Quote:
Originally Posted by Hollywood Hasney
I mean, there's not much to talk about with them either like there is with this. You can talk about stories high in quests and shit that just happens in this game, like I met a person with a synth doppelganger and one of them had a gun to the others head just randomly in a place I'd cleared out before, it was great.
In those other games, it's just like "I shot some dudes".
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"And now, I have to dig TWO graves!"
Was really cool. Just seems like there should have been more interaction to deduce which is which instead of peaceful resolution OR not my problem I don't care who is who just shoot him.
Another one I ran into was better, with the guy and his wife (i guess) that just found out he was traveling with a runaway synth, and had his gun on him. Talking the guy into or out of pulling the trigger seemed way more natural than that doppelganger encounter.