Street Fighter V
Info has leaked.
I'll edit this when I can. I can't right now. So... Google it? It's a PS4 exclusive from what I'm seeing. I'll edit this later, promise. |
Well, between this, No Man Sky, and The Show, it looks like I've got reason enough to buy a PS4 now.
Holy shit tho, are xbox gamers gonna be pissed. |
I am willing to bet it is a "timed exclusive" just as Tomb Raider was a XO "exclusive". Otherwise the game wouldn't be nearly as profitable as it could be.
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If they keep it exclusive, it's just karma for Dead Rising 3 being PC/Xbox One only |
yeah but Dead Rising has always been a MS exclusive, Street Fighter has been multiplatform since the get go.
Almost certain its timed, unless Sony is paying a metric shit load to Capcom to make up for the sales lost from other platforms. |
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Needs this or no buy.... Dead serious |
SONIC BEWM
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Gonna pre-order Super Street Fighter V right now. Somehow.
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Looks like there's gonna be cross play between ps4 and pc.
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I'll do a write-up and explain what's going on later, but for now just trust that the 'Turtle Fighter' punchline is very much dead. Pendulum's totally swinging towards guys like me and Blitz. |
- It looks like there's expanded aerial combos, though we only see Chun-Li doing her aerial target combo into special. It could be a Chun-Li thing, but that's certainly a new move and it's very high in the air.
- Chun-Li executed an OTG attack. Whether there's an OTG system or ground bounces from SFxT isn't clear. For now it seems combos can continue after certain knowckdowns. - Ryu's crouch punch animation is very different. Me and Khuntry wondered if it was just a new animation or crouching itself being reworked. - Ryu executed what looked like a new target combo on his end of the trailer. SFxT's Tekken-side cast had extensive target combos to emulate their base game. It's possible that this system will be added to SF proper. - Some kind of power-up mode (likely tied to meter) that offers you EX versions of specials. Chun-Li had a double fireball and Ryu did his Metsu-Shoryuken outside of a super. There's a black chalk effect during this powered up state. - I'm thinking this state will depend on your meter, there's still supers of some kind that will likely require full meter. - Guard Crushes returned from Alpha 3. This is huge. The game is already looking more offensive, but the ability to break somebody's block completely goes against the largely defensive SF4. I'm not sure if certain moves can do this, or if there's a Guard Meter. This is the biggest reveal from the trailer and it will change the game. - The breakable wall means stage transitions of some sort. Khuntry thinks that will be strange for the pace of a match. I'm thinking it might be a special KO thing. More on stage effects, the neon sign busted during Chun-Li's air combo. We'll probably see more stuff like the wing's tip breaking in SF4's African airport or even SF2's corner breakables. |
I bet you two nerds watched the footage at least 40 times, analyzing every bounce of Chun-Li's titties for possible physics changes.
In your pants. |
Two views actually.
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Oh, I'll find a way to turtle.
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Float like butterfly, sting like slightly meaner butterfly.
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Onto SF4's last hurrah; Street Fighter Omega drops next Tuesday. Along with regular mode balance changes and new combo trials. The animal themed DLC attire drops as well, and it's the only thing that cost money.
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Are you gonna be online for Omega? You better be.
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Me and Khuntry are gonna tear it up offline but yeah we will dance. We should have when your internet fixed up.
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Indulge me in more talk of Street Fighter 4's Omega Mode. It's not an whole different mode rather than another edition to choose on the character select screen, but I think it should have been. Omega Mode brings more to the table than new moves, it's as far away from Ultra Street Fighter 4 as Super Street Fighter 4 was from vanilla SF4 (moreso). Before I battle Figgy with the best version of Cammy I've ever played, I'm gonna break some things down best I can.
As I said, it's more than new/altered moves, there's some system changes in there that really should have been another mode altogether. - While the general speed (walk, dash, jump) is unchanged in the characters, combat effects make this a slightly faster game. Quick Rise is not only faster, you can do it off of certain throws. More moves knockdown, and more knockdowns seem to be recoverable, and this leads to people being on their feet more often than not. It also means the wake-up game has more nuance, and is a better answer than the largely unused Delayed Wake-Up in Ultra. - All Focus Attack Cancels knockdown. Regular charged FAs still crumble, but you can't use it to extend combos anymore. This render FADCs moot - and I like it. Red Focus is also non-existent, which says a lot about it's implementation. - The adjusted (and for a few completely revamped) move-sets all point to game that allows creative approach not often seen in a SF game. Dare I say it's something akin to classic Capcom character designs. There's also much more uniqueness with the characters. I would have to point out how the Shotos are different to the uninitiated; but their differences are much more noticeable. No way in hell can you say Ken is Ryu with a different head. He tosses fireballs with feet (and his tricky kicks are BACK). - A lot of characters have moves that fall between EX and Super Attacks. They are 'Super-like', and require more meter than EX attacks. Akuma has a special throw right out of his KKK teleport. Makoto can tap into her red skin mode. Cammy's EX Canon Spike leads into an attack grab. It's a new option to spend your meter on. - For some fucking reason Capcom did NOT put Omega movelists in the game. This is an amazing fuck up (or negligence/apathy). Gotta go online to find it. Meh. |
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Ultra retarded, even. |
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Wow, Abel got a ton of new stuff. Gonna have to pick him up again.
