Fire Pro Wrestling World announced [PS4/PC]
http://cdn3.dualshockers.com/wp-cont...-constrain.jpg
https://m.youtube.com/watch?v=kTjfkQlql2g https://media.giphy.com/media/ibNNZZXkrr31u/200.gif Proper 2D of course and PC means rosters are going to be easier than ever to download. Fuck. Yes. No official release date for the full version, but Steam Earl.Access begins in Q2 this very year. That's only months away! They gotta test that netcode. That's right motherfucker, online play for the first time. 1 - 4 players local and online on PS4. 1-4 players online on PC, 1-8 players local on PC |
GREAT DAY TO BE ALIVE
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Store page is up, although can't buy it yet
http://store.steampowered.com/app/564230 Quote:
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No Switch? poo
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I'm sorry but they need to invest in 3D models at this point. Keep the gameplay, but models and animation need to get an overhaul.
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Nah 2D is what people expect from FirePro. Gameplay is what matters not pixels.
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Trump V Obama
https://mobile.twitter.com/afillari/...272320/video/1 Also, at the talk, they confirmed 3,000 moves and have made sure to get some key ones in there such as omegas One Winged Angel. |
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:drool: |
So you did not tell the guy is wasn't interested in this huh?
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New details in Famitsu
- Fire Pro Wrestling World will support Steam Workshop (!!!!!!!!!!!!!) - At launch there will be over 80 new moves at launch above Returns; more moves will be released post-launch as DLC, presumably like Fire Pro Wrestling D did. I assume this means free moves, again, like FPD. - There can be online simming with AI-only matches. Each AI player can be spectated by an actual player, as well as there being a dedicated spectator system planned for the title. |
Online simming will be my life
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"imo" |
'Gameplay would be retained' is easier typed than done though. They go lower in graphic quality so they can use the memory or whatnot on gameplay.
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I promise you that is not the case. Gameplay/combat engine is almost never an issue enough to encroach graphics engine and vice versa. Yes everything comes down to memory, but actual gameplay code takes a shockingly minimal amount of memory. This is how those Halo demakes retain Halo gameplay within authenic 16bit memory limits; consoles back then could easily do overshield, bullet count gameplay - nobody thought to do it.
No way would a 3D visual engine affect gameplay. Not even a little. |
I mean, remember we're talking current gen console ports. This isn't a GBA here.
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My intrest in a non sprite based fire pro would be considerably less...
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Then I would reconsider how much you actually cared about the gameplay you just cited.
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The gameplay doesn't translate well to 3D. They experimented with it before and also put out that turd on 360.
You have to remember that these games generally don't sell well which would be the case in any unlicensed wrestling game. I think since Fire Pro D, they've pretty much all used the same engine and built on it. With it releasing on Steam and day and date with the Japanese version, this one has a shot and maybe they'll look at making a King of Colosseum sequel which is their 3D series on the PS2 with mechanics that worked for that environment. In an ideal world, you want both because they play so differently, but I totally understand why they would bring back Fire Pro, at least first. |
Wouldn't a 3D-modeled Fire Pro basically be King of Coliseum? (Which I'd also love to see come back)
Anyway, this looks awesome. |
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Not sure if i like a pin button for simming reasons. As long as i can set its logic though its fine
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Yeah, as long as the logics there, I like it. Makes room for more ground moves for guys who don't have special pins.
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Missed all the announcement hype on here. Been following news on it though. Haven't been this hyped for a game in a really long time. Since, well Fire Pro Returns.
Some stuff I don't see in here: -Codebreaker and Alabama Slam confirmed -check movelist during a match -match ratings coming back (fuck yeah) -director apologized for lack of updates and said he'd make it up to us mid may. So possibly a major update next month. So psyched for this. Gonna have to geg a new laptop probably, but thats fine. Bought and modded a ps2 in 2005 just for fpr, and played it for over a decade. Will definitely get my moneys worth over this. |
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Also apparently confirmed are strike exchanges, and the ability to steal a finisher once per match |
Wonder if twist style pull down facebuster is the sister abagail
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This is a pole shift:
https://youtu.be/7vCSglanSxM So that into emerald flowsion like this: https://youtu.be/yp__e3t80es The last one, yeah, Sister Abigail or Twist of Fate I'd guess. |
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Man, I really wish there could be a "remaster" of Saturday Night Slam Masters. That was one of the most fun fighting/wrestling games EVER!
