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#241 |
Shadow Conspircy leader
Posts: 18,579
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It's a start. I would like to see his auto-lock range nerfed as well as how quickly it switches targets. Currently I think it targets the nearest enemy and would like to see it like the engie's turret where it doesn't let go of a target until said target is dead.
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#242 |
In His hands...
Posts: 25,168
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30% damage nerf is on the turret. The range could maaaaaaaaaybe use a bit of a nerf but not the auto-lock. It is a turret, it should be fast like that.
This ALMOST reminds me of the whining with Bastion. While he may seem OP, he can be countered easily. |
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#243 |
Quality Meme Producer
Posts: 19,367
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They need to release an Elimination Chamber match where it's still 6v6, but only one person from each team starts out the battle, sudden death, with the others being released in 2 minute increments.
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#244 |
Raw Video Footage
Posts: 45,950
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I'd probably play that.
And for some reason I thought the nerf was on the primary. Yeah fuck those turrents, but I think the target tracking was a bigger issue. If I may be so bold, I think Mercy's useless slowfall ability should be paired with a higher jump. Last week I played with Figgy and Alva and experimented with choosing one person doing a specific job (and doing it well), and just keeping them alive and buffed. This turned Fig's Widow into a killing machine they had to team shoot to kill. |
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#245 |
Quality Meme Producer
Posts: 19,367
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A delay on the turrets would be fair. Hanzo doesn't have a chance if he wants to get a sweet shot off. Half the Genjis I've encountered don't know how to deflect, but that's on them
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#246 |
Hey Mister!
Posts: 54,947
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pfft
My Widow is always a killing machine. |
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#247 |
Hey Mister!
Posts: 54,947
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With the snipers you just have to dip back and forth behind cover as you're taking your shots. You'll take some damage, but the turret will go before you do. If torn is repairing the turret, get him first, get some health if you need it, then the turret.
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#248 |
Quality Meme Producer
Posts: 19,367
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Oh, I know! The turrets aren't a big deal to me and on a given Overwatch night I'm jumping from PC to the One and having to deal with the movement changes or lack thereof on console.
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#249 |
Hey Mister!
Posts: 54,947
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It can be a problem when there is more than one, depending on there placement.
Also, I read another reason for the change was that blizzard found that a lot of games were revolving mainly around dealing with the turrets, and thats not how they intended the gameplay to flow. |
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#250 |
Quality Meme Producer
Posts: 19,367
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Competitive Play is out and it's ruthless. Do NOT go into a match by yourself. It's not worth it. It's come out on consoles next week.
Finally got the Junkrat Jester skin last night. Tits! |
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#251 |
Two weeks.
Posts: 6,406
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I bet. Gonna reserve that play for when we have full groups. Figgy, me, Kalyx, and a buddy of mine played last night and I swear we broke a record for fastest victory @ 1m8s (Kalyx may have left by the time we ran that game).
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#252 |
Quality Meme Producer
Posts: 19,367
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Competitive Clutch Shit by my Hanzo
Last edited by Heisenberg; 06-29-2016 at 11:19 PM. |
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#253 |
Hey Mister!
Posts: 54,947
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Yeah, I was wrecking shit last night. Had 4 play of the games, and would have had one more, but alvarado had to go and revive almost the whole team with mercy.
Fucking asshole. |
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#254 |
Hey Mister!
Posts: 54,947
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Little bit of my hotness last night
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#255 |
Hey Mister!
Posts: 54,947
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That said, I'm still getting snubbed on the widow POTG. Last night I mad 3 eliminations in as many seconds. Play of the game went to a torb whose turret got 2 kills while he aimlessly wandered around like a fucking mental patient.
Overwatch needs to check it's math. |
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#256 |
Two weeks.
Posts: 6,406
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Competitive play is live on xbox. Anyone down to jump on and see how well we do?
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#257 |
Hey Mister!
Posts: 54,947
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I will be on later. Around 11ish
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#258 |
Two weeks.
Posts: 6,406
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Luckily it seems that randies in competitive are WAY more about winning than quick play...actually, the 2 wins I got were dominating with randies, and the two loses I got were playing with a full group of XBL pals.
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#259 |
In His hands...
