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11-05-2014, 08:28 PM | #1 | |
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Similarly, if a reviewer or critic wants to highlight problematic issues in story-telling or imagery in games, that is fair game. That is what critique is about. The artist's intent is utterly irrelevant, to be honest, and, indeed, this is where games designers need to realise that part of having a wider audience is acknowledging that people will have problems with the things you do. It's not really for you to say how a reviewer or critic interprets these things. You can either argue with them or ignore it. The point is that society informs art and art informs society. If games want to be seen as something enjoyed by people other than teenage boys in their dark bedrooms then with that comes different priorities in story-telling and imagery for different audiences. Furthermore, this encourages innovation in story-telling, which is important as games attempt to be more about an encompassing experience. Games are also yet another media frontier in challenging sociological archetypes, because young and impressionable people play them. There is, again, nothing wrong with pointing this out. As an adult male who has played games all his life, I don't want to be embarrassed by the hobby. |
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11-05-2014, 09:04 PM | #2 | ||
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11-05-2014, 09:16 PM | #3 | ||
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Film critics regularly excoriate films like The Human Centipede and other torture porn films for being exploitative and crass, as well as just bad films. Do you have a problem with this? |
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11-05-2014, 10:27 PM | #4 | |||
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I'm gonna guess we won't meet halfway here. Quote:
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11-05-2014, 10:33 PM | #5 | |
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Which is all very interesting and I like to hear people talk about it. If a reviewer feels subjects like that are important then they should talk about it. The artistic value of the work they talk about is largely irrelevant if people watch it. |
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11-05-2014, 10:42 PM | #6 | |||
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My nephew was recently concluded to have autism. We've never had an autistic family member, and I admit a great many things I didn't think seriously about came front and center. How hard is education going to be, how will he interact with other kids, where is he on the spectrum, etc. If you think the mentally ill/handicapped can be better served in media, point me to the project and I'm yours - but I still don't agree that we should put any pressure on creators to do anything other what they wanna do. Quote:
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11-05-2014, 10:51 PM | #7 | |
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There is nothing wrong with highlighting the effect of art and media on society so that artists understand the potential consequences of their work. In this instance, for example, does your piece possibly further stigmatise the mentally ill? This is how criticism works, has always worked. It has never been just about saying "this is good, 8/10". Which is to say that games should be ready for that kind of criticism if the medium is to develop. This is also how the free market/capitalism works. An amateur with no talent trying to make an issue piece is less helpful than informed criticism suggest artists consider the consequences of their work for people who may identify or be identified with the characters there-in. No one is forcing them to even listen, indeed, most don't unless the market they're marginalising is large enough to dent profits. It's the same point said 3 different ways now. If people consume your work then you are influencing them, be it positively or negatively, so it still matters what you say with that work. |
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