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Short arm clothesline isn't the rain maker. "turn-around" is what differentiates it. From what we know, they're just importing all the moves from fpr.
There are a few moves that could definitely dtand to be reanimated though. Lookin at you, samoan drop. |
Lotta new stuff announced on Steam as well as details about some of those new moves and that. It's combined in with stuff we already knew, so I'll try and pick out the stuff that hasn't been posted
http://steamcommunity.com/games/5642...20871262220632 Edit Mode: Create custom wrestlers, referees, teams, rings and championship belts! Workshop support makes it easy to share your creations. (More info about the Workshop in a future post, I promise.) Move Rename: Since you can customize every other facet of your wrestler, it’s only appropriate that you can now also rename their signature moves. Exchange Blows: That classic back-and-forth contest of fighting spirit where wrestlers take turns trading hits until one (or both) of them falls. http://cdn.edgecast.steamstatic.com/...3eb154f3cf.gif Okite Yaburi: Japanese wrestling term that implies a blatant diregard for the law. In the west we’d say “Move steal.” Once per match, you’re allowed to use your opponent’s finishing move against them in the ultimate sign of disrespect. http://cdn.edgecast.steamstatic.com/...6498c75593.jpg That Twisting Pull Down Face Buster is a Sister Abigail http://cdn.edgecast.steamstatic.com/...e83ec4cbb5.gif RAAAIIINNNNMMAAAKKKKAAAAA http://cdn.edgecast.steamstatic.com/...4fde216b08.gif |
It's nice that they've included Braun Strowman in the game
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My nipples are hard.
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Fantastic.
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Since I've never played the fire pro series, can someone explain the actual gameplay and why it's so good? I get the customization and all which seems to be what everyone loves but I'm wondering how it all fits in a match. Like, I'm assuming it's not a button masher but can you pull moves off like you did in the n64 games (or I guess some of the svr games) where you weak or strong grapple then "up and B" to do a move or whatever. Also assume it isn't a mortal kombat / street fighter fighting game where you have to memorize a dizzying number of combos to pull off a move.
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So the grapple is done by people just walking into each other and then it's timing based on when they touch in the grapple. First to get the timing gets the move. However, to hit big moves, you have to wear them down. So you have a light attack, medium, heavy and special and if you go for a heavier attack, it'll be reversed but occassionally, a heavier attack can just sneak through. Each of the light, medium and heavies can be mixed with a direction for different moves too. That's the basic part of grappling, but it can work with strikes too. The way that works out is the match actually plays out like a real wrestling match compared to the crap you see on 2k.
Combine that with an insane amount of customisation and AI sliders so you can make the creations act exactly how you want them too makes it a great tool for CPU V CPU match simulations as well. |
Yeah the biggest diff from most games is like in real life grapple is nuetral. So when you approach another player grapple is innitiated. the moment conact is made you must press you command. Who ever is most precise wins, tie results in test of strength.
Strikes require skill and are a big turn off for many. they require you to know the point on contact and you need to judge your location to theirs or you will miss. There is a learning curve and it exists for each strike. Its not bad once you've made some effort. |
The grappling is timing based. Move into your opponent and they'll go into a lock up animation and you hit the button at the right moment to win tne grapple. The gameplay is praised for a number of reasons.
Despite being a 2d sprite game, the match pacing is more realistic than most 3d games. You have to work from weak to medium to strong grapples, with the wrestlers getting morw fatigued as the match goes on. Reversals are automatic, based on wrestlers stats and how much damage they've taken. You could go for your biggest move right at the start of the match, but it will probably be reversed. But it might not. So you have a risk/reward system right there. The CPU logic is superior to any other wrestling game. You can determine how often a wrestler uses each individual move, as well as other details like how often they use weapons and how well they work in a tag team. You can essentially program them to wrestle exactly like you want. That's why simming cpu vs cpu is so popular with this series. |
Only a few details from the conference
– The developers were talking about how they pitched a new Fire Pro game 7 times and were turned down each time. – The team makes very clear they had nothing to do with the awful XBox 360 game. – None of the defaults are based on real wrestlers. – All moves can be renamed. – Not sure on the final amount of new moves, but close to 100. – MP3s for entrance music. – Blood stays on the mat. – At least 8 people in the ring at once. – There’s going to be another conference June 21st. |
New moves
Moonsault Neckbreaker Drop Moonsault Elbow Drop Running Swing DDT No early access date but said to begin "before summer vacation in japan" which starts third week of july. Looks like full entrances rather than cugting it short at the ramp like fpr. Mp3's for entrance music will not be in early access. Just the full version. |
<blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr">Once per <a href="https://twitter.com/hashtag/FireProWorld?src=hash">#FireProWorld</a> match you'll be able to use your opponents finisher against them. Obviously it's optional. (Okite Yaburi=Move Steal) <a href="https://t.co/chsNWn6J72">pic.twitter.com/chsNWn6J72</a></p>— FireProWorld (@FireProWorld) <a href="https://twitter.com/FireProWorld/status/870668947997073410">June 2, 2017</a></blockquote>
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Some info today, in a 4gamer article about the May 31st event...
