11-29-2010, 01:44 AM | #601 |
"Steven, your fossa!"
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Funky's cat avatar dances in time with She-Hulks theme. It's sort of amusing.
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11-29-2010, 04:06 AM | #602 |
Hey Mister!
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Can think of several Zero themes that are way better than that.
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11-29-2010, 04:32 AM | #603 |
Hey Mister!
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Spencer's is fucking perfect though.
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11-29-2010, 12:52 PM | #604 |
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At least two characters a month from here on out. Dec should give us some faces.
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11-30-2010, 03:57 AM | #605 |
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• Famitsu believes that as of Nov. 30, 2010, there are ten more characters to be announced. Some of these may be DLC fighters, though. [If this is right then Dec and Feb should reveal about five characters each...]
• Having 6 people playing online at one time — with one person controlling each character — was considered at one point, but dropped due to online networking constraints. [Glad they considered it, but how about a 4plyr offline mode?] • The team is having trouble with online play due to the 3 on 3 aspect of the game. [Here's hoping for this one.] • Niitsuma stressed that MvC3 did not come about because of the success of Street Fighter IV. MvC3 an SFIV started as separate projects. In fact, Capcom has been undergoing negotiations with Marvel for years. • Capcom included a lot of older MvC2 fighters to balance out the roster, as far as speed, power and gender, and other similar attributes went. • MvC3's development team is made up partially of old MvC2 staff members, some Tatsunoko vs. Capcom people, among others. [How about 90% TvC staff. lol I wish they'd stop pandering to the 'Mahvel' crowd, I don't believe a word about MvC2 staff having much priority. This is so very TvC 2.] • Converting 2D characters to 3D has proven especially challenging. A special note about Amaterasu being the most difficult to recreate in MvC3 was made here as well. • As previously stated, all of the playable characters have their own personal background music. • Niitsuma stated again that Monster Hunter characters would not be in this. [People should really stop asking] |
12-01-2010, 03:55 PM | #606 |
"Steven, your fossa!"
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• The ESRB posted a rating for Marvel vs. Capcom 3. The main point of interest is a quote from one of the characters that reads: "Ya got any naked pictures of your mom? Want some?" Many members of the community have assumed this line either belongs to Frank West or Deadpool. Sent in by Mascot1063 and Defrayne.
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12-01-2010, 03:57 PM | #607 | |
"Steven, your fossa!"
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Here is what the ESRB says:
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12-01-2010, 08:15 PM | #608 |
Maverick Hunter
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CURLEY MUSTACHE...
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12-01-2010, 08:43 PM | #609 |
Angel Headed Hipster
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b*e-yotch
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12-01-2010, 09:01 PM | #610 |
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The kids are tripping over themselves thinking that description reveals Poison for some reason. I don't see that at all.
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12-01-2010, 09:12 PM | #611 | |
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12-01-2010, 10:44 PM | #612 |
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That cast reads like a who's-who of animated voices. Totally all star.
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12-01-2010, 11:56 PM | #613 | |
"Steven, your fossa!"
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Obviously that boy is a man by now so maybe this kid is the new Megaman VA for MvC3 and MML3? |
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12-02-2010, 12:05 AM | #614 |
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That's a good point, though it seems Capcom would pick a Mega Man character from different versions. Tronne from Legends and Zero from MMX, it's unlikely they would pick Legends MM - even if he was in TvC. There's actually few characters from any one game/franchise in MvC3.
If MML3 was farther along I'd totally believe that to be the case, as it would have been easy overlap to have the voice actor hop over to MvC3's booth. |
12-02-2010, 12:10 AM | #615 |
"Steven, your fossa!"
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I guess. Well I'd like to see it be original Megaman, in that case.
Actually, how do we know Megaman will be playable? It could be like Pheonix Wrights appearance and just be in an ending. Why do I have a vague memory of us being told MM wouldn't be in a while back? |
12-02-2010, 12:19 AM | #616 |
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It would be unlikely that they'd waste voice over work over a cameo. They could have just had one of the women do it instead. It would be a hilarious tease/troll as well!
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12-07-2010, 07:34 PM | #617 |
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Keits: Many rumors are swirling around based on the fact that MODOK has yet to be seen blocking in any promotional or gameplay video. Can MODOK block normally?
