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Old 08-26-2017, 09:19 PM   #281
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Here's the textures, if you want to use them.

SPOILER: show





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Old 08-26-2017, 09:42 PM   #282
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Old 08-27-2017, 07:15 PM   #283
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Newest version of Carlzilla's mod suite adds entrance attire

ENTRANCE ATTIRES:
In order to use an entrance attire, the wrestler needs to be added to the list of wrestlers set up for entrance attires (you can find the tool for adding wrestlers to this list in the PWGR window, under entrance attires). Once there, just find the wrestler you wish to use entrance attire in the drop down list, and hit the Add button.

That wrestler will then use the LAST VALID ATTIRE SLOT as entrance attire. That means that the last attire slot with a little circle under it in the appearance edit section will be that wrestler's entrance attire.

Wrestler's seconding other wrestlers will always wear their entrance attire at ringside (this seemed to make more sense to me, at least in most cases).

You can not have multiple entrance attires for the same edit at this point. While this is technically possible (attire slot 2 being an entrance attire for attire slot 1 and attire slot 4 being entrance attire for attire slot 3), I have not set it up this way, and when tested it caused minor, but noticeable slowdown during entrance loading/switching...so I decided to set it up the way that I have instead. It is unlikely to change.
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Old 08-27-2017, 10:59 PM   #284
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Quote:
Originally Posted by Fignuts View Post
Here's the textures, if you want to use them.

SPOILER: show





Needs a TPWW Green version as well.
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Old 08-27-2017, 11:36 PM   #285
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No
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Old 08-28-2017, 01:23 AM   #286
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Newest Patch Notes

[CUSTOM MUSIC]
Fixed issue where adding/deleting audio files would change the a wrestler’s entrance theme.
Fixed issue where adding/deleting audio files would sometimes cause the game to freeze.
[NOTE]Edit data now saves theme song titles. If you subscribe to a Workshop wrestler with a custom theme song, and you have an audio file with the same name as the custom theme saved in your custom BGM folder, it will play that theme song.

[OFFLINE MODE]
Fixed issue in Tournament/League mode where rearranging entrants would prevent you from starting the tournament/league.
Fixed issue where, when playing Mission mode after finishing a tournament, the tournament results would be displayed.
Fixed issues related to mouse functionality.

EDIT MODE
Move Set menu: Fixed issue where the following move previews would not properly play:
-Inferno Choke Slam
-Top Rope Rev Frankensteiner
-Hanged Neck Figure 4
-Exploder to Outside
Wrestler Appearance menu: In addition to copying an entire attire, you can now also copy all layers in a part.

MATCHES
Can now skip wrestler entrances by clicking the mouse.
Can now skip through tutorial messages by clicking the mouse.
Timed Battle Royal: Fixed issue where the match would end if all other wrestlers in the ring were defeated before all scheduled wrestlers had appeared. (Match now continues as normal.)
Fixed issue where certain resolution settings caused tutorial messages to be cut off.
Fixed SFX for [(Strike Exchange) > Kesagiri Chop]
Fixed issue where damage was not being properly calculated for [(Running) Frankensteiner Whip]
CPU logic: Fixed issue where Priority Move would not activate after [(Running) > Slingblade]
Keyboard/Mouse Controls: Can now exit attract mode with Confirm/Cancel/Esc/Return/Left click in addition to Space/Start.

NEW MOVE
Added new move: [Jump From Post > Reverse Firebird Splash] (Mustafa Ali's Reverse 450 Splash
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Old 08-28-2017, 02:39 AM   #287
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I made one of only two Kotaro Suzuki edits on the workshop, and mine is far superior, so if they had everyone here play as themselves, it's a good bet it was my edit. Fucking rad!
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Old 08-28-2017, 05:40 PM   #288
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Hey Fignuts, what do I have to do exactly to get the patcher working again since the update?
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Old 08-29-2017, 01:02 AM   #289
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What exactly is the problem?

Did you recreate the ASSEMBLY-CSHARP.ORIGINAL.DLL FILE? You need to do that every time spike updates, before you attempt to patch anything. You also need to download the latest version of the mods you have. For instance, redownload the Carlzilla mod suite, and replace the previous Carlzilla.dll file you put in the data managed file.
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Old 08-29-2017, 06:04 PM   #290
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I figured it out, as you said I just had to redo the assembly file.

Do have another question. So I've noticed that every now and again, my CAW themes will switch, like not to something generic already in game, but to another theme I've downloaded, is that still something they are working on, or should I be naming the themes to something more then the wrestler name? Should I be putting a number in?
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Old 08-29-2017, 06:11 PM   #291
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They actually fixed that in the latest patch. That said Carlzilla's theme database is still better for assigning themes than the in game system. It's faster, and you can assign themes to downloaded edits as well as your own.
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Old 08-29-2017, 06:37 PM   #292
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Also, with the new version of Carlzilla's mod suite, you have to assign nameplates to your custom ring textures. The download for the mod suite comes with png files of the default nameplates. Put them in the same folder as your mat textures. Then when you go into the Ring Mat Database, there will be a tab for nameplates. Assign the nameplates for both the red and blue corners.

