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Old 05-19-2017, 03:17 PM   #44
Fignuts
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The grappling is timing based. Move into your opponent and they'll go into a lock up animation and you hit the button at the right moment to win tne grapple. The gameplay is praised for a number of reasons.

Despite being a 2d sprite game, the match pacing is more realistic than most 3d games. You have to work from weak to medium to strong grapples, with the wrestlers getting morw fatigued as the match goes on. Reversals are automatic, based on wrestlers stats and how much damage they've taken. You could go for your biggest move right at the start of the match, but it will probably be reversed. But it might not. So you have a risk/reward system right there.

The CPU logic is superior to any other wrestling game. You can determine how often a wrestler uses each individual move, as well as other details like how often they use weapons and how well they work in a tag team. You can essentially program them to wrestle exactly like you want. That's why simming cpu vs cpu is so popular with this series.
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