Seth: Yes, MODOK can block normally Keits: MODOK gains what we are calling "levels of understanding" when he hits with certain moves (analyse cube). Can you tell me exactly how this works? Which moves power it up? Which moves are powered up by it? Which moves reset his understanding back to zero? Seth: MODOK is straight ridiculousness. You gain "levels of understanding" through successful hit with an Analyze Cube. The "levels" can be used in ways to basically give you really powerful versions of existing attacks (the powerup effect from the cube remains until been used). You can stack up as many of these as you like, and you can combo into the Analyze Cube, though it typically ends the combo with that move. Here are the unique moves MODOK gets when he has a "level of understanding": --Psionic High Blast: does about 2x as much damage as regular Psi blasts, and causes opponent to reel and leaves you with a brief window for followup attacks afterwards. --Super "Aegis" (not the real name): back+C produces MODOK's small "Aegis Reflector"-ish shield. With an Analyze Cube, you can produce a giant-sized version of this same shield. It doesn't hit like an Aegis, but is virtually impenetrable (to anything less than a super) for a while, and the giant version is so big you have to superjump just to get over it. It's obviously great on defense, but just like the Aegis, firing it out actually lets MODOK rush you down. --Jamming Bomb: A slow-moving, tracking projectile that causes reel on hit but also causes the opponent's controls to be briefly reversed, a la Thanos and the Mind Gem from MSH. Keits: Will players who opt not to download certain characters be able to fight against those characters online, like in BlazBlue CS? Seth: Yes they will. Keits: People are curious about She-Hulk's dizzy move. Is it a hit, or a grab? Can you mash out of the dizzy? Seth: It's a grab, it has great range, and you can combo out of it bigtime. So far as I know, you can't mash out of the dizzy--it just ends after a small window. She-Hulk is an absolute beast in MVC3. Keits: Does anyone other than X23 have a low hitting assist? We think Felicia might have one? Seth: Yep, they both do. Low-hitting assists are not common, but there are a few more in the game. It's just another potential asset that gives you good reasons to pick some characters for their assist qualities as well as how good they are on point. Keits: Can you give details on X-factor's final form? Seth: X-Factor comes in 3 levels: Level 1 is if you've had no teammates knocked out, Level 2 is if you've had one teammate KO'd, and Level 3 is available when you're all by yourself. Level 1 lasts about 10 seconds and gives you a damage boost and speed boost. Level 2 lasts significantly longer and gives you more damage, and Level 3 is longer still and can be nearly double damage. As you know, all X-Factor activations immediately return you to neutral state. You can only use X-Factor once per round, and when you use it can be a major factor. Burn it too early and it has less impact over less time. Wait too long to use it and you may get killed without busting it out at all. It's also a key factor (no pun intended) in deciding whether you're willing to burn it to kill off this one enemy character, bait your opponent by making an unsafe move safe, etc. It's definitely a new dimension to consider in MVC3 "meter management." Keits: People want to know all about Arthur's armor. When/why does it break? What modifiers are present in naked/silver/gold armor modes on attack/defense/other? Seth: Regular armor won't break--it's the Super Armor that breaks. The Super Armor is... a super. It powers up all of his moves in lots of different ways--more hits, more damage, tracking, more priority--you name it, there are a lot of different moves. It's on a (long-ish) timer, and at the end, the armor kind of pops off and you fly back (sometimes it feels a bit like a keep-away version of Guilty Gear's A.B.A.). The armor will break automatically at the end of the timer and leaves you in your shorts, but you can use the super again to restore regular armor. If you use the super again after restoring your armor, your regular armor becomes super all over again, and the circle of life is complete. Unsurprisingly, you take significantly more damage in your boxers. Keits: What is the motion to perform Spider-man's web zip? Can he fire it in any direction, or only upforward from the ground and downforward from the air? Seth: Web-zip is (Attack + Special button) and a direction (a command like MVC2's Storm's Lightning Attack). From the air, you can fire it in 4 directions--up-away, down-away, up-towards, and down-towards (basically the four diagonal directions). On the ground, you can fire it towards or away. The web travels until it makes contact with whichever surface it comes into contact with--either the floor, the "walls," or your opponent's face. It's super versatile because you can also cancel the "zipping" motion at any time, either with an attack, special, or super. Depending on where you cancel it, your trajectory can change for some really tricky setups. If Spidey fires it from the ground, as soon as he zips he's also immediately in the air, so