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Old 09-26-2017, 08:09 PM   #60
Kalyx triaD
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Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)Kalyx triaD makes a lot of good posts (200,000+)
Sad case. In any case this is gonna super niche anyway. All that talk about accessibility and I can tell you right now MvC3 was much easier to get started in, because there's way more in terms of normals and move variations to think about. It feels very 'oldschool' fighter in that sense, while also having some convenient mechanics in there.

Personally this game joins SoulCalibur and SFxT as a game I'm becoming very proficient in. And it's fun to lose (mostly), which for me is a good sign of a combat system. But yet again (just like SFxT and SCV, actually) there's things other than the design that will detour people - like reused models, bargain bin presentation, and drama behind the scenes.

But I don't need the world to buy this game. I got it. I play it. And you need to stop ducking me and Khuntry. Thanos rocks.
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