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-   -   Dishonored 2 (https://www.tpwwforums.com/showthread.php?t=129784)

Emperor Smeat 06-15-2015 01:07 AM

Dishonored 2
 
Was officially revealed during Bethesda's E3 press conference. Like the first game, Arkane Studios is the developer although unlike the first game, the sequel has two playable main characters.

Spring 2016 for the PC, Xbox One, and PS4.

Quote:

Originally Posted by Destructoid
Arkane Studios announced Dishonored 2 on Bethesda's E3 2015 stream, featuring the option to play as a female protagonist named Emily Kaldwin. In the trailer Emily takes on four-armed robots, and she does some cool shadow powers. Fans of the first game will recognize Emily, as she was the little girl in Dishonored.

You can also choose to play as Corvo, protagonist from the original game. Corvo's mask is featured in the trailer, looking quite damaged.

<iframe width="560" height="315" src="https://www.youtube.com/embed/UnsDyv-TtJg" frameborder="0" allowfullscreen></iframe>

El Vaquero de Infierno 06-15-2015 11:39 AM

I quite enjoyed the first game, so I'm looking forward to this second one.

ClockShot 06-16-2015 03:54 PM

Really interested to see how "Daddy's Little Girl" went from running Dunwall to filling Corvo's shoes.

Technology seems to play a big role in this one. Can't wait.

Emperor Smeat 07-07-2015 05:56 PM

In regards to the tow playable characters, Corvo won't be getting any new powers while Emily Kaldwin gets all the new powers but none of Corvo's from Dishonored 1.

Save files only support 1 character but the game itself has a moment that allows a switch to be possible. After that moment, your locked into whatever character picked for the rest of the game. Missions are the same but characters react different depending on which character is being played.

Quote:

One of the sequel's possible protagonists, a grown up Emily Kaldwin (from the first), has a whole bunch of new abilities, like that gross (cool) tentacle arm that replaces the Blink ability and gives me warm remembrances of fun with Q-claws. Co-director Harvey Smith explains, "Emily fights with a little more finesse than Corvo does. Whereas Corvo has the very classic Possession, Rat Swarm, Blink [abilities], Emily has Far Reach, Shadow Walk, Mesmerize... these powers that nobody has heard of."

Far Reach sacrifices Blink's invisibility, but it sounds exciting: "You can stick to walls, you can yank somebody toward you and assassinate them in mid-air, so you have these synced assassinations in mid-air. It begins to feel different, and it adds momentum. You can run and jump and it has rope physics to it."

Should you wish to dabble in both old and new powers, you'll have to keep separate save files, replay the game, or just remember how Corvo played in the first (as his skills seem to be mostly the same). "[Y]ou play as Emily for like half an hour and then you get to this pivotal moment where a dramatic thing happens, and you choose at that point whether to continue with Emily or switch to Corvo. And then you're locked in."
http://www.destructoid.com/dishonore...m-295506.phtml

ClockShot 07-07-2015 08:21 PM

So, first hour or so is the test drive, then you gotta buy the real thing. Interesting concept.

Can't remember a game where I gotta be locked into a character for the duration.

ClockShot 05-03-2016 11:35 AM

11-11-2016

ClockShot 05-04-2016 07:41 AM

Arkane bringing in some heavy hitters to do voice work. Vincent D'Onofrio, Rosario Dawson, Sam Rockwell, Pedro Pascal, Jamie Hector, and Robin Lord Taylor all confirmed to have roles.

Fallout 4 voice actors Stephen Russel & Erica Luttrel will be playing Corvo & Emily.

VSG 05-04-2016 09:03 AM

Looking forward to the game play demo at E3.

El Vaquero de Infierno 05-04-2016 02:52 PM

About bloody time we got a date.

Emperor Smeat 05-05-2016 06:33 PM

Quote:

In the interview, lead designer Dinga Bakaba and creative director Harvey Smith focused on the new abilities and combative opportunities Dishonored 2 will offer.

As we learned during the initial announcement at last year’s E3, the sequel adds the option to play as a second protagonist, Empress Emily Kaldwin, in addition to the returning (and newly talkative) Corvo Attano. Emily has an all new set of abilities that open up a vastly different playstyle from Corvo. Take, for instance, the Domino ability, as detailed by Smith and Bakaba. This power can be cast on a number of individuals, hostile or otherwise, and any action you inflict on one participant will translate to the rest. That opens up strategies both overt murder—linking multiple guards together and killing the one who’s isolated so the others die—and subtle—the devs described a playtester who linked a civilian and a guard, and then gave the civilian a harmless push at ground level, which caused the guard to fall off a ledge and to his death.

Smith also elaborated on the increased focus on stealth since the first Dishonored with new abilities rewarding non-lethal playthroughs as much as those in which blood is spilled.

The melee combat system is seeing some overhauls as well with new options like grabbing enemies in the middle of a fight. The enemies in question have some improved capabilities of their own. They are permitted to utilize greater verticality in Dishonored 2, often chasing the player across rooftops if there is an appropriate path.
http://www.egmnow.com/articles/news/...eplay-details/

Curtis 05-12-2016 10:08 AM

Will probably get this because Dishonored was mad fun but there was a lot of room for improvement. Dishonored had some of the worst enemy AI I've seen in a stealth game making most of the missions way too easy. Hopefully they amp up the IQ of the guards in this one.

Fignuts 05-12-2016 04:27 PM

Read a big article on it in game informer, and one of the key points is that the A.I. has been drastically improved.

