Yes, but a lot of what drew me in was that it was a hybrid shooter/RPG. When you streamline the RPG out, it's a fairly standard shooter. Inventory was kind of the least of my concerns, but taking out skills kind of made builds boring. It also reduced variety. I can see why they revised the "ammo" system, but it was dumb. This story was less engaging, which is a shame because it was somewhat more original than the first. If they were going to take out so much, they could have at least given us more kewl powerz. Or something.
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