Thread: Dark Souls
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Old 04-22-2016, 04:15 PM   #289
El Capitano Gatisto
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El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)
Yeah it is a linear design, even Demon Souls with the Nexus allowed you to try out the tougher stages early on if you wanted to. I was hoping they might bring back Stockpile Thomas for the Firelink Shrine. The High Wall level is pretty reminiscent of Boletarian Palace too. It does lose a bit of that fear that you could be going into an area where you are liable to die in one hit at any time, but then even with the linear design it feels the enemies increase in toughness quite steeply until you learn how to play them.
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