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Old 03-23-2023, 04:57 PM   #10
Destor
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Quote:
Originally Posted by Emperor Smeat View Post
Current era of films is alright but has the same problem as AAA gaming these days where its mostly just chasing trends or whatever is the hottest genre at the moment.

In gaming, its been the strong push towards live service type games and Season Passes while in films its been the strong focus towards superhero/comic style films over the years.

Then you have companies like Ubisoft who have pretty much homogenized all of their games and series to fit a very specific format since that's been a safe bet for them and Netflix who doesn't hesitate to drop a tv series if it doesn't hit very specific target numbers early on regardless of its popularity or critical acclaim. Both lead to a strong focus towards "safe bets" type stuff being released at the cost of artistic diversity.
The problem with gaming is easier to understand. Its all economics. They cost far too much to make and theyre sold for far too little. We're now reasonably expecting a 5-7 year dev cycle for the current hardware meaning the average studio will only be able to churn out 1 game per console generation. The industry chased power and visual fidelity instead of concepts and its killing them at every turn. The secondary monetization efforts dont enrich the experience and only serve to skirt around the fact they are charging about half of what they should be charging (at minimum) per title.

A 2nd gaming bust isnt far off. There's a reason the middle-ware studios have been selling off for half a decade or so. The risk is far too high. We've heard the head on Sony say theyve hit a cap at 20 million units sold for their major titles and that 20mil the RoI isnt comparable to Sonys other ventures. Thats gamings issue. If games like the messenger sold 20mil it would be one thing...anyways im getting off topic.
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