Posts: 25,168
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So the randies are more
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#260 |
Two weeks.
Posts: 6,406
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indeed
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#261 |
Quality Meme Producer
Posts: 19,367
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Competitive has made me up my Reinhardt and Genji game
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#262 |
Two weeks.
Posts: 6,406
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It certainly adds a level of challenge and frustration. Ended last night on the upswing of things after losing like 6 in a row.
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#263 |
Quality Meme Producer
Posts: 19,367
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So glad I have enough friends to make a full group cause not having communication with your team pretty much is 50/50 towards victory. The only down side to that is my will to not play unless I have friends on. Used to love grinding these FPS games, but it's not worth my time trying to carry or explain to a group how to stay on the fucking payload.
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#264 | |
Quality Meme Producer
Posts: 19,367
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Quote:
That would kill countering if we just nerfed it. Torbjorn would be useless |
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#265 | |
Quality Meme Producer
Posts: 19,367
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Quote:
Experiencing that on the PC as well as the One. |
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#266 | |
Former TPWW Royalty
Posts: 66,588
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Looks like Blizzzard anti-cheat policies are also taregtting cheat device makers since they recently sued a German company called Bossland for an undisclosed amount. Not the first time they've sued the company but the case is taking place in a more favorable location for them.
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#267 | |
Former TPWW Royalty
Posts: 66,588
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Next hero character is currently rumored to be revealed later this month and likely during San Diego Comic Con event.
Quote:
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#268 |
Hey Mister!
Posts: 54,947
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Damn, just had maybe my best POTG ever tonight. Game was pretty much over. Only a couple seconds left. Rest of team just respawning. Zoom in with Genji to the payload witch their entire team is on top of, and for a good 15 seconds just jump all over reflecting, slashing, and throwing stars, keeping things contested. Get my ult just as Heisenberg and friends come crashing in, and I wrecked their shit.
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#269 |
Raw Video Footage
Posts: 45,950
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Bushido
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#270 |
Hey Mister!
Posts: 54,947
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Ranking system is garbage and REALLY needs to factor individual performance a lot more than it does, if it does at all.
Sick of killing it only to lose an entire level because my team is a bunch of mental patients. |
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#271 |
Quality Meme Producer
Posts: 19,367
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We wrecked some shit this weekend. Hopefully we get more group action like that. @Fignuts @drave
Totally apologize for pulling y'all into chat like that. It sounded funny in my brain |
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#272 |
Hey Mister!
Posts: 54,947
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Nah dude, that was actually pretty fun.
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#273 |
In His hands...
Posts: 25,168
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It was definitely fun. Do that anytime man. Haven't laughed so hard in quite a while.
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#274 |
Two weeks.
Posts: 6,406
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Here comes a new challenger
Also, origin story: |
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#275 | |
Former TPWW Royalty
Posts: 66,588
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Quote:
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#276 |
In His hands...
Posts: 25,168
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Makes sense.
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#277 |
Hey Mister!
Posts: 54,947
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Should be a 2 hero limit.
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#278 |
In His hands...
Posts: 25,168
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Cheese is cheese.
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#279 |
Hey Mister!
Posts: 54,947
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2 of any character no matter who it is, is not overpowered, or game breaking.
I agree that a full team of certain characters can be hard to work around, but limiting players to just one of each is overkill, and takes away depth. |
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#280 |
Hey Mister!
Posts: 54,947
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Holy shit, some serious Dva and Mercy buffs.
D.Va Defense Matrix Cooldown decreased from 10 seconds to 1 second A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use. Defense Matrix takes 10 seconds to reach full charge from empty At a full charge, Defense Matrix will last for 4 seconds Defense Matrix will now remain active as long as its assigned hotkey is held Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default) An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va Self-Destruct Ultimate cost decreased by 15% Explosion delay reduced from 4 seconds to 3 seconds Explosion no longer damages D.Va (the player who activates it) Mercy Caduceus Staff Damage Boost Bonus damage increased from 30% to 50% Effect will no longer stacks with bonus damage provided by another Mercy Resurrect Ultimate charge cost increased by 30% Movement is no longer prevented during activation Guardian Angel instantly resets upon use |
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