-2023, 11:41 AM   #51
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Diablo 3s original top tier difficulty was not Torment. Torment was a change made down the line.

The original was Inferno and it was far too hard, far harder than Torment ever was. You would go from 1 shotting diablo in Hell to getting one shot by skeletons in act 1. Its like going from Hell to Torment 10+ instantly.
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Old 06-30-2023, 11:59 AM   #52
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It was pre-expansion. Fucking eat me out
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Old 06-30-2023, 12:05 PM   #53
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D3 vanilla Inferno difficulty was something else. Combined with the horrid drop rates of high-end gear and the prevalence of the RMAH it definitely felt like they were trying to funnel people into a P2W type game. It was bad all around.

RoS fixed a ton of what was wrong with vanilla D3. I respect that not everybody likes this gameplay loop but I really enjoyed the Rifts/Greater Rifts system of pushing higher numbers as best you could. Later seasons in D3's life had way too much power creep for my liking though, and people would be pushing GR150 within like a week of ladder reset which was a bit too absurd for me tbh. I like that "the top end" is achievable by anyone but at least make it take some amount of effort to get to.

Like I played Witch Doctor almost exclusively in D3 (was my fav class) and in late D3's lifespan it was like... "wear this set and the set bonus is 10,000% increased damage on x skill", funneling everyone into cookie-cutter/meta builds. Very blah.
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Old 06-30-2023, 12:05 PM   #54
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I will say though, for whatever shortcomings D3 had (and I say this as someone who enjoyed the game as a whole, largely), the Switch port of it was nothing short of phenomenal. Impressive that it performs so well on that hardware.
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Old 06-30-2023, 12:12 PM   #55
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NM Dungeons in 4 are greater rifts for all intents and purposes. Dungeons that you can push higher and higher, up to a tier 100, that have random affixes added onto them to change game play a little bit. Now that you can teleport straight to one as soon as you open it, it may as well be called a rift.

And just like rifts, with the right build and aspects you too can run level 87 in 4 minutes!
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Old 07-04-2023, 01:34 PM   #56
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Started playing this.

Went with rogue. Was focusing on poison, but I've respecced into shadow. Doesn't do as much single target damage, but holy shit does it crowd control.
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Old 07-04-2023, 02:22 PM   #57
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is there a secret cow level
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Old 07-04-2023, 07:01 PM   #58
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Started playing this.

Went with rogue. Was focusing on poison, but I've respecced into shadow. Doesn't do as much single target damage, but holy shit does it crowd control.
Saw you on and was gonna join with my new Necro but had to jet outdoors.
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Old 07-04-2023, 10:18 PM   #59
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is there a secret cow level
Short answer: Yes, there is. But no one knows how to trigger it yet.
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Old 07-05-2023, 09:58 AM   #60
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Started playing this.

Went with rogue. Was focusing on poison, but I've respecced into shadow. Doesn't do as much single target damage, but holy shit does it crowd control.



Same. Shadow melts later with Twisting Blades. Currently 60 clearing anything in Nightmare without a sweat. I think the highest NM Dungeon key I have is 14? Also melting.


Rogue is very fun. One of the most "active" melee classes in an ARPG I've played. Not just unga-bunga, but a fancy unga-bunga.
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Old 07-06-2023, 09:28 AM   #61
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62, gonna go fuck around in the Tier III Capstone Dungeon. Unsure about the boss, but I'm fairly confident I can at least clear all the trash.


Rogues are sick.
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Old 07-06-2023, 12:05 PM   #62
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Quote:
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I'm doing it Wildlands and Division style trying to complete the first region before moving on. Doing a lot of side quests, dungeons, 2 strongholds of the three, ain't touch the campaign since finishing the prologue. Been playing about a week now and I'm at mid 30s with my electric sorcerer.

The combination of missing Marvel Ultimate Alliance and being impressed by the sheer scale and detail got me stuck on the game.
This is how I was doing it at first, but I soon realized I'd be doing the campaign for an eternity at that pace. I'm a good bit into act 3 and at level 47.

So far I haven't really gotten into build crafting on the gear and gems side just because I'm still getting better equipment pretty frequently, but now I'm stuck on this Nilcar boss fight and I think I'm going to have to look into using the right gems and aspects to win. There have been some tough fights, but nothing I can't handle. This guy is some dark souls level bullshit however.
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Old 07-06-2023, 01:00 PM   #63
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Couple tricks to him. The main one being his stupid ass machine gun spell shit he uses. Hew pew pew's dark stuff from his hands that are very hard to see. Like, a lot of them. Those things will delete you so fucking fast.


When he starts summoning the adds, that complicates things. What was successful in the end was dodging those dark bolts he fires off, burning down the add, repeating that until it was 1v1 again.


