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Old 08-25-2023, 02:31 PM   #15081
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I mean if some of the stuff I've read about how 3/4 of the Series install base is the S model, it may be a hard sell to get them to remove the parity requirement. They'd be punishing most of their users after specifically saying that this wasn't going to be an issue.

It's crazy how far behind in sales they are in general. PS5 has already sold like 70% of the total sales of the Xbox One generation. It's sold over 50% of Xbox One, Series S and Series X COMBINED. That's just wild.
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Old 08-25-2023, 02:49 PM   #15082
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Brand recognition and a MUCH better PR team I think.

I'm not loyal to one camp or the other, but my experience on Xbox, since 360 has outperformed Playstation at every level, for me. They've always been "ahead" a bit in terms of the "behind the scenes" stuff (game streaming, disc-less systems, etc.). Initially, they were shit on for it, and deservedly so.

If I had the expendable cash, I'd have a PS5 too. There are a few titles I'd like to play, but shelling out the $$$ to do that isn't worth it.
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Old 08-25-2023, 03:23 PM   #15083
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I'm in the other camp. I've had every system from both other than the OG Xbox, and Playstation has killed them every generation, with the only close one being the 360. But the reality is that now there is absolutely zero reason for me to own a Series X, even though I got one anyways, because I have a PC. There is nothing on the X that I cant access elsewhere and run better.

In terms of pure hardware comparisons, PS3 killed 360 across the board. Superior power and performance and a blu-ray player. Not to mention the god awful prevalence of the RRoD. Xbox One was more powerful than PS4, but the advantage translated to jack shit because PS4 ended up with games that looked and played better than anything on Xbox One even with the lesser power they had to do it. Xbox Series X is again more powerful, and again, what do they have to show for it? Nothing. The only real win for Xbox imo is their online service/gamepass. It is clearly the better service and has been, and they should be proud of that. But I don't need their console to access that so what's the point?

I keep getting these Xboxes and in the end they collect more dust than any other electronic device in my house. I have 3 kids and between them they might touch the Series X once every month or 2. They have no interest in it, even with gamepass. Every one of them would take a playstation or a switch over the Xbox every single time. And I'm just over here playing anything Xbox releases on my PC with superior performance to the console versions. If they continue with the requirement that all their games release on Windows as well into the next gen then I've already bought my last xbox console. I'm not going to buy another 4-500 dollar paperweight.
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Old 08-25-2023, 03:24 PM   #15084
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You know why the 360 was the close one? Because it actually had games. Something that's apparently been forgotten about over the last 2 generations.
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Old 08-25-2023, 03:44 PM   #15085
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Mmhmm, none of that stuff is lost on me at all. Younger me would 100p go get one right damn now, but nah.

The situation with your Xboxes is the same in our home, but with their Switches. They wanted one sooooooo bad, we got them their own customized ones, and they are not used at all.

We could have sold them, and they would have never even known
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Old 08-25-2023, 04:13 PM   #15086
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I think the backlash from the DDRM bullshit scared away a lot of studios, and xbox has never fully recovered from it.
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Old 08-25-2023, 04:30 PM   #15087
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Plus Don Mattrick being the worst boss in Xbox division history.

MS lost soo much momentum when they started to pivot away on what made the Xbox 360 a mega success in favor of Kinect. Add in their mishandling of Rare and losing Call of Duty exclusivity and that gave Sony the boost they needed for the surge in PS3 sales during the latter half of that gen and start of the PS4 era.
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Old 08-25-2023, 07:52 PM   #15088
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Today's News:
* Epic Games recently made a major change to the way their Epic Games Store operates for developers and publishers. This new change involves Epic now offering developers 100% of revenues generated for their games on EGS in return for signing a six-month exclusivity deal for their games on PC. After those six months, the deal will then revert back to the current split of 88% for developers and the rest for Epic for game sales on their store. The deal also only covers games that have not been already released on other digital storefronts on PC.
Link: https://www.videogameschronicle.com/...f-exclusivity/

