Thread: Diablo IV
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Old 06-30-2023, 12:05 PM   #53
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D3 vanilla Inferno difficulty was something else. Combined with the horrid drop rates of high-end gear and the prevalence of the RMAH it definitely felt like they were trying to funnel people into a P2W type game. It was bad all around.

RoS fixed a ton of what was wrong with vanilla D3. I respect that not everybody likes this gameplay loop but I really enjoyed the Rifts/Greater Rifts system of pushing higher numbers as best you could. Later seasons in D3's life had way too much power creep for my liking though, and people would be pushing GR150 within like a week of ladder reset which was a bit too absurd for me tbh. I like that "the top end" is achievable by anyone but at least make it take some amount of effort to get to.

Like I played Witch Doctor almost exclusively in D3 (was my fav class) and in late D3's lifespan it was like... "wear this set and the set bonus is 10,000% increased damage on x skill", funneling everyone into cookie-cutter/meta builds. Very blah.
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