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Old 08-04-2017, 03:03 PM   #241
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So there has been an issue with save files getting corrupted. It turns the language to Japanese, and won't allow you to select any wrestlers, making it unplayable. So I highly recommend backing up your save, as replacing the corrupted save with a working one is the only way to resolve the issue. Uninstalling, or deleting the corrupted save outright and starting over, doesn't work.

I've also taken the liberty of uploading my own save for people to use, in case this happens. It has around 1,200 edits and just about anyone you could want, but I do my own thing with the rosters, so You'll have to do a lot of rearranging of current feds if you want it to be accurate.

https://drive.google.com/file/d/0B0R...ew?usp=sharing
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Old 08-06-2017, 04:15 AM   #242
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Reddit user Hammedatha pulled all of the move data from the SkillParam file, which you can find here. The remaining DLC moves appear to be present.

Medium Strike - European Uppercut
Strong Strike - Overhead Kick
Running - European Uppercut Attack
Running - Punching Lariat
Running - Modified Jumping Knee Kick
Running - Wheelbarrow Bulldog
Rebound - Tiltawhirl Torturerack
Rebound - Flapjack
Rebound - Pop-up Jumping Bomb
Diving - Reverse Firebird Splash
Diving - Diving Upper Elbow Smash
Diving - Diving Cutter
Weak Front Grapple - Push Over
Medium Front Grapple - Cross Arm Neckbreaker
Medium Front Grapple - European Uppercut Rush
Strong Front Grapple - Knuckle Arrow Rush
Strong Front Grapple - Screw Neckbreaker Drop
Strong Front Grapple - Spinning Flapjack
Strong Front Grapple - Phoenixplex Hold
Strong Front Grapple - Backflip Driver
Strong Front Grapple - Triple Brainbuster
Strong Front Grapple - Reverse Full Nelson Buster
Strong Front Grapple - Foothold Neckbreaker Drop
Strong Front Grapple - Spinning Backflip Driver
Strong Front Grapple - Final Power Bomb
Weak Back Grapple - Pull Down
Strong Back Grapple - Schoolboy Suplex
Face Up at Upper Body - Head Blow
Face Up at Upper Body - Shuffle Hand Fist Drop
Face Up at Lower Body - Leg & Neck Stretch
Face Down at Upper Body - Face Blow
Corner - Corner Brainbuster
Corner - O’Connor Roll German Suplex
Inside Apron Grapple - Apron Power Bomb
Outside Apron Grapple - Apron Power Bomb
Front Top Rope Counter - Top Rope Canadian Destroyer
Back Top Rope Counter - Back Cutter
Back Top Rope Counter - Flying Cyclone Whip
Double Team(?) - Bridge Crush Neckbreaker
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Old 08-10-2017, 07:26 AM   #243
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I hope they do more triple team moves. I know it's a rare occurance, but I would like some variety over the three man beat down.
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Old 08-10-2017, 01:11 PM   #244
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Anoyher twitch stream on 8/16, with an update the following day. Likely custom entrance theme.
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Old 08-12-2017, 03:55 AM   #245
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No update this week, but spike chunsoft posted that they'll make it up to us with next weeks update with new features. So that all but confirms custom entrance themes next week. REALLY hoping for a new interface for deleting and copying workshop wrestlers.
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Old 08-14-2017, 11:25 PM   #246
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lol jesus

http://steamcommunity.com/sharedfile...19&searchtext=
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Old 08-15-2017, 12:45 AM   #247
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Old 08-15-2017, 03:44 PM   #248
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Quote:
Originally Posted by Fignuts View Post
Awesome! Now we just need people to create Nikky Chance, Robb Banks and OF COURSE, the lovely Miniak.
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Old 08-17-2017, 12:57 AM   #249
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notes on tomorrow's patch

stream.
- Custom entrance music with support for MP3, OGG, and WAV

- S-1 rules return. All your wrestlers get a boost to strike stats.

- In game resolution options. (No word on 21:9 being supported from the get go, you can have 21:9 through reg edit)

- Mouse support in all menus

- Various quality of life changes to edit mode (not really specified cause of big list). One example is using L and R buttons on controller to go through list. Big list in patch notes tomorrow.