* Kotaku reported that a man was recently arrested over theft charges that may or may not be related to him being a notorious leaker of footage of Starfield ahead of its release. The charges may or may not also be released to how this person was able to get his hands on multiple copies of Starfield ahead of its release and had tried to sell them at online store Mercari to prove his authenticity as the leaker. Besides gameplay videos, this person also posted videos of themself commenting about Bethsesda's legal efforts to shut down his videos and him holding copies of the game to prove he had them available for sale.
Link: https://kotaku.com/starfield-leak-fe...rly-1850773855 , https://www.destructoid.com/starfiel...rrested-video/

* Bioware announced that they recently laid off around 50 employees as part of their current restructuring plans to make them a "more agile and more focused studio." It was also announced that those laid off will be given the ability to find other jobs internally in the studio and at other EA-owned studios if possible.
Link: https://blog.bioware.com/2023/08/23/...te-of-bioware/

* As part of Microsoft's efforts to appease the U.K.'s Competition and Markets Authority (CMA) government body, MS had restructured their deal with Activision Blizziard in regards to cloud gaming. This new revision will now see Ubisoft running AB games from their own cloud-based service and in return will get a one-time payment from Ubisoft to compensate MS for the cloud streaming rights to AB games. The idea being that this would limit MS's ability to monopolize cloud stream gaming to alleviate this being the biggest fearand obstruction that the CMA had over purchase attempt of AB.
Link: https://blogs.microsoft.com/on-the-i...e-acquisition/ , https://www.destructoid.com/microsof...-cma-concerns/
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Old 08-28-2023, 10:17 AM   #15089
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Quote:
* As part of Microsoft's efforts to appease the U.K.'s Competition and Markets Authority (CMA) government body, MS had restructured their deal with Activision Blizziard in regards to cloud gaming. This new revision will now see Ubisoft running AB games from their own cloud-based service and in return will get a one-time payment from Ubisoft to compensate MS for the cloud streaming rights to AB games. The idea being that this would limit MS's ability to monopolize cloud stream gaming to alleviate this being the biggest fear and obstruction that the CMA had over purchase attempt of AB.

Lol, yet again the government sorely lacking in understanding of technology and "the cloud". Also feel like this is a play to get more eyes on Ubisoft +. IMO Ubisoft + is just another ploy to get someone like Microsoft to buy up their service, just like EA Access. Looks like it is slowly transforming into just that.


MS: Yo, can you just host this stuff for a while so people don't freak out?
Ubi: Sure.


After the agreement:


MS: Yo, you did great. We're gonna buy your shit and add it to Gamepass like EA.
Ubi: squeeeeeeeeeee



Microsoft's cloud gaming platform is very solid though. I don't think cloud gaming is "there" yet, but it will be in the next generation or two, easily.
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Old 08-30-2023, 02:43 PM   #15090
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Sony jacking up the price of PlayStation plus across all tiers.

Renew before September 6th or your wallet is gonna take a hit.
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Old 08-31-2023, 11:47 AM   #15091
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Daaaaaamn... a 30ish% increase with no additional offerings??




That's fucked.
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Old 09-01-2023, 07:20 PM   #15092
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Volition Games, developer of the Saints Row and Red Faction series, recently announced on LinkedIn that they are shutting down.

Official reason due to their parent company Embracer Group's current restructuring process since this past June that they had confirmed would include some of their studios being shut down as a result.

Quote:
Originally Posted by Destructoid
Volition Games is shutting down. The studio behind games like Saints Row, Summoner, Red Faction, and more is being shuttered by parent company Embracer Group.

In a statement shared on LinkedIn, the studio announced the news. This past June, Embracer announced its restructuring plan, in which it confirmed there would be studio closures.

“As part of that program, [Embracer] evaluated strategic and operational goals and made the difficult decision to close Volition effective immediately,” reads Volition’s statement.

Volition also confirms that it’s working with the team to provide job assistance and “help smooth the transition” for Volition members. “We thank our customers and fans around the world for all the love and support over the years,” the studio says. “You will always be in our hearts" ...

