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Old 07-05-2017, 11:19 AM   #1
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WWE 2k18 (PS4/XB1/Switch and PC eventually most likely)

2k have revealed details about the upcoming WWE 2k18 and Gamespot have the skinny on what they entail. The headlines are that 8 man matches are now in, a 'revamped graphics engine' and changes to both career and universe modes. But let's look at the details, because they say this every year.

Quote:
Unfortunately, the developers weren't able to share too many details about the game in its present state, but they did give us a rundown on the general features and upgrades coming up.
I mean, the game is a whole 3 months away, why would there be in-depth details?!

Quote:
With the recent brand split and roster shuffling resulting in some majors changes to the different WWE divisions, such as RAW, Smackdown, NXT, and the 205 Live brands--many storylines and plans for the weekly shows went through some substantial updates. Because of this, the WWE Universe mode in 2K18--which is a simulation of the televised WWE schedule--has evolved out of the static storytelling of its predecessors. Moving away from the format of one pay-per-view every four weeks of live-shows from previous years, the general progression in 2K18's changes to Universe mode intends to be much more fluid and organic, featuring a lot of surprises to match the current pace of WWE's TV and PPV schedule.
I think they say that Universe will be more organic every year and it just is the same with a different skin. Will this be the year? I'm betting... No

Quote:
Presentation was one of the key areas that the developers--a collaboration between Visual Concepts and Yuke's--wanted to focus on. For starters, WWE 2K18 will feature an updated graphics engine, which the developers claim went through a substantial rewriting process over the last two years. It now features dithered rendering, new skin shaders, real time reflections, and physically based rendering--all of which will add greater elements of realism to the characters, while also giving a much stronger atmosphere to the many environments. From the technical demo we saw, which unfortunately featured the new lighting and post-processing effects paired with older character models from 2K17, the game does look noticeably improved over the last title.
3 months from release and they don't have new character models for this new engine yet. That seems really promising.

Quote:
Working with the NBA 2K team, which is known for its authentic commentary quality, WWE 2K18 brings in Michael Cole, Byron Saxton, and Corey Graves as the lead commentators. To give it a more organic feel, the three commentators were given extra time to work, and also had the chance to perform in the same room as their co-commentators to lend the recording process more of a natural feel.
Removing JBL and King is a bonus since they were phoned in, so this should mean Coles lines are re-recorded this time. Hopefully should be better.

Quote:
Building from the last game, My Career returns and will feature a more serious story. As the last game was criticized for its somewhat sprawling nature, the next attempt at building your character's career will be more concise and narrative-driven than its predecessor. The main reason for this different approach to the story is the inclusion of the brand new Road To Glory mode, one of the new forms of online content for the My Career campaign. While the developers were tight-lipped on mentioning just what this offers, they stated that My Career's story is the lead up to Glory mode, which is the end-game of sorts for My Career.
As long as this means no more having to hold a belt for 365 days, I'm all for it.

Quote:
In addition to Promo Engine 2.0--an upgraded and more accurate take on the wrestler's trash-talking dialog system from 2K17--the fighters now go through a brand new progression system which yield unlockable upgrades and perks after matches. To encourage flexibility, the upcoming roster has been increased over the last year, and is set to be the largest in series history. Added to this, the developers working on a brand new character archetype system known as ‘fighting styles.' Each wrestler in the roster is set up with a particular archetype, like high-flyer or giant, which reflects their physique, moveset, and physical prowess in the ring. This is not only to reflect the variety in the roster, but also to give players diving into Create-A-Wrestler more defined archetypes to attach themselves to.
The promo engine was total garbage last year, but the fighter styles sound promising.

Quote:
One area the developers were aware was a bit too complicated was the core grappling and submissions system. To remedy this, key parts of the submission system have been reworked and overhauled entirely, making it easier to learn and use. In addition to an overhauled dragging system (the technique of using opponent's' momentum against them), a new carrying system has been introduced, which allows players to pick up their opponents, leading to a variety of different moves like power bombs, cradles, and environmental moves. Moreover, there’s also a new ‘position feeding' mechanic, which allows players to ‘sell' their position in the match, launching a move from a groggy or ground position. The developers claim that the grappling systems are more dynamic, leading to a greater level of possibilities compared to the comparatively static system from the previous game.
The carrying part sounds like Smackdown V Raw where they added in moving powerbombs and junk. Nothing like old features being sold as new again!