VSG 05-17-2016 09:15 AM

http://www.pcgamer.com/dishonored-2-preview/

Day 1 buy at this rate.

Emperor Smeat 08-13-2016 09:46 PM

Bunch of new details courtesy of Gamespot's interview with the director of the game.

Quote:

So do the two characters share any supernatural powers, or are their ability sets entirely separate?

Corvo has exactly the same powers as last time but with all these upgrades--three to five upgrades for each power. Emily has all-new powers. Then we have enhancements, which are the passive powers--your jump distance or your agility. There are some interesting ones, like Shadow Kill, where people turn to ash when they die. Corvo and Emily share those.
Quote:

Can you talk a bit more about how Corvo's new upgrades work? What kinds of upgrades can players expect?

In Dishonored, you took the power, and there was one upgrade for it. Usually, that upgrade was: It works for a little bit longer, or it works a little faster. This time, we really wanted to do something more interesting than that, so we took the power, we gave you a good basic package of the power, and then we said, "How many different ways can we upgrade it?" We tried not to have symmetrical trees. We don't care about, "Each [power] has three [upgrades]," or whatever. We say, "Whatever tree is under that power, based on what we can come up with, fine."

Corvo's Devouring Swarm in the first game, the upgrade was: The rats are more vicious, they destroy bodies faster, and they kill people faster. That was it--one power, one upgrade. Now you can do that, but you also have an upgrade that allows you to make two swarms. You can be attacking two different groups of people with rats. You can also upgrade it to have large swarms. You can upgrade it so that your swarms follow you, so when you take off running or Blinking across the ground, there's a trail of rats behind you, Pied Piper-style. That's a light dive into how we break up the upgrades.
Quote:

In the original Dishonored, players could choose to go "high chaos" and murder everyone, or play "low chaos" and stay relatively stealthy. How will that carry into Dishonored 2? Will there be multiple endings again?

The endgames are much more nuanced than last time. They're not just a gate at the end, but they're rather branches along the way: who you supported and who you didn't support, and who you killed and who you didn't. It makes a series of permutations of the endgame. Put all those permutations together, and then put different voice-over with commentary on it, and you have very many different states.
Some other details include more non-lethal options being added for the game, Emily playing differently meant they had to tweak certain sections of the game in order to flow well for both characters, and time travel is not a special power ability for either character.

High/Low Chaos system got overhauled where it now randomly places enemies into different groups before every mission and also weighs kills based on the status of the person killed.

Quote:

Killing people contributes to chaos; it destabilizes the world around you. But killing a sympathetic person is worse in terms of weighting than killing a murderous person. That's a concession we made to the more nuanced desire that players had. Also, it solved a problem, because players were like, "Oh, it just comes down to killing fewer than 20 percent of the people." Not anymore. The weighting is different character to character.

At the beginning of a given mission, we take all the characters in the world--the random guards and such--and we procedurally decide whether they're sympathetic, guilty, or murderous, so every time it's different.
http://www.gamespot.com/articles/dis.../1100-6442571/

VSG 08-14-2016 10:43 AM

Saw Corvo handling the same mission that Emily did at E3, during Quakecon. He's still a great character. Talks more this time too.

Emperor Smeat 08-16-2016 11:35 PM

Arkane Studios recently teased the best way to prepare for the upcoming game is to play the first game's DLC packs since it will give an idea of what they have planned for Dishonored 2.

Quote:

"I'm not just saying this because I want people to buy our game, but I really hope people play the [original game's] DLC," Harvey Smith told me at QuakeCon. "Dunwall City Trials are fun challenge modes, but The Knife of Dunwall and The Brigmore Witches are really good chapter pieces after we had really figured out the game. So they're better in a way.

"And they also were a step toward where we went with Dishonored 2. There are more women in interesting roles than the narrow roles they have before. We really understood our world. And it's a bridge, in a way, to the new content."

The DLC campaign follows Daud, who was last seen being spared or killed by Corvo for assassinating the empress. Aside from filling in the story from Daud's perspective and introducing characters like Delilah (who looks to be a central villain in Dishonored 2), Smith said the expansions were where Arkane Studios first experimented with a voiced main character - both Corvo and Emily have voice lines in Dishonored 2 - and tried out some of the tweaked powers that have further evolved for Corvo's campaign.

Lore implications aside, "I really hope people that are just into the action part, I hope they play - as a like an appetizer - I hope they play Knife of Dunwall and Brigmore Witches," Smith said.
http://www.gamesradar.com/before-you...rst-games-dlc/

ClockShot 11-10-2016 02:31 PM

Unless something happened in time and space, this is out today instead of Friday.

Was rather surprised when UPS delivered this today.

El Vaquero de Infierno 11-11-2016 05:07 PM

Mine was delivered, today, but I'm not installing it until next month, for Xmas.

Emperor Smeat 11-11-2016 05:38 PM

According to reports, the PC version is currently dealing with several serious performance issues while Bethesda at the moment have offered several quick fixes. Was serious enough that Bethesda updated the specs to include these quick fixes.

https://www.destructoid.com/dishonor...p-398721.phtml
https://bethesda.net/en/article/4niP...m-requirements

ClockShot 11-18-2016 06:03 PM

This is a little harder than the first game, but still enjoying it.

Recommend you do a 2-save system in case of any mistakes. Indirectly killed 2 guys and it scrubbed my Clean Hands playthrough. Gonna start over, but it shouldn't take me long to get where I left off.

Sepholio 11-18-2016 09:00 PM

Man Bethesda really needs new qa testers. When is the last time they had a release without a bunch of issues? I member when they were great.


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