Volition hit some rocky waters with its 2022 version of Saints Row, which garnered some mixed reception. It, like many other studios, was vacuumed up by Embracer Group. It’s a disheartening thing to see, especially as the news slowly broke this morning from employees laid off and out of work amidst the studio’s closure.

Embracer’s restructuring is set to happen in phases through to March 2024, and will “include, but not be limited to, closing or divestments of some studios and the termination or pausing of some ongoing game development projects,” Embracer CEO Lars Wingefors said at the time.

For reference, the Embracer Group also has Gearbox, Crystal Dynamics, THQ Nordic, Plaion, Asmodee, and Saber under its umbrella.
Link: https://www.destructoid.com/embracer...olition-games/ , https://www.linkedin.com/posts/volit...97351936-hkgT/
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Old 09-05-2023, 06:48 PM   #15093
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Embracer group quickly turning into the new EA.
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Old 09-05-2023, 07:23 PM   #15094
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Jeff Grubb mentioned on today's Giantbomb Bombcast that Embracer's whole strategy when it came to gobbling up a ton of studios and IPs pretty much revolved around them getting a huge sack of money from Saudi Arabia's Public Investment Fund.

That would have then set them for life since the idea being that would have led to additional investments from others into the company to flush them with a ton of money.

Problem is they started spending a ton of money they didn't have over that assumption and when the Saudi deal fell apart, that caused other investors to also pull out and screwed their finances to such a point that Grubb thinks they won't be lasting that much longer as a big publisher or even as a company.

Grubb also mentioned that they've had some really good to great selling games over the past couple years but the money coming in was nowhere close to digging themselves out of that deep money pit devastating the company.
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Old 09-08-2023, 07:33 PM   #15095
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Today's news:
* Nintendo released an official video featuring Shigeru Miyamoto and now former Mario voice actor Charles Martinet discussing the new mystery voice actor for Mario going forward and Martinet clarifying what Nintendo meant by moving him to a Mario Ambassador role in the company.
Link: https://twitter.com/NintendoAmerica/...84766932029753

* In a recent interview with Bloomberg Technology, Xbox boss Phil Spencer gave a mostly no answer in regards to if Bethesda's upcoming Elder Scrolls 6 game will be Xbox exclusive or if it will be multi-platform. Spencer stated that this would be a "case-by-case basis" for any decision and future games made by Bethesda would be "available in many different places" although he only specifically mentioned Xbox, PC, and cloud services.
Link: https://www.youtube.com/@BloombergTechnology , https://www.destructoid.com/phil-spe...ague-response/

* Eurogamer reported that their sources stated that Nintendo showed off tech demos for the successor of their Switch behind closed doors to developers at this past August's Gamescom 2023 convention in Cologne, Germany. In regards to a potential release date, it was also reported that those spoken to stated that Nintendo is still leaning towards a second half 2024 date for the Switch 2's launch.
Quote:
Originally Posted by Destructoid
It sounds like a new successor to the Switch could be approaching. New reports out of Gamescom 2023 say Nintendo showed off Switch 2 tech demos to developers behind closed doors.

Eurogamer reports these presentations took place to show off the technical specs of a potential Switch successor, or “Switch 2” as we’ll call it. In its own reporting of the news, VGC corroborates with its sources.

Per Eurogamer, the developer presentations were shown tech demos. One included a souped-up The Legend of Zelda: Breath of the Wild. VGC’s source also claims Nintendo showcased Epic’s The Matrix Awakens tech demo for Unreal Engine 5, reportedly utilizing Nvidia DLSS upscaling.

Nintendo has not formally announced any plan for a new Switch successor. Nintendo of America president Doug Bowser recently spoke to IGN, saying he’s “stopped counting years” when it comes to the Switch’s ongoing life cycle. And Nintendo did not comment on Eurogamer’s report.