Quote:
Moreover, there will be many different options to play around with, including mixed-gender wrestling and other options such as interactive items and win conditions, which can be added in the new create-a-match feature.
Speaking of old features as new... Create a match is finally back.

Quote:
While it's disconcerting to not have seen much of the game, considering the game is scheduled for release on October 17, they state more info is coming soon. With the reveal of Kurt Angle as the pre-order bonus last week, we've still much to learn about WWE 2K18, including our first actual look at the new visuals in action, but the features they have detailed are an interesting start, which will no doubt make the next game feel like a bigger step forward for the series.
Disconcerting is an understatement...

We'll see how this plays out, but it sounds like another WWE 2k release to me!



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Old 07-05-2017, 11:57 AM   #2
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It's only taken them 16 years to get back to a point of having 8 man matches.
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Old 07-05-2017, 10:43 PM   #3
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It's only taken them 16 years to get back to a point of having 8 man matches.
Exactly what caught my eye first, too. It's a feature that IMHO should never have been removed after Just Bring It.
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Old 07-05-2017, 12:02 PM   #4
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If James Ellsworth isn't the guy you're beating up when looking at moves in Create-a-Moveset then fuck this game.
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Old 07-05-2017, 12:09 PM   #5
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They usually don't show looks of the game until Summerslam so I'm not worried about that. What I am worried about is, like Hasney pointed out, they say the same shit every year and it's a small tweak with a new skin. I've been harping on Universe mode needing the most attention due to the replay factor of the game being almost entirely in that mode, yet I hear it's pretty much the same thing every year. This is why I haven't bought the game in years.
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Old 07-05-2017, 12:38 PM   #6
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What if they didn't show the models to Gamespot so they will BLOW US AWAY come SummerSlam?

:lol
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Old 07-05-2017, 01:38 PM   #7
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Feels like they work really hard on one or two entrances so they can show those off. The Bray Wyatt one looks really good, for example, but they still can't seem to get something like Randy Orton ' s strobes to match his music. Those are just entrances though, not the actual gameplay which is, I guess, a big deal.
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Old 07-05-2017, 01:42 PM   #8
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They finally had Kanes pyro go off at the right time in 2k17 #progress
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Old 07-05-2017, 01:45 PM   #9
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That archtype feature was in the series before. So add another old feature touted as new again. It adds a little bit to tne gameplay, but its nothing compared to a full on logic system.

Years later and they still haven't ripped off Shadow of Mordors nemesis system for universe mode. I thought it was so obvous that it would be great for a wrestling game, but I guess not.
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Old 07-05-2017, 02:04 PM   #10
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There are still a handful of move animations dating all the way back to the first SmackDown game. 18 years in the making.
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Old 07-05-2017, 02:09 PM   #11
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In all seriousness though, I'll keep tabs on this game in the lead-up just as I have done every single year since Shut Your Mouth. I miss the days of the annual SmackDown game being a date I'd have circled on the calendar and every piece of info getting me more and more pumped. Remember the SmackDown Countdown? Getting to see something new literally every day was amazing at the time.

But for years now all of the "hype" has been fluff. I see no need to ever buy the WWE games on Day 1 because I know realistically I'm gonna get bored fast of the same tired engine.

I'd love to be wrong about this one, because I'd love to have a WWE game to genuinely look forward to. And some of the stuff mentioned so far would be really intriguing if it's legitimate. But that's a huge if given the way the series has gone.
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Old 07-05-2017, 03:42 PM   #12
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In all seriousness though, I'll keep tabs on this game in the lead-up just as I have done every single year since Shut Your Mouth. I miss the days of the annual SmackDown game being a date I'd have circled on the calendar and every piece of info getting me more and more pumped. Remember the SmackDown Countdown? Getting to see something new literally every day was amazing at the time.

