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Old 03-03-2015, 09:57 AM   #321
road doggy dogg
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cracking down on "permanant invincibility" builds with CDR and stuff

Source

(funny coincidence that the Blue quoted a poster named Heisenberg)

Quote:
Originally Posted by Tyvalir
Quote:
Originally Posted by Heisenberg
I see perma-serenity w/ Zodiac pushing Team ICE up a few notches.
It’s interesting that you mention permanent Serenity uptime.

The concept of permanent immunity has actually been on our radar since we introduced Cooldown Reduction in Reaper of Souls. Since then, we’ve seen many players who have been able to skirt the edges of permanent immunity using this affix. Frankly, we think that’s awesome, since we love it that players can customize their characters in different ways.

While it’s our goal for CDR to be a desirable affix, and while we’re okay with players greatly reducing the cooldown of their immunity skills, we also want to avoid a scenario where permanent immunity is possible. For instance, in patch 2.1.2, we put a cooldown on Smoke Screen to mitigate permanent immunity builds for the Demon Hunter so that you couldn’t chain this skill back-to-back.

Starting in the next PTR patch, we’ll be applying this philosophy to the following immunity skills.
  • Spirit Walk
  • Serenity
  • Smoke Screen
  • Laws of Hope – Stop Time

With this, the cooldowns on these skills will begin after their buff ends. To minimize negatively impacting the normal use case for these skills, we’re lowering the cooldown time to compensate – for example, Serenity is going from a 20 second cooldown that starts on activation, to a 16 second cooldown that starts when Serenity ends.

Previously, we may have decided against adding an item power to the game that might lead to permanent invulnerability. However, with these new changes, we’ll have much more freedom in designing new and powerful items, since there will be a stop gap to ensure that permanent invincibility is no longer a concern.

We wanted to let you all know about the above changes in advance, so that you’ll be prepared for them in the next PTR patch. I'll be eager to hear everyone's thoughts once these changes actually go into effect.
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Old 03-03-2015, 09:57 AM   #322
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Will suck for Witch Doctor, especially Jade builds that rely on SW'ing in, harvesting, and getting the cooldown reduction from Grave Injustice to reduce SW cooldown... poopy
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Old 03-03-2015, 10:08 AM   #323
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Meh, just takes a more strategic approach. Hell, with new Ice Climbers + Countess Julia's ammy, you have NEAR invulnerability from the biggest threats most champs have anyway. As it stands, my barb cannot be rooted at all and gets healed by arcane beams.

The only imminently dangerous affix (that comes to mind) is thorns. Molten isn't a threat until it goes boom, and can be avoided with leap, sprint, WW, furious charge, etc.
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Old 03-03-2015, 10:09 AM   #324
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I think the reason why perma- or near-perma-invincibility is popular is for 50+ GRs where everything basically one-shots you, regardless of attack type
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Old 03-03-2015, 10:11 AM   #325
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Yep. And in those cases, it comes down to bad game mechanics. I know they made a dev post about it a few weeks ago, but c'mon. The only way to stop player progress is by inflating stats so high it is impossible to survive..... cheap/lazy way out IMO.
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Old 03-03-2015, 10:55 AM   #326
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Hit a 391 kill streak on my barb this weekend. That was fun.
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Old 03-03-2015, 11:02 AM   #327
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Had a "56 killed with one blow" massacre thing on my Monk when I started my EP build... chain reaction explosions are super duper satisfying
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Old 03-03-2015, 11:07 AM   #328
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Fuck yea, love EP and just recently discovered it. Totally have altaholism on DIII now
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Old 03-03-2015, 11:21 AM   #329
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Just get a Gem of Ease and alts are a breeze
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Old 03-03-2015, 12:15 PM   #330
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I have one

Shitty that it has to be WEAPON only, but w/e. Still managed to level a new character to 70 across 3 RL days. Didn't count in-game time it took. Pretty effortless anymore. Think I wore Cain's set with a ruby till mid-late 50's.

Really not helping me get to work. Just wanna read/watch stuff and/or play games.
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Old 03-03-2015, 01:57 PM   #331
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Level your gem to 25 and you will no longer be concerned that it takes a weapon socket
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Old 03-03-2015, 02:47 PM   #332
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I'll level YOUR gem to 25!!!!


Seriously though. I think I am down to 52 regular rift fragments. I have just as many (if not more) grift stones though, because I hate timed things and the trial is dumb. If I half-ass it for MOAR levels, the loot is shit. If I give it my all, I get pwned by things. Feel like items only dropping from the guardian is dumb.
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Old 03-03-2015, 02:56 PM   #333
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Honestly I mostly just do T6 runs. On my monk I can clear them consistently around 5 minutes or so, without really trying terribly hard. I only push GRifts when I want to upgrade gems now really.

Supposedly "GR35" is the sweetspot for maximimizing drops/XP and whatever, but I can't clear it fast enough to make it worthwhile. I'll stick to T6 until I get a Torch/Furnace.
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Old 03-03-2015, 03:06 PM   #334
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Despite having (what I think) is great gear, I still cannot pass T4 Maybe it is time I begin consulting online "builds" or whatever.
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Old 03-03-2015, 03:55 PM   #335
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Bleh, all the builds are based around perma builds via CDR%.....