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Played this for a while today. Lot of interesting stuff here.
The biggest changes are that Deejay and Decapre are no longer charge characters. Abel's got a lot of changes too, but they suck imo. Cammy is going to be even more of an ungodly whore to face, but that's alright because so is Juri. Can now store 3 fireballs in the same time it used to take to store one. And they can be unleashed as fireballs or unique physical attacks. Adon has some cool new stuff too. |
Yeah Juri is interesting enough for me to try.
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If this is just a PS4 exclusive, it's a huge dent to XB1 (of which I own).
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It is.
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How many of us are checking out Omega Street Fighter? I wanna open a lobby sometime. I wanna pad my YouTube uploads.
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Some ridiculous combos being shown off so far, though I'm guessing they take a level of execution that I just don't have.
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Actually it seems links are easier and a lot of stuff aren't too crazy. Nailed some new Cammy combos first try. And in any case you have more defensive attacks than usual.
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I'll say one thing, they'd better have a way better fucking netcode in this.
Jesus christ, just played some IV with Kalyx and it was fucking terrible. Used to be able to play this game without a hitch, but since the Ultra update it's been godawful. Know it's not my internet, cause it's faster now than it's ever been. |
Yeah this is worse than in the past. And playing SFxT is night and day. Sucks because I very much enjoy Omega. Best thing since this game launched.
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There was a match where I threw Figs enough to rage a bit. Gonna put that on YouTube.
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Please don't.
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Also, no more late night sessions for me, outside of fridays and saturdays. Work mornings now.
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Mad Catz announces they are currently working on official fighting pads for the game and would be released same day as the game itself.
Current rumored release date for the game is March 31, 2016 based on an accidental SFV merchandise leak by Capcom last month. http://www.destructoid.com/the-next-...v-291491.phtml |
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Like the redesign. Didn't even notice the white hair until second viewing.
Becoming more and more clear that experience with the last game isn't going to mean squat. |
Like SFII, 3rd Strike, and Alpha 3 - SF4 may well survive as its own thing once SFV drops. It won't pull the same numbers online but it can survive if the gameplay is altered enough.
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As well as the roster, which I'm hoping for, but not entirely expecting.
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New faces.
And Karin. |
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Apparently will be coming in March 2016 and launch with 16 characters.
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http://www.destructoid.com/combofien...y-293717.phtml |
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Here we go again. 12 more in Super Street Fighter 5, so on and so forth. Not that I blame them, cause fuck, we all keep buying the shit. But 16? Fucking 4 had 25 in the vanilla version. Either quite a few of the original World Warriors are going to be absent, or this is going to be a very "been there, done that" roster. |
I think 16 is a nice round number.
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Chun Li with a Killer Instinct like 20 hit combo. Also, god damn @ the quarter rotation for kicks instead of mashing.
I am expecting Ryu's parry to make a comeback at competitions, which is ALWAYS entertaining. |
Played my fair share of Chun Li in 4, but never mained her. That might change now.
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My girl. |
pffft
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Birdie is very good.
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Capcom recently broke down the details for the upcoming beta with the biggest being no local play supported since they only want to test out their netcode and servers. Also no PC beta since its a PS4 exclusive event.
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Sources have confirmed to Siliconera that Alex and Urien from Street Fighter III will be playable characters in Street Fighter V as well. Look out for the two to be announced at some point in the future.
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I've never really liked Urien.
As for Alex, meh, he's alright, I guess. |
I have a friend who's gonna freak for Alex.
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Hopefully these guys are reliable:
Earlier, Siliconera reported that Alex and Urien from Street Fighter III would be part of the playable roster in Street Fighter V. Now, we can confirm two more characters: Karin Kanzuki and R. Mika from the Alpha series. |
Didn't think R Mika would see the light of day again
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Please Karin don't be untrue. I miss her.
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God only knows what's happened to Ken's face.
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Calling it now, the guy at the end is Zangief with a huge makeover. The nose, the mouth, the jaw, the angry look.
He's lost the beard but grown out his hair. He'll have some kind of supernatural or Akumalike vibe to him. Can't wait for Super Street Fighter V to hit Xbox One and give me a reason to buy the damn thing. |
I also believed Super SFV would be multiplatform, but now I'm not so sure.
The face at the end may not be Honda. Dreads don't seem like a sumo thing. Could be whoever the New Zealand stage represents. |
Apparently SFII was Nintendo exclusive but SUPER SFII was different so got on multiple platforms.