But for years now all of the "hype" has been fluff. I see no need to ever buy the WWE games on Day 1 because I know realistically I'm gonna get bored fast of the same tired engine.

I'd love to be wrong about this one, because I'd love to have a WWE game to genuinely look forward to. And some of the stuff mentioned so far would be really intriguing if it's legitimate. But that's a huge if given the way the series has gone.
I do miss the Countdown days.

I also miss the days when the WWE games were actually of a good quality.

I haven't bought a WWE game since WWE 2K14 and I never even played it. I still have it in it's cellophane somewhere.

Before then, I would always look forward to the next WWE game and pre-order it and then play it pretty much constantly once I got it. The last WWE game I actually played was WWE '13.

Now, I really don't give a shit about WWE games. For the last few years, all I've heard are bad things about WWE games and seen nothing but glitches and complaints appear on the internet.

I think the last time I read a really good review about a WWE game was SvR06, which actually was a really good game in my opinion. After that, the games began to slowly just be the same as last year but with a new cover and a new wrestler or two.
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Old 07-05-2017, 02:24 PM   #13
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I'll get it for my birthday. Someone does every year since it's around then and everyone knows I like wrestling and games.
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Old 07-05-2017, 02:31 PM   #14
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Tag teams and stables will work together in the rumble. Thats neat.
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Old 07-05-2017, 02:50 PM   #15
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Tag teams and stables will work together in the rumble. Thats neat.
I would play the shit out of Rumble mode if they added a lot of fixes to it.

Another fix I'd like is to go back to being able to see people as they enter.
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Old 07-05-2017, 02:35 PM   #16
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Seriously having more than a yr in development could do wonders for this series

WWE 2K games are worse than Assassin's Creed when it comes to selling the same crap with a new coat of paint

You lot can have 2K I'll be over in the Fire Pro Wrestling Camp.
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Old 07-05-2017, 05:46 PM   #17
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Seriously having more than a yr in development could do wonders for this series

WWE 2K games are worse than Assassin's Creed when it comes to selling the same crap with a new coat of paint

You lot can have 2K I'll be over in the Fire Pro Wrestling Camp.
Yeah the series really needs to follow the Call of Duty route in the sense of having at least 2 developers work on different games and then alternate the releases.

A new engine or really drastic changes isn't going to happen as long as Yukes is handling almost all the work for the games. 2K getting Visual Concepts to lend some help is good but not enough for the series.
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Old 07-05-2017, 04:24 PM   #18
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Do people still move around like they are being weighed down by sandbags?

Last SvR game I bout was the one with Hassan.

Edit: Wait I got one at a pawn shop for 5 bucks....WWE 13? and was highly disappointed.
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Old 07-05-2017, 05:37 PM   #19
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Hopefully the new graphics engine means that Dana Brooke won't have a horrible monster face.
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Old 07-05-2017, 05:39 PM   #20
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I'm hoping they just hire someone who has seen a woman before

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Old 07-05-2017, 05:43 PM   #21
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Bayley actually looks on point there. They seem hit or miss on the females.
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Old 07-05-2017, 10:45 PM   #22
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Quote:
Originally Posted by Fignuts View Post
Bayley actually looks on point there. They seem hit or miss on the females.
Bliss' face on the other hand...how the hell could they not have done better than that on her and get Bayley, whom many here consider somewhat inferior in the looks department (personally, I don't really totally agree, but I digress), nearly dead on?!
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Old 07-05-2017, 05:51 PM   #23
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There were so few changes last year bar a couple of gameplay tweaks and a shitty promo engine that it's plausible that they did spend all their time on a new engine for this year alongside actual changes to career and universe that they didn't do last year.