Those will be fucking off soon.
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Old 03-05-2015, 01:40 PM   #336
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Pieced together a laptop from parts @ work and going to see how well it handles DIII Starter. If it works well, I may end up picking it up and/or wow or something, maybe.
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Old 03-05-2015, 02:05 PM   #337
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fuck yeah
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Old 03-06-2015, 08:24 AM   #338
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Made a Crusader to test the Gem of Ease rank 26, level 1 on T6 I leveled to 56 in less than 10 minutes. Can't do anymore than that since I only had gear after I decided to stop and running with only a weapon and shield isn't sufficient enough on T6, so I dropped to T2/3. Was still funny getting 6+ levels per kill.
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Old 03-06-2015, 10:55 AM   #339
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Playing this in 3d is trippy. That is all.
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Old 03-06-2015, 11:57 AM   #340
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Frankenstein Laptop runs D3 decently (fuck yo grammar).

Have to use a cooling dock though, the 1 fan doesn't do the trick.
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Old 03-06-2015, 01:34 PM   #341
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sweet... you buy D3 for PC yet?
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Old 03-06-2015, 01:35 PM   #342
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Oh nevermind, misinterpreted that post

You got RoS?

Add my "battletag" or whatever... tonavin#1510
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Old 03-07-2015, 06:31 PM   #343
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Don't have it yet..... Going to mess around on starter a bit more to see how things hold up. The rate it heats up is pretty bad and I'd hate to buy it and have it poop on me a week later
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Old 03-11-2015, 09:03 AM   #344
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New 2.2 PTR build: http://www.diablofans.com/news/48359...ew-set-changes


Liking the WD set bonus changes
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Old 03-12-2015, 05:00 PM   #345
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Best friend is letting me use his wife's account that she never uses. I'll add you and Berg to her acct for now.

Glad he did this, wanted to test it @ high level to see how it handles.
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Old 03-12-2015, 05:01 PM   #346
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'ell yeah

'bout to leave the office
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Old 03-15-2015, 04:23 PM   #347
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I love how two of the bigger quality-of-life changes in 2.2 PTR ended up being bugs. Progress globes on elite packs and rifts instant-closing after speaking to Orek. Damn you, Blizzard.
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Old 03-25-2015, 03:00 PM   #348
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Season 2 will end April 5th

Patch 2.2 will go live April 7th

Season 3 will begin April 10th

At least that is the tentative plan.


Pretty pumped for it. Lots of good stuff coming this patch. Sucks that Jade build is useless now with the Spirit Walk nerf but I've enjoyed the Dart build much more anyway.

Might try my hand at Hardcore for season 3. 50/50 on the idea
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Old 03-25-2015, 03:20 PM   #349
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Have not been motivated to play on PC
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Old 03-26-2015, 08:46 AM   #350
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Quote:
Originally Posted by road doggy dogg View Post
Season 2 will end April 5th

Patch 2.2 will go live April 7th

Season 3 will begin April 10th

At least that is the tentative plan.


Pretty pumped for it. Lots of good stuff coming this patch. Sucks that Jade build is useless now with the Spirit Walk nerf but I've enjoyed the Dart build much more anyway.

Might try my hand at Hardcore for season 3. 50/50 on the idea
Nothing mentioned on the forums yet
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Old 03-26-2015, 10:39 PM   #351
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Yeah it was just a dev tweet responding kind of informally saying "If all goes to plan, those will be the days"

nothing set in stone
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Old 03-31-2015, 09:19 AM   #352
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Big Head Mode. Mid-week patch

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Old 03-31-2015, 09:23 AM   #353
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lol, April Fool's gag?
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Old 03-31-2015, 09:28 AM   #354
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Totes legit addition, voted on by "the community".
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Old 03-31-2015, 09:28 AM   #355
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If they wanted to do April Fool's right, they would bring back the RMAH for a day
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Old 04-10-2015, 02:46 PM   #356
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season 3 starting in about 6 hours... 'ell yeah
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Old 06-25-2015, 02:48 PM   #357
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2.3 patch sounds like it's adding some really cool stuff. A new item called Kanai's Cube is being added... very similar to Horadric Cube from D2. From the sounds of it, you can basically extract legendary affixes from items and use them as passives? Or something. Idk. Sounds fucking sweet.

Getting rid of Rift Trials as well. And more Torment levels. Sweet.
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Old 06-25-2015, 03:04 PM   #358
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Yea, passive affixes are fucking sweet. Gonna boot this up on XBone again. When is the patch?
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Old 06-25-2015, 03:09 PM   #359
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Quote:
Kanai's Cube is apparently found in the lost Tomb of King Kanai, one of the locations in the "frozen wasteland" of the Ruins of Sescheron, the upcoming new zone, which will also shine light on some "new mysteries from the lore of the mighty Barbarians." The Cube can break down Legendary items, enabling players to equip their special effects as passive skills (separate from their regular passives), converts crafting materials from one type to another, and does "so much more."
The update will also remove the Realm of Trials, a change that first came to light back in April, and improve Bounty rewards "by adding new Act-specific crafting mats to Horadric Caches." I have no idea what that means, but completing Bonus Acts in Adventure mode will now grant a bonus Horadric Cache with crafting materials, gold, and Act-specific crafting mats.
The new difficulty levels will let high-level players take the game all the way to Torment X, and there's also a new Season Journey feature that tracks individual player progress through Chapters and, for more advanced players, Tiers that unlock new portrait frame rewards and challenges. There are also new Legendary and Set items, and various changes to combat balance.
It's a big update by any measure, and while there's still no release date, Blizzard said its appearance on the Public Test Realm is "right around the corner." Get all the details at Battle.net
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Old 06-25-2015, 03:10 PM   #360
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Patch will be going up on PTR soonish... probably won't be live for a couple months.

They did make it seem like PC and console would be getting it released very closely to each other
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