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Old 01-10-2017, 01:53 AM   #11533
#BROKEN Hasney
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Goddamn. Someone compiled the list of MS cancellations with details. Phantom Dust:

Quote:
Microsoft wanted a longer single-player campaign; they wanted various features added and changed; they wanted Darkside to help contribute card art to the accompanying mobile game Microsoft had planned. “This kind of focus change happened on a nearly monthly basis,” said a person who worked on the game.

“They asked for things pretty quickly,” said a second person close to the studio. “We kept telling them, ‘We cannot make this game for the budget you want.’”

In the fall of last year, another obstacle popped up: one of Microsoft’s creative directors, who Darkside sources described as integral to Phantom Dust’s success, left the company. His role was never re-filled, which hurt Darkside a lot—producers at the studio had to communicate with Microsoft’s creative team on a daily basis, and he had been one of their most important connections in Redmond.
One particularly strange moment for Darkside happened around then, when Microsoft’s Ken Lobb said on a podcast that Phantom Dust would be “about a 30-hour JRPG.” The developers were baffled. That was never part of their plan. “Nobody knew he was gonna say that,” said one Darkside staffer. “We were told by people at Microsoft that Ken just does things like that.”
Obsidian's Stormlands, which was cancelled after seven months of development, leaving Obsidian in a state of near ruin, at which point they had to lay off 30 people, go to Kickstarter, start work on a f2p game, and turn the remnants of that game into Tyranny.

Then we have Scalebound, which according to several sources involved Microsoft setting very high milestones and withholding pay



And as a result a significant portion of Platinum workers are without a task, Kamiya on mental health leave, and the studio bereft of payment for a month of work.
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