all attacks done out of it hit overhead. If he fires from the air, it brings him down *really* fast, so it potentially gives him the fastest high-low guessing games (with a side of front-back mixups) in MVC3. Keits: Can Spiderman combo after the wall bounce from Crawler assault without X-factor, like Chun and V.Joe can? Seth: Outside of trick-shots, no. The opponent recovers on the ground as Spidey returns to neutral state. Keits: Can Spiderman's Ultimate Web Throw super grab air blocking opponents? How does this move function? Seth: Yes it can. The move must be done while Spiderman is on the ground. It will not grab grounded opponents, but against an airborne opponent, it's unblockable. Pretty solid air-defense. Keits: People are concerned that using an air exchange to tag and combo extend will be worthless because mashing every direction and the E button reportedly gets you out every time in the TGS build. This is what testers at conventions have said, so I have no idea if its true or not. Does the game have any countermeasure against mashing out exchange counters other than your opponent just not doing exchange tags? Seth: You can punish people trying to mash out an air-tag, because if if the attacker doesn't actually attempt one against someone mashing, the masher leaves themselves open by mashing out their slowest air normal. [*] When you do that, you're open to air supers, crossups--anything really. If you want to try and mash a counter, you risk resetting yourself, basically. It's a bit like SSFIV's frame trap counterhit normals that catch people trying to abuse the "foolproof" crouch tech technique. * The attacker simply not giving the victim something to counter is a point I used in SRK many times that went completely ignored. Keits: Does Spencer's grapple arm pull him in on block, or only on hit? Can he fire it in all 8 directions? Does he have a grab super? Seth: Arm only affects opponents on hit. On hit, you can pull them in for a followup, do a dropkick off the wall, or go for a quick follow-on punch. He has a regular command grab that you can combo out of (along with some special follow-up possibilities), but not a grab super. Keits: Can you answer some questions about training mode for us fighting game nerds? Random block function? Seth: There's not only random block, there are tons of other options, like high/mid block only, low block only, how you want the computer to respond to knockdowns, air-recovery, etc--tons of training mode nerd juice. Keits: Seth, thank you so much for the answers and your time. I'll try to nab you for another one of these in January. |
12-09-2010, 01:50 PM | #618 |
"Steven, your fossa!"
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12-09-2010, 01:58 PM | #619 |
Hey Mister!
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If Viper is in, then the list is definitely real.
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12-09-2010, 04:19 PM | #620 |
Angel Headed Hipster
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Did I see Viper doing a focus attack? Interesting.
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12-09-2010, 06:13 PM | #621 |
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Viper is at home here.
LOL Storm nerfed to hell. |
12-10-2010, 12:23 AM | #622 |
"Steven, your fossa!"
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They're holding a poll over at Capcom Unity to choose the colour of the exclusive t-shirt you get for pre ordering the game at Capcoms online store. That sucks because the Capcom store is USA only. I'm still waiting for GAME to put the LE up for preorder over here. I wouldn't be surprised if they got to dish out the shirts for the UK, actually. |
12-10-2010, 10:52 AM | #623 |
Maverick Hunter
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ugh..storm
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12-10-2010, 11:01 AM | #624 |
It's High Noon!
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Still waiting for Howard the Duck here.
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12-10-2010, 11:16 AM | #625 |
Hey Mister!
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Wrong list.
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12-10-2010, 11:32 AM | #626 |
It's High Noon!
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12-13-2010, 10:55 AM | #627 | |
"Steven, your fossa!"
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12-13-2010, 11:33 AM | #628 |
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Sakura please. And Cammy.
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12-13-2010, 11:42 AM | #629 |
Maverick Hunter
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12-13-2010, 11:55 AM | #630 |
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Hope Mega Man gets a cameo in Ryu's ending.
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12-13-2010, 04:54 PM | #631 |
The Satanic Mechanic
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Should have gotten Talbain instead of Felicia.
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12-14-2010, 10:27 AM | #632 |
Maverick Hunter
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12-15-2010, 12:28 AM | #633 | |
"Steven, your fossa!"
