With FPWR i did nothing but tweak AI. I wanted the matches to have a shine/heat/comeback so fiddling with Ukemi was paramount. Most edits dont put much time into Ukemi
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In pinning he has percentages in critical damage. It's usually only 1 or 2 percent, but even that small percentage can lead to a great match ending in an armdrag or something. I can't think of any benefit for this. |
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Then thanks to the TPWW tournament, I got into creating my own characters. That to me is peak Fire Pro. Creating an ineteresting character, giving them a unique moveset, and programming how they wrestle, all from scratch. |
Bozo made a Kota Ibushi collection of moves. Final count is 64 new moves, because he is certifiably insane.
<iframe width="560" height="315" src="https://www.youtube.com/embed/ViloBC7E3E8" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> |
Not sure which is more impressive. The work done to make the move set or the fact ibushis move set is so unique it called for this much work
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<blockquote class="twitter-tweet"><p lang="ja" dir="ltr">また <a href="https://twitter.com/hashtag/%E3%83%80%E3%83%AB%E3%82%B7%E3%83%A0?src=hash&ref_src=twsrc%5Etfw">#ダルシム</a> の技作ったヨガ~<br>立・寝「ヨガテレポート」(ピヨり有無とワープ位置各種)<br>立「ズームハイキック」<br>組「ヨガスルー」<br>組「合掌キック(キャンセル)ヨガフレイム」<br>寝「ヨ ガテレポート ~ ヨガファイヤー」<a href="https://twitter.com/hashtag/%E3%83%95%E3%82%A1%E3%82%A4%E3%83%97%E3%83%AD?src=hash&ref_src=twsrc%5Etfw">#ファイプロ</a> <a href="https://twitter.com/hashtag/%E3%83%95%E3%82%A1%E3%82%A4%E3%83%97%E3%83%AD%E3%83%AF%E3%83%BC%E3%83%AB%E3%83%89?src=hash&ref_s rc=twsrc%5Etfw">#ファイプロワールド</a> <a href="https://twitter.com/hashtag/FirePro?src=hash&ref_src=twsrc%5Etfw">#FirePro</a> <a href="https://twitter.com/hashtag/FireProWorld?src=hash&ref_src=twsrc%5Etfw">#FireProWorld</a> <a href="https://t.co/1yXjigkNwr">pic.twitter.com/1yXjigkNwr</a></p>— 音凸 (@ontotsu_hdpw) <a href="https://twitter.com/ontotsu_hdpw/status/1291706187293982720?ref_src=twsrc%5Etfw">August 7, 2020</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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ha!
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<blockquote class="twitter-tweet"><p lang="en" dir="ltr">The theme of these last three updates is: "Moves with supremely popular versions already on the workshop, but I made them a long time ago and think they still have value. (You may disagree...it's ok!)"<br><br>First Up: <a href="https://twitter.com/DarbyAllin?ref_src=twsrc%5Etfw">@DarbyAllin</a> with the Coffin Drop! <a href="https://t.co/s5ueX1aGku">https://t.co/s5ueX1aGku</a> <a href="https://t.co/Ol0VFjAYsN">pic.twitter.com/Ol0VFjAYsN</a></p>— jamesrah (@jamesrah) <a href="https://twitter.com/jamesrah/status/1295939381962985475?ref_src=twsrc%5Etfw">August 19, 2020</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
<blockquote class="twitter-tweet"><p lang="en" dir="ltr">A couple of other older moves got added to the workshop as well tonight. First up - NXT star <a href="https://twitter.com/iamjakeatlas?ref_src=twsrc%5Etfw">@iamjakeatlas</a> hits his cartwheel DDT (formerly known as?) the LGB-DDT! <a href="https://t.co/HKh34dWvyC">https://t.co/HKh34dWvyC</a> <a href="https://t.co/3ZqcMDS8Gj">pic.twitter.com/3ZqcMDS8Gj</a></p>— jamesrah (@jamesrah) <a href="https://twitter.com/jamesrah/status/1295581757518028800?ref_src=twsrc%5Etfw">August 18, 2020</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script> |
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Also, I ran Kabuki Warriors vs Road Warriors, and this happened
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THIEVES
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Sick opening sequence
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After another hiatus from the game I'm back into the realm of "found a bunch of new edits I like, but want to delete a shitload of old edits and clean things up"
As far as I can tell the old Mass Delete mod is still unsupported and therefore highly recommended to not use it without backing up your save. I did back up my save and tried anyway and yeah, unless I'm doing something wrong (followed the old instructions) it's totally kaput, doesn't delete anyone. No way I'm sitting here deleting a couple hundred edits manually so in the meantime might just use the better wrestler organizer to shift everyone I don't want into an Old Edits promotion or retired or something. |
Just remember that while you can technically download as many edits, parts, and moves as you want, the game was programmed in 32 bit memory. Which means if you have too much stuff in your save you'll get laggy menus and crashes.