- A picture shows the game with a dark blue interface. Does that mean we can change the interface? I mean I'd be happy, I wasn't looking forward to staring at red for hours and hours... - They had to increase the number of seats at the event. Sold-out+! - Workshop-like structure confirmed for PS4. - Two lobbies for online play: A "Pro Wrestling" lobby for those who want to work their matches, and a "Cement" lobby for competitive matches. FYI, "Going Cement" means a match that devolves into a shoot. - Fire Pro was okay'd because Steam has become a good outlet for Spike Chunsoft, sales wise. He tried to get it going 7-8 times in the last 9 years. - Matsumoto said there was more flexibility with the new layers system than there was in Fire Pro R. Obviously the big new is PS4 getting an in game sharing system. That was a bit up in the air given how small the studio is. Also, GREAT decision having two seperate types of lobbies. I wasn't planning on playing online since I like working matches, but now that there is a lobby specifically for it, I'm all in. |
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Nice touch with the bell frantically ringing in the post match mayhem. Thats new.
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Release date will be announced at the 6/21 event.
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I'm wanting/half expecting a shadowdrop where they go "It's available.... Right noww".
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Not right now, but July 11th. Which is quite soon!
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Heads and masks will no longer be preset, and can now be made with individual parts, allowing for greater customization.
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It's midnight July 11th in Japan, so July 10th in the US. And it's only 20 bucks.
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List of new moves thus far
One Winged Angel- Kenny Omega Codebreaker- Jericho Alabama Slam- Bob Holly, Cody Rhodes Pole Shift Flowsion- Marufuji Turn Around Short Range Lariat (Rainmaker)- Kazuchika Okada Twist Style Pull Down Facebuster (Sister Abigail)- Bray Wyatt Sitout Last Ride Power Bomb- (Kota Ibushi) Frog Splash Plancha- ??? Moonsault Neckbreaker Drop- ??? Running Swinging DDT-??? Moonsault Elbow Drop- ??? Weak Knee Lift-??? Running Knee Lift- ??? Running Frankensteiner Whip- ??? |
So if you get early access its 20 bucks. If you wait til the full release its 40. PS4 gets hosed, but I'll probably buy it for both anyway.
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Edit mode and subscribing to workshop items detail:
http://steamcommunity.com/games/5642...11136312117036 Fuck. I may never leave this mode. |
Work filter wotn let me open it :'(
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Director of the game on Twitter said the CAW limit is your hard drive space and that's it.
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!!!!!
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Its been suspected, but its good to have confirmation.
I should note that edits take up a miniscual amount of space. You could fit around 100,000 edits in 1gb. Saving entrance themes for the wrestlers will take up much more space than the edits themselves. |
One big down grade is that color gradients are preset and can no longer be customized. This is actually kind of a big hit, because you could do lots of cool things by messing with color gradients.
For example, on top is preset gradients, but the bottom mask has a customized gradient. http://i.imgur.com/KF6BDCA.jpg Hoping that the extra layers make up for it, or even for gradients return in the full version, if enough people ask. |
I'm wondering how much of this can be hacked in on PC anyway. Like fucking with the colour numbers in the CAW file or something.
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Director Tomozou tweeted that you can drag-and-drop layers to easily re-order them. In FPR, you would have needed to manually change each layer (and the palettes that go with them) to something new to get the same effect.
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Layers are good. While on the surface it sounds like a downgrade, layers often allow for a good deal of customization. Most times, unfortunately, it takes a lot more work.
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Only 11 days to go!
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FUCK ME ONLY 5 DAYS
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I don't really play games, but this looks very fun.