Really, the 1st boss fight that highlights the importance of positioning.
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Old 07-06-2023, 01:23 PM   #64
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Yeah, his attacks are easy enough to avoid. It's the elite ads with their gimmick bullshit, all in a small space thats the problem. I can get him to about a quarter health, but by that point I'm out of potions.

I think im going to add that barrier aspect, and respec into dark shroud for increased survivability. And maybe switch from shadow to poison.

I love that respeccing is so cheap that its completely viable to do it for a single fight.
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Old 07-06-2023, 01:49 PM   #65
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Originally Posted by Fignuts View Post
Yeah, his attacks are easy enough to avoid. It's the elite ads with their gimmick bullshit, all in a small space thats the problem. I can get him to about a quarter health, but by that point I'm out of potions.

I think im going to add that barrier aspect, and respec into dark shroud for increased survivability. And maybe switch from shadow to poison.

I love that respeccing is so cheap that its completely viable to do it for a single fight.


It is so fucking tedious and expensive at endgame LOOKING AT YOU PARAGON BOARD! (one.node.at.a.time)



They are in desperate need of a "loadout" or similar system. Though at the same time, they want gold to be "important" so respecs get expensive later and that might go against their design.
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Old 07-06-2023, 04:03 PM   #66
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That sucks. Until then, WHEEEEEEEEEEEE
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Old 07-06-2023, 06:48 PM   #67
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I have no idea what drave is talking about with it being expensive at end game. I'm rolling in so much gold that I could do 1000 full respecs.

There def needs to be a refund all button though because it is for sure tedious doing it point by point.
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Old 07-06-2023, 06:55 PM   #68
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Rerolling gear is the real gold sink.
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Old 07-07-2023, 07:46 AM   #69
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Main character is 60 and I'm having a crisis in Tier 3 where I know I have equip stronger gear but I'm terrified I'll never see my gear build again. I'm riding it til the wheels fall off.
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Old 07-07-2023, 08:51 AM   #70
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^

Same spot. Started the Tier III Capstone dungeon late last night. I thought I was 62, but I'm only 60.


Easily got to the boss, wiped him down to about | | and got 1 shotted. I imagine it is because I'm "underleveled".


Entirely possible to take him out and get to Tier IV, just gotta dance a bit. Then hopefully the better gear starts.


Quote:
Originally Posted by Seph42069
I have no idea what drave is talking about with it being expensive at end game. I'm rolling in so much gold that I could do 1000 full respecs.

You also play a shit ton more than I do. For me, I do not have a ton of time nor gold nor mats. I believe I have 3 million at this time.


Gold sinks:


Upgrades
Aspects
Enchantments
Respecs


All gets very expensive very quick for an "average" player, IMO.
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Old 07-07-2023, 01:50 PM   #71
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I like that there is a lot more content to seasons in D4. Could never really get into seasonal play in d3, as they never really added enough where I felt engaged.
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Old 07-07-2023, 02:57 PM   #72
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Season Mechanic

The Season of the Malignant special mechanic is the addition of Malignant monsters. Once you have completed part of the beginning of the Season Story questline up to the point that you have gotten the Cage of Binding you can start finding Partly Corrupted enemies which are a type of Malignant Monster, upon defeating them a Malignant Heart will drop and you will use the Cage of Binding on it to spawn a Fully Corrupted enemy. Once defeated it will drop a Malignant Heart that will correspond to the type of Malignant Monster it was. These Malignant Hearts can then be socketed into special colored sockets in Jewelry.
This season will introduce 6 new Uniques and 7 new Legendary Aspects. As we get more info on them we will post them here and be ready for our amazing build writers to update and create new and exciting builds with them!
You will inevitably end up with extra Malignant Hearts you don’t want to use and the good news is you can salvage them into crafting materials that will allow you to create Invokers that you can use in Malignant Tunnels to target farm specific colors of Malignant Hearts.
Malignant Tunnels are special dungeons in the world that will be highly replayable and will have a much higher chance for Malignant Monsters to spawn, they are also the only place that you will be able to find the new boss that is being added in this season Varshan the Consumed.

eh, this sounds similar to Destiny 2 seasons, which can be very hit or miss. it is about on par with D3, honestly. There'd be a "theme" a new "pet", for a while, new sets, and yeah.


Could be great. They gotta fix their nasty loot issue tho.
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Old 07-07-2023, 03:47 PM   #73
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Quote:
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I love that respeccing is so cheap that its completely viable to do it for a single fight.
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Originally Posted by durrrrrave View Post
It is so fucking tedious and expensive at endgame LOOKING AT YOU PARAGON BOARD! (one.node.at.a.time)
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Originally Posted by durrrrrave View Post
You also play a shit ton more than I do. For me, I do not have a ton of time nor gold nor mats. I believe I have 3 million at this time.
You said it gets expensive at end game. You are like level 60 in tier 3. You don't know what the end game is. You can get more gold than you have total in like 5-10 minutes in WT4. Anyone can.