- Four new moves: Counter flap jack (Okada), Diving Cutter, Final Bomb (Possibly Ibushi, Last Ride into a Sitout pin), "Double Arm Dangerous Knee" (Ibushi. Grab both arms and knee opponent in face)
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Old 08-17-2017, 02:09 AM   #250
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They responded to my suggestion to add the ability to edit the late match spirit boost!....and said it's not really possible because spirit boost is attached to too many factors. Fuck. Gonna have to keep tweaking ukemi and traits to get more consistant lower card vs higher card results.

On a lighter note they wanted suggestions on how they would like to manage their edits, because right now, it's just one big list. Hopefully this means a new edit mode UI in the next update, because I've got 1300 edits.
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Old 08-17-2017, 02:58 AM   #251
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Full list of topics from the twitch stream


List:
- More space for character names (character limits) Limited by horrid UI. Director is pushing his team for a fix. [my note: they didn't address long team names being bugged to 12 characters]
- More variety for strikes used in strike exchanges Doable. So they're doing it.
- CPU Logic CPU Logic is very delicate. Very tricky to mess with or add new features to. It's something Director wants to do but it's something that's taking a backseat until he gets all the new features implemented. So if it happens, it won't something happen until very very very very late in development.
- Leagues and tournaments Currently lots of restrictions. Something the dev team will try to fix in the future. There's some type of bug with belts and something about deleting a character but they won't be able to fix that and suggest only using finished wrestlers in leagues/tournaments.
- New weapons Kyle names trash cans, chain, pipe as suggestions people mentioned on the fourms. Asks chat what they'd like to see. Table and ladders are a no for now unless it's a move animation.
- FPPW as a vanity project for Director He's playing with other people's money but he's trying to make the game he wants with the resources available. Sales are on track for what they expected. If it's sells better, maybe they'll be able to do more in the future.
- Nuanced rules Going outside during a landmine match and having non exploding barbed wire specifically mentioned. Mods have covered some of these. Seems possible and they want to add it in.
- Mods Director is happy to see people messing around with the game.
- Mods, continued That said, things that people are doing with mods aren't as simple for them to implement since they have to bugtest, etc.
- Mods, continued again Some people have found stuff that will be added in the future like movelists. Only dangerous thing is not everything in the code will get added into the game. Example: Apron powerbomb, doesn't work right. Won't be in.
- To the Japanese fans The US is big share of the current userbase. Director expected more Japanese sales. The Japanese site tries to show to use Steam and things like that. So the barrier is high for them since they don't really PC game.
- PS4 version No timeframe but it will get released. Please be patient Japanese fans.
- Online lag They're doing everything they can to improve the netcode. But it's tricky since Fire Pro is more precise than most fighting games. You can cut down the lag by playing with players closer to you physically but they're looking into ways to improve it.
- Edit points This is a tricky discussion since everybody makes wrestlers their own way. They don't want to handcuff anybody. Director uses 150-200. Kyle does the same. They both agree that lower points is better but it's up to the community to decide.
- Head programmer on live stream They want to do that since alot of things regarding Fire Pro doesn't make much sense unless you're looking at the source code. Would chat be interested? Although they leave some things vague on purpose. Kyle will make a post on the forum for people to post their questions. [this part is poorly summarized. I'll need to rewatch the vod to clarify this part]
- Selling moves Land finisher and both stand up immediately. Doing a flying move and having the other guy pop up. There's alot of things that effect that. Not a problem in human vs human matches since you can hold a (xbox) or x (ps) to play dead. Maybe a way to fix that would be for a 'play dead' value to be added.
- Final comment from Director No firm date on when they'll leave Early Access. Next Spring is the absolute latest they can stay in. Keep sending your questions and comments.
- Finisher move stealing [I missed this part. Something about it being very difficult to add to CPU Logic since there's a bunch of different factors. They're thinking about it]
- Different venues have different match ratings Confirmed by Director. It's used as an example of how there's things happening behind the scenes that the player doesn't explicitly know about but they can kind of feel it out by their gut.
- More arenas coming soon Also confirmed.
- Menu lag with wrestlers Not something coming up in the upcoming patch but something they hope to address in the future.
- P1 Keyboard, P2 controller Not working. Something they didn't think about. Something they'll ask the developers about implementing.
- Controllers Try using first party controllers. They've tested some third party controllers and they worked but YMMV.

