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Old 03-04-2017, 05:49 AM   #641
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Considering how shitty the 3DS and Wii U screens were even compared to tablets and phones of the time, I'm surprised by just how good this one is. Sure, it's lower resolution, but on a screen that size, you don't need more pixels.
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Old 03-04-2017, 06:15 AM   #642
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Quite a few reports of the dock scraping the screen , so I quickly slipped on a screen protector that came with my case.

Better safe than sorry
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Old 03-04-2017, 06:28 AM   #643
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Yeah, the likelihood is that it's people whipping them out like they would their dick as a drunken teenager, but no reason to take the risk. Ordered a tempered glass one.
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Old 03-04-2017, 06:28 AM   #644
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I agree, people who preordered the Switch are idiots and everything is their fault. You're holding it wrong. You're docking it wrong.

My DS screen got scratched up using the thumb nubbin they gave you to play Mario 64. Then they said "Whoops, yeah, don't do that"
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Old 03-04-2017, 08:41 AM   #645
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Quote:
Try to decrease the distance between the Joy-Con and the Nintendo Switch console.

Ensure that the Nintendo Switch console is placed to minimize interference with the Joy-Con. It is best if the Nintendo Switch console is placed out in the open and that it is not:
-Behind a TV
-Near an aquarium
-Placed in or under a metal object
-Pressed against a large amount of wires and cords
-Within three to four feet of another wireless device, such as a wireless speaker or a wireless access point.
Check for possible sources of interference and turn them off. Interference can be caused by devices, such as:
-Cell phones, laptops, tablets, etc.
-Wireless headsets
-Wireless printers
-Microwaves
-Wireless speakers
-Cordless phones
-USB 3.0-compatible devices such as hard drives, thumb drives, LAN adapters, etc.
In most cases it will be enough to move these devices three to four feet away from the Nintendo Switch console and/or Joy-Con controllers. However, if you continue to experience this issue, please power these devices off while using the Nintendo Switch console.
God damn man..... Its like Nintendo is new to wireless technologies or something......
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Old 03-04-2017, 10:01 AM   #646
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Sucks for those affected. I probably would have been in my old house, my DS4 used to lose signal if I had my knee up. Both that and my Joycon are fine here though..
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Old 03-04-2017, 10:11 AM   #647
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My left joycon wasn't working during my initial setup but after the day one patch and a quick reboot it's fine now

I also have a screen protector. Just in case...
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Old 03-04-2017, 10:13 AM   #648
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I have too many aquariums, and a railroad track like...... 50 feet from my back door. Too much metal \m/
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Old 03-04-2017, 10:15 AM   #649
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Aquadrave
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Old 03-04-2017, 11:56 AM   #650
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I imagine the Switch was under distributed and is sold out everywhere (like every Nintendo console since the Wii), is this true
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Old 03-04-2017, 01:08 PM   #651
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Technically the Nintendo Classic was sole out everywhere.
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Old 03-04-2017, 01:08 PM   #652
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YOU WERE JUST STD, error Ruien, CORRECTED.
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Old 03-05-2017, 01:02 AM   #653
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Quote:
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Technically the Nintendo Classic was sole out everywhere.
Although in its particular case, the whole "people buying up every last one and then scalping them for outrageous profits on eBay, Amazon, etc." thing definitely didn't help matters.
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Old 03-05-2017, 06:46 AM   #654
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In the UK, you can still get your hands on a Switch from certain places.

On the other hand, the Nintendo classic is still £130 to buy from a seller on eBay, and I still haven't seen one in any store in my city.

Nintendo messed up big time, I, and I don't know how many others, would have picked one up at £50 to mess around over Christmas and as a cute collector type thing.

No interest in having one now at all. Probably thousands and thousands like me.

Really made me angry, but Switch has restored my faith a bit, no problems whatsoever with any components.
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Old 03-05-2017, 08:24 AM   #655
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They've done 2 NES mini hardware stock refreshes, they sold out damn quick, so there's still a market waiting for them.
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Old 03-05-2017, 08:53 AM   #656
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Yeah those things are hot.
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Old 03-05-2017, 12:12 PM   #657
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Even with that, it would be hard to argue that they didn't miss out on sales over Christmas, I know so many people who wanted one, but quite a few were a passing fad over Christmas. I am sure they lost a lot of sales that way.

There should have been safeguards in place to store the scalpers too. Am sure it took consoles out of kids hands over Christmas too.
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Old 03-05-2017, 04:28 PM   #658
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I read a post about BotW running worse in docked mode than handheld. It theorised that GPU does indeed run at 2x speed when docked, but the memory bandwidth only goes from 1300 MHz to 1600MHz, and the CPU and GPU are fighting over that bandwidth.