Even with the radio silence, though, Switch 2 rumors are brewing. A previous report pointed towards a launch in the second half of 2024. Eurogamer says this lines up with what it previously heard, though Nintendo may be keen to launch sooner.
Link: https://www.eurogamer.net/nintendo-d...rs-at-gamescom , https://www.destructoid.com/nintendo...gamescom-2023/
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Old 09-11-2023, 07:08 PM   #15096
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Today's News:
* According to Reuters, Embracer Group is currently considering selling off Gearbox Entertainment as part of the company's current restructuring process. It was reported that Embracer is pushing forward with the idea after getting some interest from several third party groups for Gearbox.
Link: https://www.reuters.com/markets/deal...es-2023-09-11/

* Nintendo is currently rumored again to be working with Universal Studios on the production of a live action Legend of Zelda film.
Link: https://mynintendonews.com/2023/09/1...ndo-universal/

* Based on a recent patent filing, Nintendo is currently rumored to be working on new joystick tech that would resolve stick drift issues. This new tech doesn't rely on existing tech that had led to stick drift becoming a growing issue in gaming since at least the Xbox One/PS4 era. Its currently not known if this new tech would be featured in Nintendo's Switch 2 console or for a future console instead. It is also currently rumored that this new patent might not be related to resolving stick drift and instead would be for something similar to adaptive triggers like with the PS5's DualSense controller.

Quote:
Originally Posted by IGN
A new Nintendo controller patent appears to include magnetic analogue sticks, which some have suggested raises hopes the company’s next generation console won’t suffer the drift issues that have plagued the Switch.

Video game accessibility consultant Laura Kate Dale linked to the patent in a post on X, saying that if this patent relates to the controller for the rumoured Switch 2 console, “this should end analogue stick drift issues next-gen.”

Nintendo filed the patent with the United States Patent Office in May, but was only published on September 7. It describes the inner workings of an analog stick that uses a magnetic field to communicate movement, aka a Hall Effect joystick.

This is different to the tech seen inside a Switch’s Joy-Con, which uses plastic circuit boards that can show significant wear on the joystick slider contact points. Joy-Con “drift” is perhaps the biggest fault-related issue with the Nintendo Switch. In 2022, a report from UK consumer group Which claimed that, even after just a few months of use, the Joy-Con's plastic circuit boards show significant wear on the joystick slider contact points. This causes Joy-Con drift, an issue Nintendo hasn't been able to fully address in the console's six years on the market.
Link: https://www.ign.com/articles/nintend...d-drift-issues
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Old 09-12-2023, 08:01 AM   #15097
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Gearbox wouldn't be a bad addition to either Sony or Microsoft's studios.

But Embracer is probably asking for a ton of cash.
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Old 09-13-2023, 01:40 AM   #15098
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I haven't bought a first party controller in years due to the stick drift issues. The cheap wired ones get it too, but at least I'm only paying 20-30 to replace it instead of 60-70.
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Old 09-13-2023, 07:47 PM   #15099
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Today's News:
* Both Nintendo and Sony will be holding a new Nintendo Direct and State of Play episodes tomorrow. In regards to Nintendo, their upcoming episode will be focusing on Switch games releasing this winter and will be around 40 minutes in length. In regards to Sony, their upcoming episode will be focusing on previously announced games for PS5 and PSVR2
Link: https://www.youtube.com/watch?v=rfYfuAOKTxA , https://blog.playstation.com/2023/09...arty-releases/

* Unity Technologies is currently dealing with serious online backlash following their recent announcement of upcoming changes to their fees system for developers who use their Unity engine for games. The source of the backlash revolves around a planned new change to their pricing system that will now charge a fee to developers and digital store and game streaming providers on a per game install past a certain threshold and Unity initially confirming that this would mean developers could be charged multiple times for the same game download purchase and even demos if a game was installed and uninstalled multiple times. Adding to the backlash was Unity stating that this new pricing system would be retroactive for game downloads and not just for those post January 2024 and removing several features from Unity and Unity subs for developers. Following the backlash, Unity recently backtracked some of their planned changes with demo downloads to no longer be counted towards fees as long as they are attached to a paid full game and removing the ability for developers to be charged multiple times from a single game download.
Link: https://www.destructoid.com/unity-ru...aws-heat-news/ , https://www.axios.com/2023/09/13/uni...y-marc-whitten