If you don't do this, the camera will pan all the way to the right during the entrance and the edit will not come out. You'll have to close out the application.
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Old 08-29-2017, 07:34 PM   #293
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Quote:
Originally Posted by Fignuts View Post
Also, with the new version of Carlzilla's mod suite, you have to assign nameplates to your custom ring textures. The download for the mod suite comes with png files of the default nameplates. Put them in the same folder as your mat textures. Then when you go into the Ring Mat Database, there will be a tab for nameplates. Assign the nameplates for both the red and blue corners.

If you don't do this, the camera will pan all the way to the right during the entrance and the edit will not come out. You'll have to close out the application.
Will I actually have to download something or will I simply update it thru the patcher?

This has been easily one of the best twenty dollars I've ever spent. I got so much play out of Returns, and this game has renewed my love for the series.

Also with the theme database thing, is that also a seperate download, can you link me again?
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Old 08-29-2017, 08:26 PM   #294
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Ring Mat Database is that window you use to add custom mat textures to your created rings. You've already used it before right?

Here's the thread for carlzillas mod suite
http://www.fpwarena.com/forum/viewtopic.php?f=25&t=1470

He posts an updated version in the first post a day or two after each update from spike.

When I get home I'll try and take some screenshots to give you a better idea of what to do.
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Old 08-29-2017, 09:09 PM   #295
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I figured it out, Going to work on the name plate thing now. Got the hang of the in-ring editor and even managed to make one for the old E-Fed I was in a long time ago.
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Old 08-29-2017, 09:15 PM   #296
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Is there a thread for nameplates already made? The Ring texture thread is scattered and trying to see if I can save time.
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Old 08-29-2017, 09:16 PM   #297
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Last page of this thread has some custom Nameplates you can use.
http://www.fpwarena.com/forum/viewto...1405&start=175

Tried them out and they work great





You can edit the font for the names so it looks better.
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Old 08-29-2017, 11:56 PM   #298
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Like how your hero is fat af
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Old 08-30-2017, 12:54 AM   #299
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Dude did an amazing job on the Mae Young Classic ring. Filter does a great job of replicating the LED board, with the folds in the apron being the only thing disprupting the illusion.

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Old 08-30-2017, 06:36 PM   #300
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Another apron texture replicating the LED board look.

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Old 08-31-2017, 11:10 AM   #301
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I wish there was a mod that actually allowed you to edit workshop wrestlers, to make minor adjustments such a changing a nickname, finisher, or switching the attires around without having to make a caw that's a copy of it.

I mean I know it's a easy workaround but considering I'm going to have so many of my own custom created wrestlers it might get hard locating said wrestler.
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Old 08-31-2017, 01:56 PM   #302
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They said in the last twitch stream that they're working on a better UI.
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Old 09-04-2017, 04:26 AM   #303
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Can now change arena textures and add turnbuckle logos with Carl's mod suite.



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Old 09-04-2017, 04:15 PM   #304
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Dude is working on custom minitrons

https://streamable.com/683u8
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Old 09-04-2017, 07:23 PM   #305
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I haven't figured out exactly how to switch out the turnbuckle parts, and the arena parts. I've gotten the ring down, along with a pretty name plate, but was wondering what I need to do to get the custom arenas and the turnbuckle pads to show up.
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Old 09-04-2017, 09:31 PM   #306
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Do you have the latest version of Carlzillas mod suite? Keep in mind that you can't update Carlzilla's mod suite from the patcher. You have to manually download it and replace the old Carlzilla.dll file with the new one.

Make sure you are decompressing the whole .rar file. There are folders that the game needs for the mods to work right.

Inside the Ringmats folder in the .rar file, there will be two folders. One for Arenas, and one for cages. Take those folders, and put them in the Ringmats folder in your Firepro Directory.

So parts files, which are the turnbuckle pad textures, just go in the Ringmats folder with the mat textures. Any ramp or stage parts need to be put into the arena folder. Inside the arena folder you will have six folders, each corresponding to the six arenas available. You want to put the stage, ramp, and floor parts into the arena they belong to. Each folder comes with the default texture files inside, and it's easy to tell which folder is for which arena by looking at the stage file inside, but here's a guide just in case:

AR00- Big Garden
AR01- SCS Arena
AR02- Mexican Arena
AR03- Spike Dome
AR04- Korakuen Hall
AR05- Dojo

Now the next part is important. Your Ring name, parts file, stage file, floor file, and arena file all have to be named with the same name. So for instance if you're doing NXT, the in game ring name has to be NXT. Then the Mat texture has to be NXT.png. The parts file will be NXT_parts.png. Here's some pictures to illustrate it for you.