Basically there could well be bottlenecks on any game that uses the CPU and GPU heavily (basically anything) that could nullify the advantages of being docked. Reports of Dragon Quest Heroes running really rough on the Switch.

Power doesn't matter, except when it's low power because it's poorly designed, low power that's more expensive than anything on the market, and low power that developers are going to struggle to make the most of. Then you have people who paid top dollar for a Pro controller now choosing to play Zelda undocked for the better experience.
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Old 03-05-2017, 06:03 PM   #659
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Its great docked. Dunno.
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Old 03-05-2017, 06:34 PM   #660
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BotW is performing worse. It's trying to upscale from 720 to 900 and struggling. We knew about the GPU being able to run at double the speed when docked, but if the above is true it seems a lot of this extra power might be squandered.
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Old 03-05-2017, 06:45 PM   #661
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I played Snipperclips today.

It's a really fun little game.
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Old 03-05-2017, 06:48 PM   #662
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Quote:
Originally Posted by Locke View Post
I imagine the Switch was under distributed and is sold out everywhere (like every Nintendo console since the Wii), is this true
Quote:
Originally Posted by Ruien View Post
Technically the Nintendo Classic was sole out everywhere.
Quote:
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YOU WERE JUST STD, error Ruien, CORRECTED.
what
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Old 03-05-2017, 06:50 PM   #663
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I actually haven't played it docked, bar 5 initial minutes.

I love the feel of it handheld, and I thought I wouldn't touch it like that. It's a great screen and it feels so much more comfortable than I thought it would.

Also...Scared to death to dock the thing until my screen protector arrives
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Old 03-05-2017, 08:04 PM   #664
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Is it Bayonetta on PS3 worse or is PC master race saw a frame drop once in a seven hour play session worse?

Because every time I hear about this sort of performance issue thing and it's a game I play enough to look into, it's much ado about nothing.
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Old 03-05-2017, 08:10 PM   #665
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I messed with Switch in port mode today and I can say I'll never by choice use the joy cons by themselves. Full portable or pro controller in tv mode for me.

Playing full AAA Zelda title in a portable is fucking wild. The 3DS is well and dead.
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Old 03-05-2017, 08:54 PM   #666
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I've played both docked and portable and the game runs incredibly both ways. Noticed very brief frame rate drops a handful of times but absolutely nothing that detracted from my experience personally

The portability is sick. I adore my 3DS but I can't imagine touching it after getting a few solid titles on the switch

Pokemon plz
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Old 03-05-2017, 09:41 PM   #667
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So, is this worth getting/Available?
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Old 03-06-2017, 02:20 AM   #668
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Before someone else comes in to tell me how phenomenal the Switch is, I'm talking about specific hardware design. The news about the doubled CPU was out there before release, but it seems that it will be very difficult to leverage. Doesn't bode well for third party support, but it's just interesting to see. The hardware advantages of docking may be minimal which has the flip side of being good for handheld mode.
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Old 03-06-2017, 03:20 AM   #669
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Might be possible some of the performance problems for certain Switch games are related to porting issues like with Breath of the Wild and Dragon Quest Heroes. Not being completely optimized or built from the ground up could end up with performance situations happening like certain Bethesda games on the PS3 and PS4.

Supposedly portable mode has even more power possible by way of a "boost" mode Nintendo recently released for developers. Gives them roughly 25% more power overall if they choose to use it.
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Old 03-06-2017, 08:07 AM   #670
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Biggest switch critic: guy whos read reports

Biggest switch supporters: guys who've played it
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Old 03-06-2017, 10:52 AM   #671
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I dunnoe man

Oh by the way, REPORTS are that some of the docks are bent and that's why screens are getting scratched. That's what you get for a piece of plastic worth $90. Worth checking your dock.

There's also reports of heat in the dock making screen protectors bubble, cheating out on the antenna in the left joycon, and Nintendo allowing dead pixels when other manufacturers practically never approve those to go out. I haven't seen a dead pixel since 2005.

All points to Nintendo making this thing too complex and having to cut corners to get all their concepts in. Sorry for harshing the buzz.