Anyone knows what the minimal requirements for that will be? |
OS: Windows 7
Processor: Intel(R) Core(TM) i5 Memory: 4 GB RAM GB RAM Graphics: DirectX 9.0c compatible video card with minimum 512MB of VRAM DirectX: Version 9.0 Storage: 4 GB available space I bet an i3 would work though and they're just being careful |
Oh, cool. So my shitty laptop can handle it.
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Steam has refunds within 2 weeks and leas than 2 hours played anyway, so if it runs like shit, just request a refund.
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Maybe for you
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New moves shown off the past couple days
TJP's detonation kick Ambrose's dirty deeds Hirooki Goto's Shouten Del Rio's Tree of Woe double foot stomp Shouten is a big one for me. Always thought it was a really cool move. My Goto edit is definitely getting a big push. |
Also, won't be getting this at launch. Laptop I got recently didnt work out, and I've decided to save my money and get something really nice, so that its more than just a firepro console. By that time there should be a ton of edits available to download.
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Aaaaaaaaaand 4 more new moves confirmed in todays famitsu
Figure 8 (Charlotte Flair) Iron Finger from Hell (Takashi Iizuka) Kinshasa, as corner to center, (Shinsuke Nakamura) Diving Codebreaker (Ibushi) They are making some stellar choices for the initial batch of new moves. |
Is there a youtube channel or a central place to see some vids of this or are they just announcing things?
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They're putting gifs up at https://twitter.com/tomozou_kantoku
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The games already gone out to legendary editor Rev and he posted some vids.
https://www.reddit.com/r/firepro/com...ame_early_and/ |
New moves
https://m.youtube.com/watch?v=-8UBvBixX-A Its like they went inside my head and picked the moves I'd want to see the most. Even the new taunts at the end have me hyped. |
Thats not all the new moves btw. Confirmed that slingblade isnt in the game which is shocking. Thought that would be at the top of thd list.
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Spike sent the game early to a number of creators on Returns, and some of their creations are already going up.
http://steamcommunity.com/id/philpar...view=imagewall |
Oh god:drool: I may never glance at another 2k wrestling game.
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Dude finishes off a match, then creates a decent AJ Styles, then has a few matches with him.
<iframe src="https://player.twitch.tv/?video=v157172365&autoplay=false" frameborder="0" allowfullscreen="true" scrolling="no" height="378" width="620"></iframe><a href="https://www.twitch.tv/freeplaymode1?tt_medium=live_embed&tt_content=text_link" style="padding:2px 0px 4px; display:block; width:345px; font-weight:normal; font-size:10px; text-decoration:underline;">Watch live video from Freeplaymode1 on www.twitch.tv</a> |
So great to have more layers, and the ability to finally have kickpads and knee pads with more detail.
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Devs said they were considering adding gradient editing. Was never really worried, as they've seemed very open and receptive to feedback, and I figured that would be one of the first issues addressed. Additional layers + gradient editing is going to be amazing.
Also said they want to add more priority slots which is another big request. Finally, they also sais theyre throwing around the idea of having weak submissions that only do damage and wont get a tap out. Would change for mma matches, where anythingncan get a win. |
They seemed very receptive to the ideas of the chat, like more match modes, a apid DLC story mode, logo editor and possibly more than 8 guys. They'll need to find ways to monetise it going forward if they do it, but I do get the feeling they view this as a platform rather than just leave it up to community after Early Access.
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Returns had a bug where in tag matches, if a guy gets tired and beat up enough, he won't tag out.
It's been fixed for World. |
The breathing stats bug is fixed now too and breathing does what it should.
Setup a post on the front page to go live when Early Access goes live so hopefully gets a couple of people to buy it now. Sucks I'll have to wait 24 hours to play it after work tomorrow. |
I have to wait ungil I get a proper laptop. At least another couple months. Lots of edits to download by then, I imagine.
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lol yeah that was in Returns. Some fat DDT guy used it.
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I see now. No release date is set yet...poo.
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Its out tonight. Or do you mean ps4? Cause that could be a while.
Also, the Kinshasa looks fucking mint. |
Yes. This is a horrible day.
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Honestly, you could probably save up the cash for a computer that can run it in less time than it will likely take to get to ps4.
Thats what I'm doing. Gonna get an 800-1,000 dollar laptop and throw firepro on there along with all the emulators and roms out there, and use it as a firepro/old scool games machine. |
I mean i have the cash and the laptop i just dont game that way
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