The gear stats seem to be very minimal in effect. Personally I'd drop stats like that altogether. Only base character stats.
But yeah, loot revenue and all that. |
I can defo see my throw distance increasing, which really helps for pits and once I get the shield bash damage perk, I can kill people in one long combo now, but yeah, it's small but still manages to be slightly meaningful.
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Edit: it is an option when creating a game. |
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There are complaints on the Ubi forums that when you get much higher up in gear, people are speccing out to get all revenge mode stats, meaning a couple of hits and high level players are in a long revenge mode. |
If they do matchmaking on character level, shouldn't that resolve it? In addition, do they have character level requirements on higher gear?
Seems like those two things would help with what you said, Hasney. If not, it is treading in Pay2Win territory. |
Its not based on gear, it's based on skill, so win-loss mainly. You don't pick a character until you get into a match, so it has to do that.
You also can't get purple gear until you're at reputation 3, so it's a lot of playtime before you even get the best gear. I feel like if the gear level is massively off once characters are picked, the game should turn gear stats off. So often I'm the only guy with a blue rank and I can squash people. |
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Ah, dodges. The tool that throws 90% of For Honor players off their game.
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Yeah people are way too linear about their approach. I have a bunch of clips just sweeping thru guys using fairly basic fighting game tenants.
Still, had a really sad dominion match where my team blew a 400pt lead because when it came time to finish them - the other team are actually better fighters than dominion players. We were rekt. |
Intense final moments of a private 1v1 with a buddy of mine.
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