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Old 03-07-2017, 12:28 PM   #16
Kalyx triaD
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I promise you that is not the case. Gameplay/combat engine is almost never an issue enough to encroach graphics engine and vice versa. Yes everything comes down to memory, but actual gameplay code takes a shockingly minimal amount of memory. This is how those Halo demakes retain Halo gameplay within authenic 16bit memory limits; consoles back then could easily do overshield, bullet count gameplay - nobody thought to do it.

No way would a 3D visual engine affect gameplay. Not even a little.
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