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-   -   No Man's Sky (https://www.tpwwforums.com/showthread.php?t=132003)

Fignuts 08-08-2016 12:49 AM

No Man's Sky
 
So who is exploring the fuck out of the universe on tuesday?

Also, here is the day one patch stuff.

The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
Diversity – Creatures are now more diverse in terms of ecology and densities on planets.
Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.
Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…
Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.
Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.
Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.
Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous
Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close
Balancing – several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.
Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.
Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.

Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯\_(シ)_/¯
Stability – foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).
Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added
Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight
Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans
Flying over terrain – pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)
Writing – The Atlas path has been rewritten by James Swallow (writer on Dues Ex) and me. I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.

Swiss Ultimate 08-08-2016 01:51 AM

I want this.

Poit 08-08-2016 01:54 AM

I will be exploring the fuck out of the universe when it releases on PC on Friday.

Swiss Ultimate 08-08-2016 02:00 AM

I love James Swallow though. I read his Warhammer 40k books and became a fan. Guy is fantastic,

Fignuts 08-08-2016 02:12 AM

I dunno about you guys, but pet aliens that poop resources sealed the deal for me.

Also, they said in the next update they are working on adding buildble bases and freighters.

#BROKEN Hasney 08-08-2016 02:57 AM

Quote:

Originally Posted by Poit (Post 4843065)
I will be exploring the fuck out of the universe when it releases on PC on Friday.

Yup, same. Felt like I could wait for the goodness. Hopefully they didn't fuck up the port.

Poit 08-08-2016 03:56 AM

Quote:

Originally Posted by Fignuts (Post 4843068)
I dunno about you guys, but pet aliens that poop resources sealed the deal for me.

:y:

Quote:

Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.

ClockShot 08-08-2016 11:35 AM

Can't wait til I discover and name The Clockasaurus Rex.

Just hope the UPS guy gets my house early. Setting a good chunk of my day aside.

SlickyTrickyDamon 08-08-2016 12:47 PM

Earth that was....

Frank Drebin 08-08-2016 01:06 PM

Haven't been this pumped for a game in a while. If this game even has half of what it could be it will be fantastic. I'll be sinking all my game time into this for quite awhile.

Drebin is out there.

Frank Drebin 08-08-2016 01:07 PM

Planet Poit better be full of perfectly shaped, prostate stimulating penis plants or there is no god.

Frank Drebin 08-08-2016 01:08 PM

Can't wait to find a troll like creature and name it after Olivia Munn in honor of Fignuts.

Depending on how this all works, most posters are going to have stuff named after them. Something special has to be named after damninator though.

Fignuts 08-09-2016 01:18 AM

Planet I started on has a bunch of cool cave systems.

Also , a cute little teddy bear alien.

Fignuts 08-09-2016 01:20 AM

Only thing I don't like so far is R3 for sprint. That is a daft decision, and not being able to change it is pretty bad. But I'm already getting used to it, so whatever.

Fignuts 08-09-2016 01:43 AM

Ah I see you only need to click r3 to sprint. Dont have to hold it down. Thats not so bad then.

#BROKEN Hasney 08-09-2016 04:47 AM

https://pbs.twimg.com/media/CpYlhHxUEAExxd9.jpg

Fignuts 08-09-2016 05:52 AM

Already taken a bunch of screen shots.

Fignuts 08-09-2016 06:25 AM

Ocean planet with loads of floating land masses.

https://scontent.fsnc1-1.fna.fbcdn.n...d7&oe=5857A277

Some Total Recall shit

https://scontent.fsnc1-1.fna.fbcdn.n...2c&oe=581F60FD

Weird brain shaped rocks on this one.

https://scontent.fsnc1-1.fna.fbcdn.n...36&oe=5817F7D8

ClockShot 08-09-2016 06:59 AM

Copy's on it's way to the UPS hub, then to my door.

Can't wait.

Destor 08-09-2016 12:15 PM

yay/nay?

Lock Jaw 08-09-2016 03:33 PM

What exactly is the "point" of this game? Does it have no objective/goal? Or do you just fly around exploring planets with no story?

Frank Drebin 08-09-2016 03:51 PM

Quote:

Originally Posted by Destor (Post 4843796)
yay/nay?

So far....yay. Big yay

Quote:

Originally Posted by Lock Jaw (Post 4843876)
What exactly is the "point" of this game? Does it have no objective/goal? Or do you just fly around exploring planets with no story?

Why don't you play and find out?

Destor 08-09-2016 04:29 PM

Quote:

Originally Posted by Lock Jaw (Post 4843876)
What exactly is the "point" of this game? Does it have no objective/goal? Or do you just fly around exploring planets with no story?

"To reach the center of the galaxy."


However the truth is more: exploration to infinity.

Emperor Smeat 08-09-2016 05:45 PM

For those interested in the PC version, developer stated the game won't be available at midnight for its release on August 12th.

Right now they are targeting 2PM EST but are making no guarantees of it being released at that time. Did state it won't happen earlier since they are currently busy working on final touches for the game and Day 1 patch.

https://www.destructoid.com/no-man-s...e-379435.phtml

drave 08-09-2016 05:57 PM

Wasn't there something where "first discoveries" are named after the player that finds them first?

