Quote:
Originally Posted by Smelly Meatball
Tutorial levels essentially replaced having in-game manuals and I think it was either EA or Activision that started the whole trend towards this.
Might have been a Madden or Call of Duty game to be exact.
I can remember where it stated the figures but making and printing manuals doesn't really provide any real savings considering the costs for most decent video games is in the $10-$30 million range and manuals themselves only cost around the $30,000 to low $100,000 range.
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Except they haven't replaced them in all instances. Especially not all instances where manuals have been removed. I'm also not a fan of waiting until I'm halfway through a game to find out how to do something because of in-game tutorials. It's rarely necessary.
We're going to end up with a Saints Row the Third model, where half the game is tutorial, much of it unncessarily and also incomplete.