Thread: E3 2017 Baybee
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Old 06-16-2017, 12:48 AM   #524
Emperor Smeat
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Apparently Burnout Revenge ended up being the inspiration for Shadow of Modor's Nemesis system according to Monolith Production's Mike de Plater and Andy Salisbury during their segment on tonight's Giant Bomb night show.

Shadow of War's Nemesis system is basically designed where hard mode is the devs ideal way to play the game based on the changes they made for it.
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