Also a full level 100 respec including paragon costs about 400k. You could do that 7 times over with your 3 million already. How is that expensive?

Upgrading the highest tier items to level 5 costs 120k. It's not like you will be fully levelling items very often, especially at end game when it gets nigh impossible to find better items. How is that expensive when I make enough (and I'm not true end game, there are people pushing way higher NM and uber lilith) in 5 minutes to upgrade 2 full sets of ancestral uniques?

Same with aspects. You should really only be holding onto ones that are perfect or close to it, and even then it's very rare you need to pull them off and use them at end game because you already have them. The cost is already negligible and infrequently needed.

The ONLY gold sink is enchanting high level items multiple times. That's it. I don't know why you are seemingly bothered by someone who is higher level and more knowledgeable about the game trying to tell you how end game actually functions instead of you just guessing because you haven't experienced it.
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Old 07-07-2023, 03:53 PM   #74
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I am in no way bothered, that's silly.



For me, where I'm at, it is expensive subjective to what I have. I expect that to be the same for anyone - subjective to them.


I expect "endgame" to be just as much, if not more with how much I like to throw builds around and have fun.
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Old 07-07-2023, 04:13 PM   #75
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And I'm telling you that as someone who has thrown builds around, made multiple fully upgraded sets of gear, has every aspect available from drops...gold is meaningless once you get to WT4 for anything other than enchanting. You will find yourself with gear sets for any build you want pretty quickly and then it will become the slog of the 1 in a million chance to upgrade a single item by a few points on something. All you'll be doing is hoarding a never ending supply of gold because you already have everything. One run through a t4 nm dungeon will get you enough trash rares to sell that youll have gold to do multiple full respecs.

Mats are so plentiful that I already have more than I would need through season 20 even if I never get another mat again.

This is not subjective. Gold is plentiful in ENDGAME. Where you aren't. When you can do a full respec and gear set after every dungeon there is no way you don't have enough gold. Unless you stop every 2 minutes to do a full change, you will have enough gold. And if you play like that you are probably the only person on Earth who does.

In regards to the T3 capstone boss one shotting you, it is absolutely because of your level. Nothing you do will change that facet of the battle until you get at least to 65, and realistically 67. There is a level difference penalty at play there. However, that penalty doesn't apply the same to your offense. You just need to kill it faster or like you said dance around. This is the same battle that made me respec from minions to bone spear. I went off and farmed a half ass set of gear to upgrade for a few minutes, respecced, and I one shot the boss. Within an hour of going to T4 I was already at the point that I either 1 or 2 shot every elite/boss in the game outside of world bosses/ubers.
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Old 07-07-2023, 07:06 PM   #76
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Seph I would have expected this kind of candor from you over this game, but speaking as somebody with lots of experience explaining my fave franchises to newcomers and casuals getting deeper into a game:

Your tone, word choice, and argumentation is exactly what makes core game communities completely repulsive. And it always surprises me that the more niche the game is, the more obnoxious the high level playerbase becomes.
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Old 07-07-2023, 07:09 PM   #77
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Some of you guys played fighters and shooters with me, not in a million years do I come off this way no matter the skill gap.
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Old 07-07-2023, 07:36 PM   #78
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Quote:
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eh, this sounds similar to Destiny 2 seasons, which can be very hit or miss. it is about on par with D3, honestly. There'd be a "theme" a new "pet", for a while, new sets, and yeah.


Could be great. They gotta fix their nasty loot issue tho.
It does remind me of destiny, but thats what I mean. To my memory, Diablo 3 seasons added new mechanics like the malignant theme, but besides that, it only shifted the meta with balance changes and gear updates. It didn't update the game with new features, stories, maps, enemies, etc. the way this new d4 season is described. It seems far more ambitious, and I appreciate that.
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Old 07-08-2023, 12:20 PM   #79
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Yeah this season is at least equivalent to whatever the best season of Diablo 3 was in terms of mechanics alone, not even counting the new levels/story missions. Diablo 3 seasons were like OH LOOK DOUBLE GOBLINS.
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Old 07-08-2023, 12:22 PM   #80
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I'm more concerned with what happens at the end of season 1. Do they fold the malignant stuff into the base game if its good and people like it in the way Path of Exile does? Or do they wipe the slate clean and its gone forever and replaced with some other mechanic next time?

If they don't at least add some of these features from seasons to the base over time then things will get stale much quicker.
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