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Old 12-11-2017, 11:10 PM   #413
Fignuts
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I typed up a summary of the Twitch chat the best I could. If you'd prefer to watch the full hour livestream, the vod is up at https://www.twitch.tv/videos/208823505

- Dave & Director talk about the move poll. How there was one for US & one for Japan. The excuse for some of the moves not making the cut (BIG WIGGLE :angrymob: ) is that they were too much of a singular signature move where it moved into legally murky water they've been trying to avoid. Testicular Claw avoided that trouble since it's become kind of a staple of various wrestlers. On the Japanese side, Airplane Spin was top of the list. Director was on the fence about putting in something so classic over something new & fresh but he went with the old school appeal on the Japanese side. Although the first batch of moves came from that poll, those aren't the only moves they'll be adding. So there's more to look forward to in the future.

- Dave notices a comment in chat about how it would be nice if there was more boxing moves. Director also agrees. So we'll see where that goes. Director mentions that they added back S-1 mode so it'd make sense to add more strike moves for that.

- Director is getting nervous about the upcoming announcement.

- Three big announcements today

1) Charity DLC for Yoshihiro Takayama on 12/18. It'll cost $3 and you get an official licensed Takayama character and a new move, Spirit Rush Punch. All proceeds, outside of Steam's cut, will go to Takayama's charity foundation to help with the cost of his rehabilitation. He was recently injured in the ring and paralyzed from the neck down.

This deal was worked out by the president of Spike who's been around since the early days of Fire Pro and wanted to help out in some way.

Regarding the new move Dave mentioned if you look up his match with Don Frye, you'll have a good idea about what you're getting.

Somebody in chat asks a question...yes, you'll be able to use this DLC in online matches.

2) Director is really nervous about this next part. Dave & Director cheers and celebrate with a beer. About what?

Fire Pro is leaving Early Access 12/19. The game will be on sale from 12/19-1/5 for 33% off. After the game leaves Early Access, the price will rise to $29.99

(please let them elaborate and don't kill them yet) The past 5 months they've been in Early Access has felt alot longer than they were. The game is progressing nicely thanks to the feedback of the community. They feel fairly comfortable with releasing the game in its current state. So thank you. *Director nervously drinks his beer*

The reason why they're leaving Early Access is so they can turn their attention towards the PS4 version. The details of the PS4 version they can't quite release yet but they'll be making another announcement in early January.

Dave's assistant is monitoring chat and they're relieved to find out that chat isn't tearing them apart like Director thought they would. So thanks again *more beer drinking* He was under the impression that everybody was going to dogpile him. If it was up to him, he would have stayed in Early Access for as long as possible but they knew this day would come where they'd have to move onto the next stage of development.

They want to emphasize that just because they're leaving Early Access doesn't mean that more content and game tweaking isn't on the way.

3) Fire Promoter (aka Managment Mode) is coming in January as the first piece of paid DLC. Japanese fans are already aware of what management mode is. Fire Promoter is going to be based off of the one that was found in Final Fire Pro for the GBA. But that doesn't mean much to the western audience so they're going to go into details.

In a nut shell, it's a mode where you get to manage your own wrestling promotion. You want to raise talent and book matches to increase the size and scope of your promotion. There's all different kinds of ways how you can grow your promotion. Putting on good matches is the bedrock but there's all sorts of other little stuff like signing broadcast contracts, finding new talent or maybe even stealing talent from other promotions. If you do steal talent, you have to be careful since you can build up animosity with another promotion. You can also partner up with other promotions and do cross-promotional matches and things like that.

To give you the scope of the mode...you need to have 14 other promotions and each promotion has to have a minimum of 6 wrestlers signed. Which means you need a bare minimum of 100 wrestlers to begin the mode. Personal created wrestlers and Steam Workshop wrestlers work in this mode. Dave made a mistake. You also need free agents so you'll probably need a minimum of 150 wrestlers. So if you're the person who'd be interested in management mode, you'll probably have far more than 150 wrestlers. Director clarifies. This is more like creating your own wrestling alternate reality.

Regarding paid DLC: It's out of the team's hands.

Director was so worried about the response that he couldn't sleep the night before but the chat isn't rioting which is a nice surprise. The community seems supportive.

The whole point of World was to bring the Fire Pro franchise back to life. They've been trying their best to not nickle-and-dime you to death but these are business matters and thank you for understanding their situation.

The good thing about paid DLC is that they'll make a profit and they'll potentially be able to put that profit back into the game so they can keep developing. The team would like to work on the game as long as possible and, if the DLC does well, that could open new doors in the future.

There's no fracturing of DLC. If you buy the mode, you get the mode. No loot boxes or anything of that nature.

There will be a season pack that contains Fire Promoter and one other unannounced major piece of DLC for a discounted price. [my note: it sounds like these two are the only major pieces of DLC they have planned at the moment and this is a test run to see if it's a feasible business model for Fire Pro]

More details will be released in the next live stream in early January.

On the Japanese side, all this stuff like PC gaming and season packs is a complete unknown. So it's an experiment to see what they can do with this business model and where it can go.

They almost forgot to mention. 4 player online multiplayer will be launching with the game when it leaves Early Access. So that's something to look forward to.

Last edited by Fignuts; 12-12-2017 at 03:48 AM.
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