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Old 03-22-2017, 12:41 AM   #21
Sepholio
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With that graphics comparison, the only logic I can see for why they did it is because maybe they were prioritizing draw distance. With the heavier and more detailed atmospheric effects and lighting in the older video, you can't see any of the mountainside in the background other than like 1 small unfocused moment. You can see much farther in the final build.

But we all know that's not what really happened :/
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