Thread: Dark Souls
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Old 04-17-2016, 03:32 PM   #286
El Capitano Gatisto
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El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)El Capitano Gatisto is so fly (s)he should be in the sky with diamonds (200,000+)
I have never played Bloodborne, no PS4.

Souls 3 really has that feeling back (as in Demon Souls/Dark Souls) of impending disaster looming around every corner, and the need to explore every nook for a secret path or item. Dark Souls 2 felt a little too easy and a bit too linear, it didn't have that same feeling of debating whether to stick or twist with your progress, but 3 definitely has that feeling back with the toughness and sheer number of enemies from the very beginning. Timing and stamina is also very much of the essence, there is no swinging through the levels. It's simpler to run past some enemies, although gambling that you won't just run into an even worse situation.

All in all it has that relentless feeling of oppression in every level, frustratiin at dying but the feeling of achievement when you make progress.
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