Frank Drebin 08-09-2016 07:13 PM

Yes. There's too much to really give everything a name though. At least so far, and I'm only on my 2nd planet. I'll name some duck creature after you soon.

Lock Jaw 08-09-2016 07:17 PM

Quote:

Originally Posted by Frank Drebin (Post 4843883)
So far....yay. Big yay



Why don't you play and find out?

Will you donate to the kickstarter?

Frank Drebin 08-09-2016 07:41 PM

Ok sure. Link plz

Lock Jaw 08-09-2016 08:09 PM

Well...... you called my bluff.

ClockShot 08-09-2016 08:18 PM

Kinda worried about this. I enjoy it, but at the same time, I'm worried.

They just throw you right to it. No real tutorial for anything. You're pretty much learning on the fly.

Not cool with their crafting & upgrading system at all. Think they could have done some more work with it.

It's a great idea for a game. But, I think they can change or work on some things differently.

Fignuts 08-09-2016 08:54 PM

Quote:

Originally Posted by drave (Post 4843920)
Wasn't there something where "first discoveries" are named after the player that finds them first?

Nah, the deal is you can name everything you find, from planets to systems to animals. But like drebin said, there is way too much to name everything. For the most part I've been uploading with the default names.

Fignuts 08-09-2016 08:56 PM

Quote:

Originally Posted by ClockShot (Post 4844027)
Kinda worried about this. I enjoy it, but at the same time, I'm worried.

They just throw you right to it. No real tutorial for anything. You're pretty much learning on the fly.

Not cool with their crafting & upgrading system at all. Think they could have done some more work with it.

It's a great idea for a game. But, I think they can change or work on some things differently.

I actually like that they throw you right in. Nothing has been too difficult to figure out so far.

Also, they are going to be regularly updating the game with new features.

Locke 08-09-2016 09:23 PM

Is this the game that has like billions of planets to explore... that's what I thought Destiny was supposed to be

Frank Drebin 08-09-2016 09:47 PM

Quote:

Originally Posted by Fignuts (Post 4844110)
I actually like that they throw you right in. Nothing has been too difficult to figure out so far.

Also, they are going to be regularly updating the game with new features.

Yeah, I read that they wanted it to be as easy to pick up as possible without having to hold your hand the whole time. It's odd at first but so is every game. They can patch shit quick if they wanted to I'm guessing. Little bug fixes, and I'm sure they'll have some major updates later down the road.

Emperor Smeat 08-10-2016 05:54 PM

For those who pre-ordered to get an exclusive ship, a bug was recently discovered that gets triggered when using the ship during the game's tutorial mode.

Quote:

Part of the tutorial involves learning how to craft a hyperdrive, which is what lets you move from system to system. The preorder bonus ship comes with one already equipped, and by using that ship, the game skips this portion of the tutorial. Should you then get rid of the bonus ship in favor of one that doesn't have a hyperdrive, you're stuck with having to build one--only you don't have the blueprints necessary to do so. This problem has been encountered by a number of players, including Giant Bomb's Jeff Gerstmann.

It is possible to then find the blueprints through other means, but it doesn't sound like you're guaranteed to come across them in a timely fashion. However long it takes, this is something you're intended to start with early on by completing the tutorial.

This problem was encountered by PS4 players, but it's possible it will also occur on PC when that version is released this Friday, August 12.
http://www.gamespot.com/articles/no-.../1100-6442530/


Also the creator of the game teased they might tweak the game to be "fundamentally" different on the PS4 Neo as part of a future update. Implied it could be like doing a remaster for a game where certain changes make the new game play different than the original.
https://www.destructoid.com/ps4-neo-...y-379700.phtml


Also while the game doesn't really support multiplayer, it could get added in as a future update for the game. Wasn't until the day before its launch that the creator gave an actual answer to the confusion a lot of people had regarding this situation. Him being vague and the way details were given made it seem like it was possible for other players to meet in a world or in space.
https://www.destructoid.com/bug-curr...s-379556.phtml

ClockShot 08-10-2016 09:57 PM

Scanner needs an update big time. Probably a lot of stuff around me I'm just walking past and it's not picking up.

Iridium. The one material holding me back from getting my warp drive up and running. Can't seem to find it anywhere.

ClockShot 08-11-2016 12:55 PM

For all the randomness in this game, I didn't think I'd find the same crashed ship on a different planet.

Starting to get attached to my flying garbage truck.

Frank Drebin 08-11-2016 01:06 PM

Game is getting ripped by alot of people but I'm not sure why or what they were expecting. I'm enjoying it. This is a game that probably requires more than a few hours of game play to determine if you like it or not. Should you be able to tell after 10 hours? Probably. I'm rolling with it though.

Frank Drebin 08-11-2016 01:07 PM

Figured out last night that I could shot down birds easier with my beam than weapon. Left 400k on the table on other worlds. oh well.

Frank Drebin 08-11-2016 01:09 PM

How are yall doing your exploring? I'm probably spending more time on each planet than necessary but learning a lot of words and banking some cash and upgrades. Want to move faster, but get enamored with trying to get "the most" out of each planet since I'm on it already.


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