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It never clicked in my head that he would be a grappler. I was excited to play as him before but now he sounds much better . I think I know my "main" team so far. It's looking to be Spencer, Tron and I can't say for sure yet but Haggar might get the 3rd spot unless I'm pleasantly surprised by another character. |
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12-15-2010, 08:43 AM | #634 |
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Well damn.
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12-15-2010, 10:41 AM | #636 |
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If he's making stuff up he's pretty good at subtlety and exibiting truth as non-sensational. Usually the fake leakers go for sensational 'scoops' to garner more attention, this guy sounds like he's telling it like it is. There's also some bits that people can't just 'make up', imo. We'll see as early as next week.
_________________________________________________________________ Quote Originally Posted by klennox22 The only remaining stage is Metro City. There are 8 altogether (in addition to the final boss' stage). #mvc3 Quote Originally Posted by klennox22 The remaining Capcom characters are Hsien-Ko, Haggar and Akuma. #mvc3 Quote Originally Posted by klennox22 The remaining Marvel characters are Phoenix, Sentinel and Taskmaster. #mvc3 Quote Originally Posted by klennox22 Akuma and Taskmaster are hidden characters. #mvc3 Quote Originally Posted by klennox22 Galactus is the final boss. #mvc3 Quote Originally Posted by klennox22 There will be 2 DLC stages. #mvc3 Quote Originally Posted by klennox22 There will be downloadable characters in addition to Jill and Shuma-Gorath, but not many. Set realistic expectations. #mvc3 Quote Originally Posted by klennox22 Frank was removed from the game over the summer for technical reasons. The silhouettes were never meant to fool anybody... he WAS in. #mvc3 Quote Originally Posted by klennox22 Hsien-Ko and Phoenix will be revealed at Jump Festa this weekend. #mvc3 Quote Originally Posted by klennox22 Haggar, Sentinel, and the Metro City stage will be revealed in January. #mvc3 Quote Originally Posted by klennox22 Akuma and Taskmaster will be revealed in February. #mvc3 Quote Originally Posted by klennox22 The creative deadline was in September. Frank was pulled about two months prior, and there was no time to add a new character in his place. (cont'd) The workload was too heavy as it was. Capcom had to make the decision to pull a Marvel character to even the roster out. (cont'd) Shuma-Gorath was removed from the game to even the sides, and the decision was made to offer him as DLC. Quote Originally Posted by klennox22 There are no rivals per se, but the roster was created with counterparts in mind. This leads to style balances between the two parties. Quote Originally Posted by klennox22 Fun fact: Juggernaut was intended to be Haggar's counterpart - brown-clad, hulking characters. Juggernaut was canned and replaced with Sent. Quote Originally Posted by klennox22 Juggernaut and other such characters were replaced early in development. There was never any actual development done on Juggernaut. #mvc3 Quote Originally Posted by klennox22 I was asked about this - Jean Grey's official name in the game is Phoenix. Not sure if that hurts Phoenix Wright's chances as DLC. #mvc3 Quote Originally Posted by klennox22 Speaking of DLC, I'm told that a lot (all?) has already been planned, but nearly everybody is in the dark about it at this point in time. Quote Originally Posted by klennox22 Don't expect DLC news until well into next year. #mvc3 Quote Originally Posted by klennox22 "I Wanna Take You For a Ride" plays during the end credits. #mvc3 (This cannot be guessed) Quote Originally Posted by klennox22 Fun fact: Viewtiful Joe tags in Hsien-Ko as "Lei-Lei" and Akuma as "Gouki." #mvc3 (This is also a pretty specific reveal) Quote Originally Posted by klennox22 Stage details: "Metro City" - slums with several run-down buildings; NPCs fighting in the background #mvc3 Quote Originally Posted by klennox22 I was asked this - I am not affiliated with Lupinko, but what I have seen from him is totally legit. And no, I do not work FOR Capcom. (He's probably with the team helping Capcom make the game, they are using a team to pick up slack like they did with SF4) Quote Originally Posted by klennox22 Mega Man was one of the first characters ruled out - offers nothing unique, says