Not exactly holding my breath though.
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Old 07-06-2017, 05:17 AM   #24
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I just had a random thought. If there's new models for this new engine, but the old models are compatible... Is there going to be 'premium' models and some are still using the old models? There's 120 guys on this new roster, they can't do them all in a year I bet....
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Old 07-06-2017, 05:55 AM   #25
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You know there will be. I have always said since they started scanning guys that if they do one they need to do them all. The difference between models is so obvious it is horrendous.
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Old 07-06-2017, 06:05 AM   #26
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Yeah, but I'm thinking multiple tiers, like:

1) Scanned and new model for 2k18
2) Scanned and 2k17 model
3) Not scanned, but redone for 2k18
4) Not scanned and 2k17 model

2 and 3 can be interchangeable depending on how good the new modelling/engine is.
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Old 07-06-2017, 08:34 AM   #27
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I'm cautiously optimistic that the whole main roster got scanned just because you could hypothetically send the Raw roster to be scanned one day, then SmackDown, then NXT etc.

People like Jinder, Rhyno, and Curt Hawkins will probably have the new models just because they didn't have models last year. But guys like Bo Dallas and Curtis Axel were probably put on the back burner and will just retain their 2k17 models.

The legends are always gonna be awkward too since they can't be scanned on account of being dead/not representative of the "era" their playable character.
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Old 07-06-2017, 09:49 AM   #28
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Found a screenshot of the new models. Yeah they definitely need more work.

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Old 07-06-2017, 08:14 PM   #29
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Quote:
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Found a screenshot of the new models. Yeah they definitely need more work.


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Old 07-07-2017, 12:30 AM   #30
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Added to this, the developers working on a brand new character archetype system known as ‘fighting styles.' Each wrestler in the roster is set up with a particular archetype, like high-flyer or giant, which reflects their physique, moveset, and physical prowess in the ring. This is not only to reflect the variety in the roster, but also to give players diving into Create-A-Wrestler more defined archetypes to attach themselves to.

2K has said this is only for career mode now.
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Old 07-07-2017, 03:02 AM   #31
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My only wish is that the changes to the gameplay actually make the game feel different to previous years. Its why i get so bored so quickly, you just feel like you're playing the same game as last year with a different roster.
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Old 07-07-2017, 03:50 AM   #32
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At the end of the day this is based on a near 20yr combat engine. They can tweak it all they want but the underlying DNA is this arcade wrestling game called Smackdown!.

At this point it's high time to start from scratch. Bottom up, new engine. Maybe even a new developer. Any potential, those sparks of brilliance, that the series occasionally had is weighed down by the overall gameplay. It's almost the same issue Call of Duty has. Each game would have one or two interesting ideas, but you're still playing CoD once that fresh car smell fades. Any annual game really.

Then again, maybe people are fine with WWE2k being what it is. It's still fun and the multiplayer is consistently good by design. I personally have a hard time getting back in without custom soundtracks for CAWs since 90% of the reason for getting it was running our created promotions and not having our characters coming down to specific music hit us hard.
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Old 07-07-2017, 03:57 AM   #33
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The multiplayer, like the rest of the game, is terrible by design. The stupid shit that happens due to the shitty ass engine is what can make matches fun.

Would be nice if they fixed the fucking targeting after 6 years of it being broken at least.
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Old 07-07-2017, 04:07 AM   #34
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We've rarely had issue aside from bugs and the targeting.
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Old 07-07-2017, 04:12 AM   #35
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It's just bad gameplay with bugs and unintentional hilarity making up for t.
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Old 07-07-2017, 04:13 AM   #36
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We like the gameplay. It works well however archaic.
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Old 07-07-2017, 04:29 AM   #37
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Eh, we rather go back to HCTP. Shame that doesn't have better prop physics
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Old 07-07-2017, 04:39 AM   #38
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Yeah messing with items has been sketchy for ages. Makes ladder matches just messy.
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Old 07-07-2017, 08:17 AM   #39
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Quote:
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Yeah messing with items has been sketchy for ages. Makes ladder matches just messy.
Last WWE game I played the ladder match was awful, CPU tried to do nothing but set up the ladder and climb it, no offense no nothing.
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Old 07-07-2017, 04:47 AM   #40
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The carrying powerbombs and things coming back so you can move around before throwing down the bomb does make me slightly hopeful.
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