Quote:
Originally Posted by Disturbed316
I don't know much about DDoS attacks, but I gather it's when they (somehow) send so much traffic to a website it can't handle it and it crashes. How does this work with a service like Xbox Live? Aren't Xbox's the only thing that connect to it? They surely couldn't simulate millions of different Xbox's connecting at once?
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If it's on the internet, anything can connect to it. Even if the connection doesn't do anything, you can still flood it.