devs. Arthur was added to fill his shoes. #mvc3 (Khuntry's gonna be pissed) Quote Originally Posted by klennox22 Akuma has some tricks up his sleeve, but nothing substantial. Mostly visual. In the game because of his MvC history as first crossover char. [Editor's note - he appeared has a hidden playable character in X-Men Children of the Atom.] (And RoXer has his little puppet) Quote Originally Posted by klennox22 Episode 3 trailer finally coming VERY soon. Sooner than you might think! #mvc3 Quote Originally Posted by klennox22 Yes, there will be select DLC costumes for some chars. Only a handful. These will be "model swaps" as opposed to the in-game texture swaps. (Cool) Quote Originally Posted by klennox22 Haha, not sure WHO is getting DLC costumes. Too early. If I had to guess it would be people with significant looks like Spencer & Jill. Quote Originally Posted by klennox22 Fun fact: In earliest stages of roster consideration, Capcom was going to include a giant character per side, but decided that was too TvC. Quote Originally Posted by klennox22 Funny that the game's top series (SF & X-Men) don't have stages. #mvc3 Quote Originally Posted by klennox22 Fun fact: Next time you see S-Kill, thank him for bringing Storm and Sentinel back. #mvc (No) Quote Originally Posted by klennox22 The final character select screen is more or less the same as the one you've been seeing, design-wise. Hasn't been re-done like some think. Quote Originally Posted by klennox22 No moving cutscenes in Arcade. Just still images done in a "gritty" style. Don't expect a full-fledged cinematic experience. Very basic. (That's pretty lame but whatever) Quote Originally Posted by klennox22 Lots coming at Jump Festa. First new playable build in a while. #mvc3 Quote Originally Posted by klennox22 New playable build, Hsien-Ko & Phoenix reveals, new trailer. #mvc3 #jumpfesta (Aforementioned Eps 3 trailer most likely) Replies: @Carlos09e No Elektra, but she was considered for a while, actually. She made it through to the last round of roster discussions. @kittypridefan Black Widow was never considered to my knowledge in any capacity. @OhEsEm Producer Niitsuma-san is a BIG fan of Hsien-Ko and the Darkstalkers series. You can thank him. @MCseblo Galactus is the final boss, but he is not a playable character. @Carlos09e Hand stage is not for a specific char. The stage was designed before the final roster was decided. (This is pretty sketchy) @SonyaNavy Niitsuma likes her [Hsien-ko], and Niitsuma wanted to include more "fighting game characters." @Cazza_91 Phoenix Wright was never seriously considered, but I do remember casual talk of him. Devs never took him seriously. @EmperialDonut [About Taskmaster] Basically an amalgam character (borrowed moves) plus bow & arrow. Pretty unique as far as Vs. games go. @LLEIII [About Phoenix's Outfit] Green with gold sash and details. (Did somebody seriously ask how Jean/Phoenix, who had the same get up since day 1, would look?) @Colonyoo A lot have been mentioned by others. Doc Ock was suggested, but Capcom preferred to use Spencer. Dhalsim-esque Mr. Fantastic. @EmperialDonut [About Taskmaster] Borrowed moves period. His moveset doesn't change. @MCSlumLord [Why isn't Jin or Rival Schools included?] Not sure the exact reasons, but they were never really discussed. Not important enough I guess? @alex_mmorales Venom was discussed internally by Capcom, but Marvel didn't really want him in. @CyanChosis [Asking about Psylocke] Never brought up much as far as I know. Elektra was a popular name during development, though. @alex_mmorales [What is in store for DLC?] Chars, stages, and costumes. None of us "underlings" in America are clued into that stuff yet, but it's all been planned. @videogame554 No Spider-Woman. Never considered. @THECaseyLee [About Haggar] Honestly, yeah, he's a LOT like Zangief - no getting around that. But he does have some Final Fight goodies like weapons. @DanteKong Never heard anything about Iron Fist. There wasn't a TON of Marvel discussion on my side, though. @Gary2Gold [About Frank's technical issues] Frank had a bunch of RAM problems that nobody knew about until the game went online for the first time. (Interesting...) @Rvgarafola Haven't seen or heard anything Jill-related yet. Her character is still being worked on as far as I know. (cont'd) Zombies were problematic for Frank, so I'd guess Jill is being retooled. Just a guess. @Colonyoo [On Gene from God Hand] Never heard his name once, honestly. @Gioface [Asking about Galactus, and if Doom and Wesker are sub bosses] Hard to explain in tweet form - all 3 are sort of the final boss. You fight all 3 on one team at the same time. @alex_mmorales DLC should keep you busy through 2011. @IbukiKef [On the number of alt colors per charcter] 4 that I know of. I'll check for sure next week, but I'm 99% certain that there are 4 each. @Isoko1 [Bison for DLC?] Yes, he was one of the more discussed names late last year. Akuma nabbed the SF villain spot, though. @SGTDororo M. Bison, yeah, Ms. Marvel, no. Surprising because Marvel has been pushing her @Megalax89 [On his source] Well... I don't want to get anyone in trouble. But word travels fast in SoCal... lol. Lots of 3rd parties have had hands-on. @_syrup16g [Are DLC characters decided on, or completed?] Determined, yes (for the most part), made, no. Shuma-Gorath is complete, Jill isn't. @GreenPipeMario Some of the guys at Capcom USA wanted Blade, but he's too similar to Dante/Chris. @Mlepore36 The intro is cinematic, but that's it. The endings are static images. @Dandy_J [On netcode quality being like SF4] Not sure, sorry. Tests from San Mateo to San Mateo and San Mateo to Japan were equally smooth, though. Could slow w/ more people. @Colonyoo The only characters actually "cut from the disc" are Human Torch and Frank West, and we probably won't see them as DLC. @landocondo [On Taskmaster's Outfit] He's blue with a white cape/hood. I'm not familiar with which is which, so I dunno if that's the original or Udon. @Colonyoo The one name that has been thrown around on my side for DLC is Chuck Greene, but that's not to say he'll definitely be included. @SGTDororo [Are Shuma and Jill on disc?] Not sure. I've seen Shuma with my own eyes, so there's that. But Jill isn't done yet. @BrightBro [Does Phoenix come back after death with 5 bars? Does anyone else have anything similar?] Phoenix is the only character with a "mode" like that. @fworldemperoror [Were any Cosmic characters considered?] Thanos and Silver Surfer, but never heard Nova or Quasar. @JawesomeJaw [Was Doctor Strange discussed?] Never heard him mentioned - odd because of Shuma and Dormammu. @apurvasaini [What about Ms Marvel? What other Marvel Ladies were considered? ]Ms. Marvel was never really brought up as far as I know by either side. Elektra and Emma Frost were both thrown around. @Adelflame Strider was a talked-about character so it's always possible. Again, I don't know who's getting in as DLC. That's away from me. @SGTDororo I didn't hear much about Gambit and Charlie. Dev team wanted Cyclops, though, but Marvel didn't. @Colonyoo [On DLC pricing] I definitely don't know anything about pricing, haha. Way out of my league. @Rvgarafola [Did X-23 replace Psylocke?] I'd guess they just didn't want her in. X-23 didn't replace anybody. @rotomrocks12312 [Are you close to the development team?] I've got to be careful - I work "around" them. @Arkrados Niitsuma loves Darkstalkers and as I understand it Talbain is one of his favorites, but to be realistic - don't expect DS DLC. @GreenPipeMario Pretty sure B.B. Hood was never planned! @rotomrocks12312 Frank was removed for similar reasons to Human Torch - memory issues. @Mlepore36 Human Torch was designed to be engulfed in constant flame - this caused slowdown. Frank's zombie Supers caused slowdown online. @AlbertusWesker 4 buttons = different color @Poison_for_SSF4 Poison WAS discussed a bit, actually. She has an NPC model in the Metro City stage, though. |
12-15-2010, 10:54 AM | #637 | |
Hey Mister!
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Also, hoping for bucky cap and classic thor for costumes. Iron Fist would have been awesome. too bad. |
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12-15-2010, 11:13 AM | #638 |
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Yeah it is a silly question. She had the same attire with three color sets at best this whole time. The green one being the most prominent. It's like asking if Wolverine would be wearing yellow or not.
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12-15-2010, 11:44 AM | #639 |
Hey Mister!
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What whole time? Outside of that whole endsong business, she hasn't worn that outfit since the dark phoenix saga.
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12-15-2010, 11:55 AM | #640 |
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Forget it. OKAY
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