I wish they had stuck to the pitch in the original trailer.
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Old 03-06-2017, 01:31 PM   #672
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Case in point for Destor.
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Old 03-06-2017, 01:51 PM   #673
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Originally Posted by Kalyx triaD View Post
Case in point for Destor.
Yeah, I think just won the thread.
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Old 03-06-2017, 02:00 PM   #674
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Yeah sorry lads. Memory bandwidth is the widest. We've got such a great bandwidth, the best bandwidth. I've been talking to all the third parties and they've got so many things going through this bandwidth. Just so much data.
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Old 03-06-2017, 04:49 PM   #675
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Quote:
Originally Posted by The Rogerer View Post
There's also reports of heat in the dock making screen protectors bubble, cheating out on the antenna in the left joycon, and Nintendo allowing dead pixels when other manufacturers practically never approve those to go out. I haven't seen a dead pixel since 2005.
At least in regards to gaming, Vita also suffered from dead pixel issues with its launch but was within the error standard for screens. Same for the 3DS as well I believe.
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Old 03-06-2017, 05:02 PM   #676
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It's something that will have improved year after year. Vita and 3DS were 2011, and that was before the explosion of everyone having 4 tablets and a smartphone. I may be slightly unkind but I thought we'd gotten to the point now where screen production was so ubiquitous and cheap that suppliers could afford to have zero tolerance. If this is actually an issue with the Switch, it could add to the narrative that they had a hard time getting this hardware out. I think the Switch is a real strange beast and a spread of so many things. Perhaps the other peripherals and games are so pricey because they have to cover the costs of making such a complex piece of base hardware.
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Old 03-06-2017, 05:19 PM   #677
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Would likely be impossible and too costly to have a near zero or zero tolerance policy because dead pixels are always going to be a side effect when screens are being mass produced. Even Apple themselves still suffer from dead pixel issues with their stuff and they were the biggest leader of the tablet and mobile explosion in recent years.

Do agree about peripherals being too expensive while game prices are mainly because of companies being a bit too greedy or just simply following the current standard for prices.
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Old 03-06-2017, 05:20 PM   #678
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The REPORTS on dead pixels weren't based on loads of people reporting them, it was based on this section on the Nintendo support website.

Quote:
There are black or bright dots on the Nintendo Switch screen that do not go away, or there are dark or light patches on the screen.

Small numbers of stuck or dead pixels are a characteristic of LCD screens. These are normal and should not be considered a defect
Congrats on not seeing dead pixels in anything, I haven't since my Galaxy S4 and there are none on my Switch, but shit happens. Here's those precious other manufacturers.

https://support.apple.com/en-us/HT201613

Therefore, a certain number of subpixel anomalies is considered acceptable. Rejecting all but perfect LCD panels would significantly increase the retail price for products using LCD displays. These factors apply to all manufacturers using LCD technology--not just Apple products.

If you suspect your display contains a high number of pixel anomalies, take your Apple product to an Apple Authorized Service Provider for closer examination. There may be a charge for the evaluation.

http://en.community.dell.com/support...529/t/19303686

It takes six or more dead pixels, dark sub-pixels or bright sub-pixels to warrant a replacement from Dell. Some of its monitors--the UltraSharp, Professional, and Alienware OptX--are covered by the “Premium Panel Bright Pixel Defect Guarantee.” A single bright stuck sub-pixel warrants a screen replacement, but this guarantee doesn’t cover any other pixel anomalies.

https://www.asus.com/ae-en/support/W...PAYIsfecjo9GX/

Since LCD panel is made up of millions of micro electronic pixels, if one pixel no longer functions normally, it will become a bright or dark dot. By ISO 13406-2 standards, ASUS conforms to the acceptance level between 3 to 5 defective bright/dark pixels. In order to deliver ultimate vision experience to ASUS customer, if your panel is less than or equal to the above number of dots, then, it is considered as an acceptable LCD monitor.In addition, the Premium Range of ASUS LCDs offers a unique Zero Bright Dot (ZBD) warranty.Please refer to ASUS LCD Monitor Bright/Dark Dot Warranty Table below.

12 months
Bright Dot - 0

Dark Dot ≦5

13~36 months
Bright Dot ≦3

Dark Dot ≦5
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Old 03-06-2017, 05:39 PM   #679
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That is interesting to know. With a lot of phone and tablets now you're dealing with 'Retina' resolutions and therefor dead pixels would be considered sub pixel and might be really hard to spot.

The dead pixel thing was just an aside of one headline I'd seen, which seemed notable. What I have actually seen is side by side photographs of Switch docks where the front plate is bent more inwards and resulting in friction against the screen. As I remember you said this was users' fault.

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Old 03-06-2017, 06:40 PM   #680
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Is there any way to check my playtime for games on the Switch?
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