You're going to let him talk to you like that?
I wrote a text adventure about how disappointing a life focused around 3d printers would be. I think of mechanics and story quite separately. I would say that I usually try and stick with traditional mechanics in the stuff I make for a variety of reasons, bearing in mind a lot of the reason I'm making a game is more to test and sharpen my skills, or get to grips with a certain technology. Making things happen on a screen presents a number of problems that are educational to solve. You can bung any old story in there if you want to.
If I think of a story first, then I want to tell something quite distinct that I don't think I've seen before. Papers Please is probably the best example of this I've played within the last year. That is something I wish I had made.
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