06-11-2015, 06:36 PM
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#50
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Former TPWW Royalty
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Quote:
In Street Fighter V, the developers hope to balance things out as they focus on accessibility while maintaining the hardcore element. Rosas spoke about the brand new Variable System, which not only features a lot of nuance, but also gives newcomers more options to use against the vets.
"[Accessibility] was the one thing we wanted to maintain. For this one, we wanted to make sure everyone could access all the cool stuff. That being said, V-Skills are just two button presses, but they are unique for each character. The V-Trigger is the strongest unique ability that's accessed by pressing heavy punch and heavy kick together, so anyone who may have been intimidated playing Street Fighter because they couldn't access all the things that guys with high dexterity could, they can now do that. It goes back to that old-school feel where a fireball and an uppercut and pressing a few buttons could win you a few games. It goes back to the basics where you can just concentrate on the core mechanics, where it becomes a mind game versus more of a dexterity game."
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Part of a longer interview that goes more in detail about Capcom's though process and thinking for developing SF V.
http://www.destructoid.com/combofien...y-293717.phtml
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