I really don't see how this rigging matchmaking concept is supposed to work in practice. They seem to not know how competitive gaming actually works, unless overhauls to gameplay accompany such ideas. This was most apparent in Activisions patent details; they ignore metagame stables like map design, game mode, and player strategem - instead believing loadouts in and of themselves end-all. Like these patents are written by marketers rather than game designers, which will not bode well for gamers or publishers.
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