I usually just put on a podcast and get it done, when I have to delete a bunch of stuff. |
Also if you are on pc, check out kradiation on the workshop. He's been making aew edits with custom parts and moves.
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Once I test out edits and find ones I prefer I try to avoid keeping more than one edit of the same wrestler, unless of course they are different "eras" or whatever for historical promotions etc But all it takes is a couple months where I get hooked onto another game and put Fire Pro on ice for a bit, then eventually return to it and find loads of cool new edits and have to re-org. |
One other suggestion. Sometimes you'll find an edit that has tons of custom parts and moves. I'll cherry pick some of them, download an edit of the same wrestler by avenger (that don't usually come with parts) make a copy, and apply the parts and moves to that edit. This keeps my save from getting bogged down with parts and moves that I may not necessarily need, and avoid the previously mentioned memory leaks.
Also as a rule, I always make a copy of the edits I download and then unsubscribe. This allows me to edit anything in their logic or moveset that I don't like, as well as update them with any new parts or moves that may hit the workshop. |
Yeah my save was predominantly Avenger edits beforehand so I never had too much of an issue with parts and moves but even still he has about 900 parts/moves that got added over time.
So basically you might take an Avenger edit, jazz it up with some of the more complicated parts from another edit, but not download the seemingly mundane edit parts? Pretty good idea. That's probably the main turnoff I have with the kradiation edits - his edits look amazing but all of them have like 30 parts all of which need to be downloaded separately, and he sources them from different creators. |
It's as good as you'd hope.
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omg at the german to the oustide at 4:19
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The animations look so much more fluid. Did they update?
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also lol @ the ring bell with the below the belt shots :D
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Also, I'm recording on an actual gaming rig now, so I'm sure thats a factor as well. |
Bret cheated and i wont hear anything to the contrary
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Those headbutts were clearly to the inner thigh. Red shoes knows what hes doing.
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Red shoes is prolly a Canadian sympathizer
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Bret clearly lacks integrity.
Red Shoes lacks intelligence. Angle brought the intensity. THANK YOOOOOOOOOOOOOOUUUUUUUUUUUUUUUUUUUUUU!!!!!! |
A goddamn classic
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All of the suplexes to the outside looked sick
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<iframe width="560" height="315" src="https://www.youtube.com/embed/FsANWzlQwTc" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> |
The bitch slap at the 10min mark
The comeback after the triple bomb The f5 counters Loved it |
I had to to sim that like 10 times to get kairi to actually make a comeback and not just get murdered.
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:lol: i can believe that. I was curious if the stat gap was going to be too wide for it not be a slaughter
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He was doing the rear mounted elbows and i thought for sure that was going to be the finish
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DUDE that looked awesome, lol. And yes, that bitch slap tho.....
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ok this was my first time watching a fire pro match and that had me drawn in 100%. good stuff.
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