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Old 05-17-2018, 08:12 AM   #12740
Kalyx triaD
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Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
Yeah that's not happening a lot of people in high positions step down. Even outside of the end game Destiny has an album of baffling decisions that can't possibly have sound good on paper. And they have a habit of developing a fuck ton of useless content; large environments filled with dead space, every piece of gear from white to blue is useless (million ways they could spawn weapon materials), Farm has no exclusive vendor, ships are basically loading screen flair, and some of the most interesting environments are exclusive to campaign whereas they could be a Patrol map (the city of the final stage).

People wonder where the budget went, it went there. All that crap has to be fully modeled and detailed and high def to be seen ONCE ever in some cases. Had they found a way to repurpose assets already in-game they could solve a lot of longevity issues. Imagine a blue chest piece you can Infuse into a purple? That right there would validate tons of gear and allow more visual options for players. Same with guns.

Masterwork cores are needed to re-roll Masterwork gear. How do you get Cores? Masterwork gear drops. Why not have Cores drop themselves for certain activities? Nobody knows. There's something very strange about Bungie's design culture that is reminiscent of somebody or somebodies never being told 'no' or challenged about their ideas.
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