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#201 |
Ron Paul 2012
Posts: 152,526
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#202 |
Ghost town
Posts: 1,191
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Let us have more customization and outfits, but not too much. Not sure how possible it is, but periodically create and release new clothes, haircuts, and tattoos after its release through DLC.
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#203 |
He's Here
Posts: 60,819
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So basically turn GTA into The Sims.
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#204 |
Ghost town
Posts: 1,191
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How's that turning GTA into The Sims? The dating/going out with friends is like a Sims game, but wanting a character customized doesn't really seem Sims.
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#205 |
Ron Paul 2012
Posts: 152,526
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LOL. Yeah, customisation options are sims-like. And Xero loves Simdown vs Raw.
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#206 |
He's Here
Posts: 60,819
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#207 | |
Ron Paul 2012
Posts: 152,526
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*Search negative* Free DLC might be naive, but I doubt he was asking to pay for it. Nor is it impossible. If Koei can release new outfits and shit for free, surely Rockstar can. |
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#208 |
He's Here
Posts: 60,819
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When I read "DLC", I ALWAYS assume paid unless specified as free. If I'm wrong, okay. Free DLC like that is
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#209 |
Ghost town
Posts: 1,191
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Absolutely. I should've specified that the game should start out like GTA 4, where you only have a limited selection of clothes and no options for haircuts or tattoos, but later on sometime after its release, Rockstar starts creating and releasing new clothes, haircuts, and tattoos as DLC for free. I sure wouldn't pay though.
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#210 |
Posts: 6,088
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Bring back the army tanks
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#211 |
Posts: 6,088
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And a hidden 'attack dog ' cheat where dogs come outta nowhere and kill pedestrians around you
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#212 |
Royal Meatball
Posts: 45,001
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Can't forget to bring back the pedestrians riot cheat as well.
Was always worth a few laughs seeing everyone start brawling while just watching the whole thing occur in Vice City while in San Andreas it was an even bigger riot with smoke coming from buildings and cars on fire everywhere. |
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#213 |
Dangel
Posts: 39,316
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I like how my sweet ride hoarding was useful in Los Santos at the end of SA due to the lack of cars.
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#214 | ||
Ron Paul 2012
Posts: 152,526
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Quote:
Quote:
However, Saints Row 2 offered the Unkut pack, and that added a ton of stuff. Was it as pretty as GTAIV? No, but certainly they could do it. Continued support is a good way to keep people buying your game, and freedbies always help. |
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#215 |
Dangel
Posts: 39,316
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Its funny, I always have a Tampa and a remodeled Clover in the Garage from the Start.
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#216 |
Ron Paul 2012
Posts: 152,526
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I have a TARDIS. I win.
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#217 |
b/c 5 is better than 4
Posts: 9,200
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#218 |
Dangel
Posts: 39,316
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Playing wasted I stole bikes and hid them.
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#219 | |
Ghost town
Posts: 1,191
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Quote:
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#220 |
Ron Paul 2012
Posts: 152,526
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If it's anything like the last game, the plot will be cardboard, anyway.
I hear the expansions were good, but hooboy. |
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#221 |
Dangel
Posts: 39,316
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To be frank, Liberty City in GTA4 wasn't that much fun to dick around in either.
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#222 |
Posts: 6,088
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New trailer this week!
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#223 |
He's Here
Posts: 60,819
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#224 |
Dangel
Posts: 39,316
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I am not counting online and I found SA far more entertaining with all the cool places to go.
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#225 |
That Entenbrot, The Mask
Posts: 56,893
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yeah SA and VC were way way better than GTA 4.
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#226 |
Dangel
Posts: 39,316
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VC wasn't as good in my opinion. In SA you just felt like you were free to do whatever. Here you feel like you are in a box.
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#227 |
Ghost town
Posts: 1,191
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In terms of gameplay, San Andreas = the most enjoyable video game I’ve ever played, hands down. I simply don’t get why people want realism in games. If I wanted realism, I’d get in my car.
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#228 |
Jamiroquai Bodega
Posts: 18,607
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Do you really not understand why people want realism in games or are you just saying that
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#229 |
He's Here
Posts: 60,819
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Depends on how far the realism goes, honestly.
If you think GTA 4 is "realistic", I've got news for you. |
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#230 | |
Ron Paul 2012
Posts: 152,526
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If people wanted realism, Call of Duty would be weeks of asking your parents to buy you better equipment, followed by 18 months recovering from combat in a shitty hospital that's underfunded and forgotten because it only serves people no longer fighting. It's not "realism" people want, it's sluggish brown they want. Still, in an era where millions of people are playing games which equate to chores, GTA is kind of a minor offender. |
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#231 |
Deliciously Bizarre
Posts: 9,581
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Ok, we're at that time again when an "unnamed source" starts claiming to have details about the next GTA game. The details had two parts, one was just general details and the other was major spoilers. I haven't read the major spoilers so what I'm posting here is the general details.
These spoilers tell you... Who the main character is. Where and when it takes place. How the story begins. What the game revolves around. What game modes are in and how many players the MP has. Info about the PC version. Info about the map. Minor gameplay details. SPOILER: show If you read and post the major spoilers, always mark them as such. I don't want to come into this thread and see the ending has been posted. I had LA Noire and Red Dead Redemption spoiled for me because of that, I don't want that happening with GTA V. |
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#232 |
That Entenbrot, The Mask
Posts: 56,893
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#233 |
XBL TAG : Funk Bro
Posts: 3,328
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Mt Chilliad
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#234 |
Deliciously Bizarre
Posts: 9,581
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#235 |
He's Here
Posts: 60,819
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The driving in GTA 4 was far from realistic, and the story was pretty amazing, probably the best in the series. WTF?
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#236 |
Ron Paul 2012
Posts: 152,526
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#237 |
#BROKEN News
Posts: 30,429
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Not to mention, why not be able to visit other locations in the series' past? (Granted, the first "advert" for GTA V said "This time it's OVER, Liberty City...") But still, in GTA: S.A., not only could you fly between Los Santos (L.A.), San Fierro (San Fran) & Las Venturas (Vegas, natch...), there was also a main storyline mission where C.J. was contacted by Salvatore Leone and asked to fly to LC and deal with some thugs there for him. Ended up being one of my favorite missions in the game, if not the entire series so far.
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#238 | |
Deliciously Bizarre
Posts: 9,581
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Quote:
As much fun as each GTA has been, VC and SA had the same basic story. You start with nothing, you do some work for various people, an antagonist is introduced, you eventually kill the antagonist, you get rich and/or powerful, role credits. I guess I just don't like the whole rags to riches story. It was good that GTA IV didn't follow that formula exactly, though I know it did follow it to a degree. It felt more satifying to me to have Niko/Johnny have a bitter sweet ending of "It's over, but..." than if they included an ending where Niko becomes a multimillionaire crime lord. It wasn't all gloom, though. Luis had a pretty happy ending for a GTA game. It showed you could have a "happy" ending without going the money and power route each time. |
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#239 | |
Ron Paul 2012
Posts: 152,526
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#240 | |
Ron Paul 2012
Posts: 152,526
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