Here is the Ringmats Folder. You can see the NXT mat texture, and in the row beneath it, the turnbuckle parts file, named appropriately.



Now here is the AR01 file. Again all parts named appropriately. The only file I downloaded in this image is the stage file. For the floor and arena texture files, I copied the default textures and renamed them to go with the other NXT resources. This is because the game loads the sections of an arena in a specific order, and if you just add the stage file it won't work. Here's what it should look like.



Finally once you start the game, go into the Mat Textures window and hit the ringside textures tab. Go to the arena you are changing and choose the arena.png file you made in the arenas folder.



Now it all should work.

Let me know if you're having anymore issues.

Last edited by Fignuts; 09-04-2017 at 09:47 PM.
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Old 09-04-2017, 09:40 PM   #307
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Also, a lot of mods haven't been updated through spike's official patches, so they could cause problems working with other mods, or even just in general.

Personally I only use Carlzilla's mod suite. He is always adding new stuff, and he usually updates it whithin a couple days to be compatible with spike's latest update.
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Old 09-05-2017, 04:17 AM   #308
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New patch from spike

Quote:
CUSTOM MUSIC
Fixed freeze bug on Skill menu.

OFFLINE MODE
Failsafe added at launch to check that the save data and application version are compatible . If the application version is older than the save data, you will receive a warning and the game will not launch.
A notification now appears if your save data is updated at launch time.
Exhibition Match: Fixed bug that would reset a wrestler’s costume when their position was reshuffled on the Wrestler Select screen.
Fixed bug that caused a 10-count if you played a Battle Royal after a SWA Rules Match.
Exhibition Match/Battle Royal: Font now scales down for wrestler names using 12 or more characters.
Tournament/League: When selecting Stables and Organizations, wrestlers are no longer displayed in the active left window.
Tournament/League: [Keyboard controls] When selecting Organizations, pressing the Up key now properly displays wrestlers in the active left window.
Tournament/League: [Keyboard controls] Fixed bug that would prevent arrow keys from working if the mouse cursor was over a button.

EDIT MODE
Wrestler Appearance Menu: Fixed bug where highlight settings would not copy when copying body part layers.

MATCHES
Battle Royal: CPU no longer tries to attack a defeated opponent leaving the ring.
Battle Royal: If a CPU wrestler has no current opponent, they will walk forward in the current direction (and will no longer 3D walk).
A defeated wrestler will no longer stand up themselves.
*This includes the final wrestler defeated in a Battle Royal.
A defeated wrestler will no longer reverse moves.
If a wrestler is Irish Whipped into the corner post at an angle, they will now slump against the post.
Fixed bug preventing fluorescent tubes from appearing as random weapons.
Adjusted damage from colliding with walls/barbed wire/fluorescent tubes, as well as from landmines.
*Increased damage for explosive gimmicks.
Cage Deathmatch: CPU will no longer attempt pinfalls with Win Condition set to Give Up Only/Escape.
*Specifically this disables the pinfall button. Other pinfall moves may be used.
*Priority Moves set to the pinfall button will be ignored.
No new move but the angled irish whip to turnbuckle fix is fantastic. Been an issue in the series since the NES era.
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Old 09-05-2017, 06:23 PM   #309
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Damn.

Spike removed the hidden arenas from the game's code with their latest update. Could be a good thing. They've reacted very positively toward modding and people opening up the game, so the only reason I could think of for taking it out, is that they're finally putting them in officially in an upcoming patch.
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Old 09-06-2017, 02:19 AM   #310
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Now that everyone is created for the TPWW tournament, I can start on the other project I wanted to do. Since we got such a great mat texture for it, I'm making everyone in the Mae Young Classic. Got appearances done for the first match.





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Old 09-06-2017, 05:17 PM   #311
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I haven't been able to test out the new features of carzillas mod suite even after downloading, Anytime I have it activated, my game fails to load, is that just a problem with my game or are you dealing with that as well fig?
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Old 09-06-2017, 06:28 PM   #312
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Did you make a copy of that assembly.dll file again? Spike just updated the game, so you'd have to do it again.
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Old 09-06-2017, 06:51 PM   #313
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Yeah I did. It works fine with everything but the ringmat database.
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Old 09-06-2017, 06:58 PM   #314
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Nevermind, figured it out, forgot to put the new files in the ringmat folder...

Start the Stupid Idiot Chant.
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Old 09-09-2017, 01:42 AM   #315
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Well I ran a 8 women tournament based on the wrestlers listed on the NXT Roster still (minus Mandy Rose).