* In an official statement to Bloomberg, an EA rep stated that longtime game director Stig Asmussen recently left the company and the official reason due to him wanting to go in a new direction for his career. During his time in EA, Asmussen was the game director for several notable games including the Star Wars Jedi series.
Link: https://www.destructoid.com/star-war...is-leaving-ea/ , https://www.bloomberg.com/news/artic...leaves-company

Last edited by Emperor Smeat; 09-14-2023 at 12:42 AM. Reason: Edit: Unity's new changes also targetted digital store and service providers as well
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Old 09-14-2023, 02:05 PM   #15100
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lol unity's ceo is the former ceo of EA. So no shocker that he's pulling something like this. Thing is, this isn't going to just anger small developers. Bigtime players like Disney and Microsoft would have to pay the install costs for their products too. So I can see them backtracking this pretty quickly.
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Old 09-14-2023, 03:02 PM   #15101
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I am stunned by it. Someone with good business savy should see hpw suicidal this is. They dont have the marketshare for this maneuver. Lets say a microsoft in 10 years via gamepass has successfully driven its competitors out of market. Then this move makes sense. Or even if they had 90% of the market. Maybe. But theyre a distant no2 to unreal and their customer base has a large percentage thats start ups. Its baffling.
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Old 09-14-2023, 03:18 PM   #15102
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this might've been the most "meh" Nintendo Direct in a while. nothing really caught my interest at all
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Old 09-14-2023, 03:18 PM   #15103
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also yeah fuck Unity, that's going to backfire so huge on them
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Old 09-14-2023, 04:03 PM   #15104
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Quote:
Originally Posted by road doggy dogg View Post
this might've been the most "meh" Nintendo Direct in a while. nothing really caught my interest at all
TTYD = 10000% best direct ever
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Old 09-14-2023, 04:27 PM   #15105
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Quote:
Originally Posted by Destor View Post
I am stunned by it. Someone with good business savy should see hpw suicidal this is. They dont have the marketshare for this maneuver. Lets say a microsoft in 10 years via gamepass has successfully driven its competitors out of market. Then this move makes sense. Or even if they had 90% of the market. Maybe. But theyre a distant no2 to unreal and their customer base has a large percentage thats start ups. Its baffling.
You're talking about a guy who is so arrogant, he thought he'd eventually be able to charge players to reload in battlefield.
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Old 09-14-2023, 04:59 PM   #15106
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oh they def would
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Old 09-14-2023, 05:23 PM   #15107
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According to Bloomberg, Unity Technologies shut down two of their offices for at least the rest of this week following them receiving death threats as part of the backlash over their recent controversial announcement about the upcoming changes to the fees system for their Unity Engine.

Unity also cancelled a planned Town Hall type meeting that was meant to address these upcoming changes and negative backlash over it as a result of these death threats.

In regards to the fallout over Unity's recent announcement, Facepunch Studios recently announced that they will no longer be using the Unity Engine to develop their games over their issues with Unity's changes to how they charge developers to use their engine.

Link: https://www.bloomberg.com/news/artic...wall#xj4y7vzkg , https://www.destructoid.com/rust-dev...-a-unity-game/
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Old 09-14-2023, 06:57 PM   #15108
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Quote:
Originally Posted by Destor View Post
TTYD = 10000% best direct ever
I'm sorry but that announcement was overshadowed by Trombone Champ
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Old 09-18-2023, 07:19 PM   #15109
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Unity recently announced that not only do they apologize to developers and others who have been furious over their planned changes for the fees system for their Unity Engine, they will also be making another official announcement regarding it within the next couple of days.