Kyle solo without Director:

- GM Mode Hopefully within the year but he has nothing to share with us at the moment.
- New Parts He caught Director heading out the door. Director is being cagey about specifics but they have some cool things in the works.
- MP3 support Not allowed on the workshop due to the legality. He's not sure if it defaults back to a default theme.
- Adding your own voice Seems doable and it's something he's also asked about but he has to check with the devs.
- Very simple tweaks regarding match rules Seems like it's possible if mods are able to do it but it's something he'll have to check with Director.
- Adding moves Director's going to shuffle what moves he was planning to add into the game after it was datamined to keep some of the surprises.
- Heads Going to ask Director if they can do a smaller bald cap so they don't stick out from under the hair.
- Tag Team Entrances Will ask Director.
- Kyle takes notes from chat regarding potential edit filters. He likes search bar, alphabetical and using the tags from workshop. He'll talk to director.
- Wrestling style specific match ratings He doesn't know if they're planning to add it. Seems like a good fit with Management Mode. He'll ask Director.
- Logo editor Fell to the wayside due to the console version since they'd need some type of paint tool. He believes it's something they're working on.
- Creating new moves Extremely complicated with the dev tool. You're doing a frame-by-frame animation and it has a tool to check to make sure the new animation is compatible with all the create parts. That's why it takes so long to make new moves and why they just can't import stuff from the GBA Fire Pro.
- Timed Battle Royale He doesn't know why they only limited it to 8 participants total. [my note to clarify: 8 wrestlers is the max they can have in the ring at one time. so this would be like a royal rumble match in other wrestling games where new people enter as others are eliminated] Seems like something they can expand but he needs to talk to Director.
- Arena Editor *Kyle writes it down* "Very interesting idea"
- New Belt Parts Something Director wants to improve. Kyle's not sure of the status.
- New match types Asks chat what they'd like to see. He doesn't know about adding WWE style matches since they may be copyrighted. NO TO LADDER MATCHES STUPID CHAT.
- The Fire Pro t-shirts they're wearing Again, they licensed it out to another company. That company doesn't do international shipping but Kyle is trying to work something out.
- Think of questions for the head programmer since that will be the next stream.
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Old 08-17-2017, 07:40 AM   #252
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Hey, here's a mod that does the following

BLOOD MOD: This makes blood stains on the mat permanent and allows for 500 of them

TAG TEAM NAME MOD: This mod (and 3rd party tool) allows you to name tag teams.

REFEREE BLOOD FIX: In the default game the referee would always bleed when knocked down. This mod adds a random chance to that, so instead of bleeding all the time, he'll bleed a much smaller percentage of the time.

MORE MATCH OPTIONS (MMO) MOD

INCREASED WEAPON COUNT MOD

WEAPON CHOICE MOD

REGENERATE LIGHT TUBES

BREAK COUNTOUTS

RING MAT DATABASE - Allows you to add logos and what not

http://www.fpwarena.com/forum/viewtopic.php?f=25&t=1470
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Old 08-18-2017, 01:41 AM   #253
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Patch released

NEW EDIT FEATURE: Custom Music Importer
Set custom BGM for matches and wrestler entrances
Supported file formats: .mp3, .wav, .ogg
NOTE: Do not add/delete music files with the game running as it may cause issues.
Please close the game before modifying music files.
Place music files into the following directory: (Assuming you didn’t change the location of Steam’s installation folder)
C:\Program Files (x86)\Steam\steamapps\common\FPW\BGM
Change your wrestler's entrance theme from: Edit Mode > Skill > Theme Music
Change the match music from: (Set up a match) Settings > Match BGM
NEW MODE: S-1 Rules Mode
This mode is played with rules that don’t allow grappling. Only striking attacks can be used and the match is decided by Knockout. The match is played as a single match.
Special Rules:[/list]No grappling/submission.
No running inside the ring
MMA fight styles receive large damage bonus to strikes.

Resolution Options Added
When launching in Windowed Mode, you may select window size options based on the size of your monitor.
.
Edit Mode Improvements
When you select an existing part layer, the parts list now defaults to the current part instead of returning to the beginning of the list.
Added new filters to parts list menu.
With the parts list menu open, pressing Y(Xbox)/Triangle(PS4) toggles between the parts list and filter window.
With the cursor over a layer, pressing X(Xbox)/Square(PS4) deletes the current part.
With the parts list menu open, pressing LB/RB(Xbox)/L1/R1(PS4) cycles through pages of parts.
Loading icon added to parts list menu.
[Mouse/keyboard]With a part selected, right clicking cancels the selection.
Previously, selecting a base part with additional part layers when all layers were already filled would cause a confirmation message to display. This confirmation message has been removed and the additional parts will not be added..
Improved cursor movement when selecting a part. Pressing the right corner moves the cursor down a layer, and pressing the left corner moves the cursor up a layer.
Revised order of body parts from the pulldown menu.
[New order]Face > Chest > Waist > Upper Arm > Forearm > Hand >Thigh > Calf >Feet
Revised filter font size and order.
Multiple filters may be applied simultaneously.
When selecting a color, pressing the confirmation button/right click closes the color picker.
Added SFX when closing color picker.
When selecting a color, you can now move the cursor diagonally with arrow keys.

