Although this is more gushing about Cuphead, it's also something there needs to be more of in general: custom button mapping.
I've never quite understood how, as systems have gotten more and more complex over the years and "more like PC", this is one thing that has gotten more scarce than it already is in the console side of things. Fighting games have mostly maintained it, and maybe some shooters. Sort-of (changing entire control schemes), but sometimes I might just want to swap "jump" and "fire" because it makes more sense to me. I like it when games allow free reign of function assignment.
|