Indie developer Tom Francis, developer of Gunpoint, Heat Signature, and Tactical Breach Wizards, recently weighed in on the situation and revealed how some of the anger directed towards Unity revolves around Unity doing these changes without telling developers that their terms of service were now potentially voided. According to Francis, if you develop a game using an older version of their engine, Unity had officially stated that you are only bound by those older terms and not any newer terms. When Unity announced their new fees changes and quickly backtracked on part of it, the reason for the fury was due to them making the new changes retroactive and developers getting caught off guard over the abrupt new costs and post-launch fees added to their game development that were not there when they planned and set aside funds for a project.

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Originally Posted by Destructoid
A former gaming industry writer himself, Francis has decided not to mince any words in his recent blog post: “I just wanna spell out exactly what my issue is,” he said. Five years into the production of Tactical Breach Wizards, his first Unity project, Francis and his team have had to invest both time and money into learning the engine. The decision to work with Unity, said Francis, was based on the understanding that it wouldn’t take any share of the game’s post-release income. An understanding that is, as it turns out, no longer valid.

The gist of Francis’ argument rests on Unity’s own (out-of-date) Terms of Service: “When you obtain a version of Unity, and don’t upgrade your project, we think you should be able to stick to that version of the TOS.”

Indeed, Francis’ team uses Unity 2019.3: “In the last 4 years, the only additional value Unity have provided us is bug fixes to that version. But that’s OK! I’m happy to pay a large fee up front to avoid having our income skimmed forever,” Francis wrote. “It wasn’t on my radar that the most reputable indie engine might be silently laying the groundwork for a moustache-twirling betrayal.”

As access to Unity is a subscription, rather than a single-purchase product, Francis himself admits that he’s bound to have accepted an updated TOS with the previously outlined addendum removed from the mix. Dropping Unity isn’t an option: “By this point,” said Francis, “we’re trapped in [Unity’s] platform to the tune of 5 years’ work.”

“This is why I am not remotely mollified by reassurances that the current profit-skimming terms won’t sting me in particular too badly. That’s not the f*ckin’ headline! The headline is that you (surprisingly) can and (staggeringly) will change how much of our revenue you wish to take at any time after we’ve already committed,” explained Francis.

“My thing is, if you offer me Unity 2019 at $150 a month, it’s a scumbag move to wait til I’m too far invested to switch, then change it to a per-install deal even if I keep using the old version,” Francis concluded. As per Unity’s latest statement to Axios, there are several caveats to the engine’s intended monetization scheme, but it’s not hard to see that the Unity brand may have been permanently marred for years to come. Francis, from the looks of it, doesn’t intend to leverage Unity after Tactical Breach Wizards launches, and it’s likely that he’s not alone in this line of thinking.
Link: https://www.destructoid.com/indie-de...tys-trappings/ , https://www.pentadact.com/category/games-writing/
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Old 09-19-2023, 06:52 PM   #15110
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According to recently leaked documents from FTC's recent lawsuit case against Micorsoft, Microsoft had held internal talks as recent as 2020 regarding potential plans to buy Nintendo, Valve, and Warner Bros' gaming division in the future.

This was revealed in a leaked internal email from 2020 involving Xbox boss Phil Spencer outlining his plans for MS to potentially buy those two companies and acquire Warner Bros gaming division. In the documents, MS Chief Marketing Officer Chris Capossela responded back to Spencer being on board with the idea and saying "They of course have to be willing to sell… and they have to see us as a top company to sell to."

As part of these plans, MS would have used an outside investor that Spencer is close friends with who would purchase more ownership stock of Nintendo to open the door to MS to eventually purchase Nintendo.



Link: https://www.resetera.com/threads/phi...rdware.765935/ , https://www.destructoid.com/leaked-c...intendo-valve/
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Old 09-21-2023, 12:27 PM   #15111
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Cyberpunk 2.0 patch is live.




Brings a TON of fundamental changes, including all skill/perk trees, AI updates, police overhaul and more.