Mouse Menu Support Added
Certain windows (such as the task bar) still lack support. We plan to patch this in a future update.

Gameplay
Fixed bug where Ukemi was not providing a spirit and attack boost.

Wrestler Parts
Revised issue where Calf > Bear parts were darker than bear parts for the rest of the body.

New Moves
Counter: Flapjack
Jump From Post: Diving Cutter
Front Grapple (Big): Final Power Bomb
Opponent Down - Face Down, Near Head: Arm Hold Dangerous Knee Kick
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Old 08-18-2017, 01:43 AM   #254
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Entrance themes are bugged though. Adding more themes to the folder screws up who the previous ones are assigned to.

Last patch there was a bug in the new features and they released a hotfix patch same day. Hopefully it's the same with this.
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Old 08-18-2017, 05:33 AM   #255
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Started messing around with mods. Namely mat textures. The patching tool makes the whole mod process super easy.

WWE

SPOILER: show













WCW

SPOILER: show










NJPW

SPOILER: show












BONUS

SPOILER: show












SURE YOU DON'T GAME ON PC, DESTOR?
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Old 08-18-2017, 08:14 AM   #256
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Starting to wish i did
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Old 08-18-2017, 08:43 AM   #257
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Still doing my WWE G1 whenever I have some free time. I'm through 7 of 9 "rounds" at this point and the blocks have been wildly different.

Big Cass leads the Raw block with 11 points, but with Braun, Roman, and Miz breathing down his neck at 10 points and Ambrose alive by the smallest of margins at 8 points.

Meanwhile in the SDL block Jericho has a perfect 7-0 record and 14 points to show for it. He's beaten Cena who is alone in second at 10 points, so therefore he has already won the block and stamped his ticket to the finals. Most everyone else has been 50-50 in true WWE fashion, except for Orton who is in bum last with 2 points.
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Old 08-18-2017, 03:33 PM   #258
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Updated version of carlzilla's mod suite adds a theme database that allows you to assign themes to downloaded wrestlers. Also, I tested it out, and file order won't effect the game if you assign themes using Carl's database, so that's the way to go. Otherwise you can type a serial number in front of each file name, to keep them in order when adding new themes.

Last edited by Fignuts; 08-18-2017 at 03:58 PM.
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Old 08-18-2017, 04:02 PM   #259
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Quote:
Originally Posted by #BrotherVito DELETED View Post
Still doing my WWE G1 whenever I have some free time. I'm through 7 of 9 "rounds" at this point and the blocks have been wildly different.

Big Cass leads the Raw block with 11 points, but with Braun, Roman, and Miz breathing down his neck at 10 points and Ambrose alive by the smallest of margins at 8 points.

Meanwhile in the SDL block Jericho has a perfect 7-0 record and 14 points to show for it. He's beaten Cena who is alone in second at 10 points, so therefore he has already won the block and stamped his ticket to the finals. Most everyone else has been 50-50 in true WWE fashion, except for Orton who is in bum last with 2 points.
I've actually been tweaking the stats to parameters and logic of all the edits I download so this kind of thing doesn't happen. Even if you have two edits from two really skilled edit makers, it might be a mismatch, because everyone has their own ideas for logic and parameters.

Obviously, everyone loves the unpredictability of firepro, but if lower card guys are beating higher card guys all the time, it ceases to be special.
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Old 08-18-2017, 04:03 PM   #260
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Starting to wish i did
Why don't you, exactly?
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Old 08-18-2017, 05:28 PM   #261
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Why don't you, exactly?
I just never have. Hasnt been something that interested me i guess
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Old 08-18-2017, 11:02 PM   #262
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I'm having a hard time trying to figure out the logo editor, I run the patcher, with only the ring mat editor on, Is this supposed to bring up something else. Can someone explain this to me please?
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Old 08-19-2017, 02:08 PM   #263
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Old 08-19-2017, 02:16 PM   #264
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Love this
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Old 08-19-2017, 04:01 PM   #265
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Extra props to spike for giving him an orange chair.
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Old 08-19-2017, 04:12 PM   #266
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Quote:
Originally Posted by Helmsphere View Post
I'm having a hard time trying to figure out the logo editor, I run the patcher, with only the ring mat editor on, Is this supposed to bring up something else. Can someone explain this to me please?
Ok, so it's not a logo editor. It's a tool for overlaying 1024x1024 png files onto the ring textures. Here's an example.