This is who the champion is, but who she faced in the finals might surprise you.

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Old 09-15-2017, 01:56 AM   #316
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New update

If you have mods, don't forget to copy your assembly file.

Version 0.9008 was published today.
Please refer to the patch notes below.
We have been watching the forums and are working to address the issues reported.
We thank you for your patience and understanding as we continue to make improvements through Early Access.

Please post patch-related comments to
this thread so that we may better track your feedback.

Offline Mode
Fixed bug where incorrect move name would display on match results screen when match was won with Okite Yaburi.
Wrestler Select Screen: You can now move the cursor without waiting for the wrestlers to load.
Exhibition Match: Fixed bug where you could use the mouse to select wrestlers that were otherwise unselectable.
Wrestler Select Screen: Fixed bug where, when selecting a wrestler with the mouse after scrolling the menu, the wrong wrestler would be selected.
Timed Battle Royal: Entrance Settings > Time settings now saves even when you move between menus.
Mission Mode: With the cursor over the [Return] button, pressing up/down now returns you to the Mission List menu.
Mission Mode: Made text boxes easier to read.
While playing in Windowed Mode, fixed the mouse so it will only respond when the application is the active window.
Added [Cache] option.
This caches the Wrestler Select menu graphics for your entire collection of wrestlers and speeds up the Wrestler Select menu.
To create a cache, turn the option ON and restart the application.
*Each wrestler requires around 20MB of memory so please make sure you have enough available disk space.

Edit Mode
Fixed bug where full wrestler name would not display properly.
Can now press LB(L1)/RB(R1) to rotate the item in the Part Preview window.
Added full body preview button in place of the pull-down menu.
Changed the Highlights button size/text.
Can now toggle through highlight settings in place of the pull-down menu.
Changed base color of parts displayed in the Layer list.
Part selection cursor set to hidden when using Filter window.
Moveset Edit: Fixed moves that were not displaying properly.
[Back Grapple](MED) Back Tackle > Changed category from “Rough” to “Position Change.”
Skill Menu: Can now use left/right buttons to move between screens.
When selecting an edit wrestler/referee to load, it now displays their full profile instead of a thumbnail.
CPU Logic Menu: Fixed bug that would move the cursor back to the left-hand window if you pressed cancel while entering a percentage.
Fixed bug that prevented you from saving an edit wrestler if you had too many wrestlers assigned to “Retire.”
Increased font size of wrestler name.
Changed position of Nickname window.
Belt Edit: Fixed bug that hid belt information behind the belt preview when saving.
Team Edit: On the wrestler select screen, organizations without any assigned wrestlers will be moved to the end of the rotation.
Team Edit: Fixed bug where if you reorder a wrestler, then cancel before confirming, the wrestler would be moved regardless.

Online Mode
Changed graphics for pull-down menu/chat window.

Matches
Adjusted time that a wrestler stays down after being hit by a [Jump from Post] move.
CPU logic: [Jump from Post > Lrg Dmg] moves were not occurring as frequently as intended so parameters have been adjusted so these moves are used more often.
Adjusted timing for [Run up Turnbuckle] moves
Fixed bug where wrestlers would swap position with certain return moves (such as Lightning Speed).

Wrestler Data
Fixed CPU logic bug for default wrestler Caroline Collins where [Opp Down – Face down] > [Opp. Condition Critical] was set to over 100%

Moves
Added [Running > Turning Arm Breaker]
Added [Front Grapple (BIG) > Backflip Driver
Added [Top Rope Canadian Destroyer]

Edit Parts
Added Face 688-697, Part 688-697.
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Old 09-15-2017, 02:04 AM   #317
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Opponent staying down longer after a diving attack is huge. Love that spike is fixing all these little quirks that have been an annoyance throughout the series history.

New heads are mostly masked characters. So far I recognize:

The Hurricane
BUSHI
Kalisto
Dragon Lee
Mistico II
Pegano
Psycho Clown
Gran Metalik
Dr. Wagner Jr. (his current mask, which is now outdated since he unmasked.)
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Old 09-15-2017, 05:09 PM   #318
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I'm glad they adjusted some of the Top Rope dives, I hated when my edit would go for a Springboard Asai Moonsault and would hit the ground before the guy would even make it to his feet. Granted in my E-Fed career, I did make it a habit of intentionally botching a Asai Moonsault.

Also can't wait to see if my guy actually gets a chance to cover after a 630.
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Old 09-19-2017, 05:39 PM   #319
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Not only are we getting the 3 hidden arenas in the game officially on Sept 29th, they've been vastly improved.

Here's a pic of the new mexico arena, which has added led panels and rampway girls like CMLL

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Old 09-19-2017, 10:08 PM   #320
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I'm gonna cry
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