I have Phantom Liberty on pre-order. This is going to be nuts.
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Old 09-21-2023, 12:34 PM   #15112
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Quote:
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* Nintendo is currently rumored again to be working with Universal Studios on the production of a live action Legend of Zelda film.
Link: https://mynintendonews.com/2023/09/1...ndo-universal/
I'm not saying it's impossible with the Legend of Zelda franchise, but out of the entire Nintendo brand IPs, Metroid is the one at the top of the list that lends itself best to a cinematic adaptation.
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Old 09-21-2023, 12:57 PM   #15113
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Feel like Zelda would be better adapted in a series. There's sooooo much lore and world building there. Compressing it into an even 2 hour movie (considered "long" by today's standards) feels like it would be a rush, like the new Mario movie was.
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Old 09-21-2023, 12:59 PM   #15114
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I could see a Lord of the Rings-style epic for it. Maybe three movies could do it or a 10-episode streaming series.
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Old 09-21-2023, 03:17 PM   #15115
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Ubisoft got Tom Clancy's The Division 3 in the works.
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Old 09-21-2023, 03:37 PM   #15116
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They announced that months ago my dude.
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Old 09-22-2023, 07:02 PM   #15117
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Today's News:
* According to reports, Beamdog studio and Crystal Dynamics were recently hit with a wave of layoffs as part of Embracer's current restructuring following the collapse of their planned Saudi investment deal. In regards to Beamdog, around 26 people were laid off while in regards to Crystal Dynamics, around 10 people were laid off. Besides the layoffs at those two studios, others affected by Embracer's serious financial issues in recent week included Volition being shut down and Gearbox being put up for sale.
Link: https://www.destructoid.com/embracer...ring-industry/ , https://www.destructoid.com/crystal-...offs-continue/

* EA recently announced that they have shifted over Criterion Games to a new role as a support studio for DICE's Battlefield series. This shift is part of EA's decision to move the studio under their EA Entertainment division. In regards to the future of the Need For Speed series and others games developed by Criterion, EA announced that the majority of Criterion's staff will now be solely dedicated to working on the Battlefield series.
Link: https://www.ea.com/news/criterion-ga...-entertainment , https://www.destructoid.com/criterio...n-battlefield/

* In a recent open letter, Unity Technologies announced that they have officially backtracked on parts of their new upcoming and controversial fees system for games developed on their Unity Engine.
Quote:
Originally Posted by Destructoid
In an open letter to its community, Unity has revealed its reworked free structure and controversial runtime fee changes. Under the new structure, the Unity Personal edition will remain free and incur no runtime fee. The new cap before the fee starts has been increased from $100,000 to $200,000, and no game with under $1 million in trailing 12-month revenue will be subject to the fee. Interestingly, the new Runtime Fee will only apply to the next version of Unity that is shipping in 2024. Already shipped and current in-development projects will not be subject to the fee unless they upgrade to the 2024 version of Unity. In the post, Marc Whitten, leader of the Unity Create team apologized for what has transpired in recent weeks.

"I want to start with this: I am sorry.

We should have spoken with more of you and we should have incorporated more of your feedback before announcing our new Runtime Fee policy. Our goal with this policy is to ensure we can continue to support you today and tomorrow, and keep deeply investing in our game engine.

You are what makes Unity great, and we know we need to listen, and work hard to earn your trust. We have heard your concerns, and we are making changes in the policy we announced to address them.

Marc Whitten, Unity Create Lead"

Developers using Unity Pro and Unity Enterprise that are subject to the runtime fee will also have the option of opting for a revenue share instead. Under that plan, a 2.5% revenue share or a “calculated amount based on the number of new people engaging with your game each month” would apply. Whichever amount is less will be the amount that is billed.
Link: https://blog.unity.com/news/open-letter-on-runtime-fee , https://www.destructoid.com/unity-wa...l-runtime-fee/
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Old 09-25-2023, 08:08 AM   #15118
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I dunno what that means for BF.... but they can't get much worse than how shit was implemented for consoles. 128 player matches are just too much. And you only get that with crossplay... and M & KB players can beam a flea off your nip from a map away while eating cheetos and watching porn.
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Old 09-25-2023, 07:30 PM   #15119
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Today's News:
* Platinum Games co-founder Hideki Kamiya announced earlier today on Twitter that he will be leaving the company on October 12th. Official reason is due to him wanting to go in a new direction for his career. Platinum Games confirmed that Kamiyua is leaving and thanked him for his work in the company.
Link: https://twitter.com/PG_kamiya/status...02627531489367 , https://twitter.com/platinumgames/st...01875564130785