I get mine from this thread in the arena

http://www.fpwarena.com/forum/viewtopic.php?f=25&t=1517

As far as making your own, I don't really know anything about image editing so I can't help you there.

First off make sure you have the current version of Carlzilla's mod suite. He released an updated version a couple days ago. Just download it from the same place you got it before, as he just updates the file. Then replace the old Carlzilla.dll file with the new one. I recommend doing this first, because whenever you update the mod suite, it removes the textures and you have to reapply them. Inconvenient, but it's a good idea to keep the mods updated alongside spike's updates.

Anyway, here are the instructions from Carlzilla

In order to use the ring mat database you need to ALT-TAB from the game and find the Ring Mat Database window in the PWGR window.

You will then need to create an entry for any ring you want using a custom texture. To do this hit the ADD button under the list to the left of the database window. This will add a generic entry.

Select this entry and select the created ring to use from the top dropdown list. If you have not created the ring yet, you should do so now, and then when you've saved it, come back to the Ring Mat Database window and hit the "Update Ring/Image List" button on the bottom right hand corner of the window.

After you've selected your ring, you'll need to select your texture in the second dropdown list. The first time you run the game with the mod installed, it will create a folder called RingMats in your default FirePro directory. Place any ring texture files in this directory. They should be in PNG format, and 1024x1024 in size. The default texture was posted in the Texture Modding thread, I recommend you use that as a template for all your custom ring textures.

Once you've created the Database entry, all you need to do is select the ring when starting a match and the correct texture will automatically be applied.The game will save the database when it closes, so there's nothing you need to do in order to save your changes.
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Old 08-19-2017, 04:35 PM   #267
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Belt texture mod in the works



Amazed at how much the modders have accomplished in a month.
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Old 08-20-2017, 08:08 PM   #268
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NES Pro Wrestling



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Old 08-20-2017, 08:23 PM   #269
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Quote:
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I just never have. Hasnt been something that interested me i guess
I bought a budget laptop from Walmart. Only $350. Got it for Fire Pro World, but was surprised to find it could play far more graphically intensive games like Street Fighter X Tekken and Deus Ex Human Revolution. I use a wired 360 controller, so it's the same as playing on a console, but I can play wherever I want in the house.

Honestly, if you're really interested in Fire Pro World, I would look into it, as mat textures are only the tip of the iceberg in terms of cool shit you can do, that won't be possible on PS4.
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Old 08-21-2017, 12:08 AM   #270
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Seems like a high price tag for custom mats though...
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Old 08-21-2017, 12:59 AM   #271
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You can do other stuff with it too

GOD
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Old 08-21-2017, 01:03 AM   #272
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I finally figured it out. Thanks Fignuts.
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Old 08-21-2017, 02:19 PM   #273
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http://steamcommunity.com/sharedfile...93&searchtext=

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Old 08-21-2017, 02:25 PM   #274
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work filter wont let me see
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Old 08-21-2017, 02:28 PM   #275
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Mary Poppins

4 attires too!
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Old 08-21-2017, 03:45 PM   #276
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NES Pro Wrestling



This is dope.
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Old 08-21-2017, 04:19 PM   #277
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Quote:
Originally Posted by #BrotherVito DELETED View Post


Mary Poppins

4 attires too!
Should have made one of the attires Yondu.

EDIT: Holy shit he actually did.

Last edited by Fignuts; 08-23-2017 at 09:15 PM.
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Old 08-23-2017, 08:20 PM   #278
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Newest version of Carlzilla's mod suite adds a new roster management tool which allows you to move multiple wrestlers into different teams at once. Also adds a 5 count for rope breaks, and instant dq option for weapon use.
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Old 08-25-2017, 06:00 AM   #279
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Someone created a visual list of all the wrestler heads in the game!

http://stjurgeon.tripod.com/fpww/index.html#
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Old 08-26-2017, 06:55 PM   #280
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Saw your tpww ring, looks pretty awesome fig.
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