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I don't know if a case from over 20yrs ago is applicable here. lol
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http://oi57.tinypic.com/idf6yv.jpg Or, as Ken has been redesigned, maybe it's a redesigned Hugo? |
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Drakul/Kalyx duet incoming.
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Doesn't matter though, it's not happening: Quote:
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Of course they'll say that. They need to push the PS4 version. It happens all the time. Something is exclusive and will never ever ever go on a rival platform, no matter what.
Then the exclusivity deal ends and they release it on rival platforms, claiming it is due to "fan demand". Yes, I refuse to climb out of denial. |
Nah, they'd say things like "Street Fighter V is PS4 exclusive" if that were the case. These guys are masters of double speak, they wouldn't say something that specific unless it was the case. Another huge hint is that Sony have been up front with this we things, like only "First on Playsfwtion" for FF7, so that ones timed.
Sony are funding the development, probably due to the shit shape Capcom are in right now. |
If it's genuinely 100% PS4 only, then that sucks and it's stupid cutting away a massive chunk of the players.
I'll be sitting it out. I can't play Street Fighter on the PS4s cramped mess of a gamepad. |
Yeah, it always sucks, but we probably wouldn't need to have this conversation if Capcom didn't mess up for quite a few years. Expect this happening a lot with them, MS did the same with Dead Rising because Capcom didn't want to take the financial risk so they're gambling on those F2P games. Sounds like they're going to do DMC5, hopefully that's not console manufacturer funded.
In happier news, I'm really digging the re-designs. SF4 did feel like all the old characters were just SF2 but in 3D. Do we know if this is set after SF4 or after SF3? I'm thinking 3 at this point. 2 weeks until the beta! EDIT: Listening to GT Time and on the talk about the beta, it's launching with 4 characters then Birdie and Cammy will be added later to test the content delivery system which is apparently there to stop the need for a Super version ever.... I'll believe that when I see it. |
They're doing that stupid Killer Instinct thing were you have to keep buying fighters rather than giving you a complete roster?
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I'd rather pay £40 for the game with a roster of 25ish characters and pay £7.99 six months later for an extra 3 or 4 characters or £20 for a full Super or Ultra update.
Getting the game with 4 characters and paying for every single additional character will work out much more expensive, I'd imagine. |
Nah, if they're making people pay for characters, there'll be some kind of season pass or pack of them I'd assume.
The 4 characters was just for the beta though, it's going to have multiple characters in the base game. Last rumour pegged it at 16. |
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WHoa.....
Thought graphic on the right was Ken. |
KI's pricing is good.
Paid $20 for Season 1 (which was all the characters at the time) and another $20 for Season 2. They also rotate characters "free" on a weekly basis. I played free for nearly a month until making my decision. Love the reboot, they did a helluva job with it. |
It is Ken.
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They've got music up on the Capcom JP blog
Ken Ryu Bison Charlie "Forgotten Waterfall" Loving the new Ken mix. |
Sony funded this because capcom are absolutely fucked. As Hasney said. This wouldn't have happened without them.
The PS4 pad is great in my opinion, but it should have good stick support. |
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I was very vocal whinging about the dual shock 3 and how they need to think about this and not just stick with a 90s design that they bunged sticks on. To me the PS4 is one of the best pads ever made. Only complaints would be the pointlessness of the touchpad and the battery life. The first time they actually applied some thought. The 360 had some good aspects but then some totally dire ones. I was never a fan of the PS d pad but then it seems nintendo's patent expired so other people can make proper crosses. I always sympathise with people who don't like controllers but the PS4 has a wonderful d pad in my eyes, I haven't done much with an Xbox one controller but I can only hope they gently improved on the worst d pad of all time with the 360
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The DS was god awful until now. Now I can't use the 360 or XB1 pad even PC games, but I like all the pads now so I'm happy.
Bar the gamepad, but at least most games now have Pro Controller support on the Wii U. |
I enjoy both the DS4 and XB1 controllers. Both are vast improvements over the last iterations. Both could still be better though. DS4 would be perfect if it had those new sticks from the XB1 controller with the nice rubber nub grips.
Only reason I prefer DS4 is because I don't enjoy the offset thumb sticks the XB controls have as much. |
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Need to try the new XB1 non-elite pad too. The bumpers were the worst part of the original model. For this and USF4 though, I got a Venom stick. Surprisingly good for the price and they've made it so it's very moddable. |
Everything you need to know ahead of the beta, including the fact that the hardest links will be 3 frames long.
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Just wanna say SF4 had one of the most respectful update/DLC programs. Much as I love Blazblue it has the worst.
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Feel like with everyone getting these new default costumes, Chun-li could have used an update. Something maybe more on the side of her law enforcement origin than the chinese princess thing. Or even go back to an altered version of the alpha costume.
Can understand why they left Ryu the same though. |
Surely they'll get new duds with DLC. SF4 got a ton of costumes for everybody. But I want...
DAT COLOR EDIT THO!!! CAPCOM?!!? |
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