* For those interested, Konami recently announced frame rate specs for all of Metal Gear Solid games in their upcoming Metal Gear Solid: Master Collection Vol. 1. In regards to the original Metal Gear Solid game, this will run at a consistent 30 frames-per-second for all release platforms and also at a 1920×1080 resolution with the only exception being Switch's portable mode which will run at 1280×720 instead. In regards to MGS2 and MGS3 Snake Eater, those games will run at consistent 1920×1080, 60 fps for all release platforms except the Switch which will be 1280×720, 30 fps for handheld mode and 1920×1080, 30 fps for docked mode.
Link: https://www.konami.com/mg/mc/us/en/

* In a recent interview with Bloomberg, Capcom COO Haruhiro Tsujimoto stated that the company would turn down an offer from Micorsoft if they were ever approached for a potential purchase. Tsujimoto also stated that Capcom would rather want to be an equal partner when it comes to their working relationships. Tsujimoto stated "“I would gracefully decline the [acquisition] offer because I believe it would be better if we were equal partners.”
Link: https://www.bloomberg.com/news/video...rtphone-gamers
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Old 09-25-2023, 10:37 PM   #15120
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According to reports, Sony was hit with another major hacking attack recently. A new hacking group reportedly is claiming on the Dark Web that they managed to successfully hacking into all of Sony's systems and stole around 6,000 documents with all those documents currently available for sale. They also claimed that Sony refused to pay them to get it back which is why all of it is being sold off by them.

Quote:
Originally Posted by Kotaku
There’s a new gang on the dark web that claims it’s breached all of Sony’s systems in a ransomware attack.

According to a September 25 article from Australian cybersecurity publication Cyber Security Connect, the PlayStation maker was cracked open by Ransomed.vc, a new outfit of hackers that’s only been operating since September—though the publication suggests the gang has connections to previous dark web forums and groups. Cyber Security Connect reports that the hack allegedly unearthed screenshots of Sony’s internal log-in page, an internal PowerPoint presentation outlining test bench details, several Java files, and a document tree of the entire leak housing 6,000 files.

“We have successfully [compromised] all of [Sony’s] systems,” Ransomed.vc proclaimed. “We won’t ransom them! We will sell the data. Due to Sony not wanting to pay. DATA IS FOR SALE. WE ARE SELLING IT.”

Within those 6,000 files are supposedly a bevy of documentation, including unknown “build log files,” a swath of Java resources, and HTML data. Many of the files are reportedly in Japanese. While Ransomed.vc hasn’t listed a price for the data, the group left contact details for Sony to get in touch and listed a “post date” of September 28, which might be when Ransomed.vc will just post it all.

Interestingly, Ransomed.vc seems to be a ransomware operator and a ransomware-as-a-service organization. That means that alongside these large-scale hacks of major corporations, Ransomed.vc (which VGC claims operates out of Russia and Ukraine) also reportedly works with the EU’s general data protection and regulation (GDPR) and other data privacy laws to report vulnerabilities in company systems and violations in the laws. According to Cyber Security Connect, the group is leveraging laws to reportedly bully victims into submission.

Sony has not publicly commented on the breach or the nature of Ransomed.vc’s impact on the company just yet. Kotaku reached out to Sony for a statement.

This isn’t the first time Sony has been hacked. Back in 2011, the company’s PlayStation Network suffered a massive breach that saw some 77 million registered accounts compromised and online features totally inoperable. It was so bad that Sony not only had to explain to Congress what happened but also began giving away games and money a few years later as compensation.
Link: https://kotaku.com/sony-playstation-...-vc-1850870993 , https://www.cybersecurityconnect.com...f-sony-systems
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