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DAMN iNATOR 04-12-2017 05:48 PM

Quote:

Originally Posted by Destor (Post 4955622)
They need to outsouce it like the did NV...you know...to people who make RPGs...

Yeah, like maybe to, oh, I dunno...Bethesda Game Studios...:shifty:

Destor 04-12-2017 06:05 PM

They havent made an rpg since morrowind

DAMN iNATOR 04-12-2017 08:54 PM

Why don't you go ahead and drop them a line to that effect then? Oh, wait, what's that? Because it's NOT TRUE?! :eek: *GASP*...

Destor 04-12-2017 09:10 PM

Yes it is. Its an rpg the same way call of duty is.

Slap a leveling system on something and suddenly its an rpg. Right? Except not even sort of.

Like fallout 1/2 and pre oblivion TES its was about stats and numbers. It was dice rolls playing out in front of you. Table top realized in 3 dimensional spaces.

Oblivion/FO3 and on its actions not stats. Each game havjng fewer and fewer number based action with dice rolls be stripped away until stats are an after thought. Barely meaningful and base character class either removed or irrelevant.

Remember how in Skyrim there were zones that only a kajit acrobat could reach? Course you dont. Or the places only an argonian or a alteration master could reach? Hpw about the guilds you join bause of your nationality an stats?

Oh thats right, your warrior with not knowing a single spell is master of the mages guild.

Such rpg. Very role play, wow.

Destor 04-12-2017 09:11 PM

"I dunno man im a lvl 34 and there are dragons. Thats what an rpg is."

Destor 04-12-2017 09:21 PM

And dont get me started and how the 1st two fallout games...fucking brilliant rpgs.

I love oblivion, skyrim, fo3 and even fo4. But each iterations is less and less of an rpg. None worse the fo4. Literally each game "streamlines" from the previous bethesda outing. Aka gimps or removes rpg elements completely.

The saving grace of NV is the team that made FO2 was in charge and tried to add rpg elements into the engine. Mixed success but a step in the right direction.

Tom Guycott 04-18-2017 01:01 AM

Quote:

Originally Posted by DAMN iNATOR (Post 4955615)
The Karma system would need some serious tweaking before I would want it back...there never seemed to be any gray areas, just everything along "Water good, fire bad" logic.

You say that like it is an expressly bad thing.

It did alter how the game played out, though. Especially doing the "unspeakable". People bitch about not being able to kill children because of the politically correct PR backlash a big budget game would get for allowing such a thing to play out. However, it wasn't without consequence in game. Some NPCs wouldn't talk to you. Other kids actively ran away from you. Your Karma took a substancial hit. Most importantly, you permanently got branded with the "Childkiller" perk which wasn't a perk at all... and triggered a nigh unvulnerable bounty hunter and a couple of his comrades to continually stalk your ass until the end of the game or he eventually killed you. As much as it was a black and white thing, it wasn't something to be taken lightly, especially with limited skills due to level cap. You couldn't grow exponentially into a demigod.

New Vegas expounded on Karma well enough: the whole idea about choices you make affecting factions as well as your overall reputation. Powder Gangers like you for siding with them against the town, and as such, they don't attack you in the wild... but you have the reputation of being friendly to them, so anyone not friendly to them views you as hostile. No bearing on folks who don't give a shit about PGs, but alters aspects of your gameplay.

Contrast this with 4's dialogue choices mostly falling to "Say Yes Plainly, Say Maybe which will still come out to Yes, Say No but then you still get railroaded into a Yes, and Say Yes Sarcastically". Not really choosing anything on the whole, and mostly only having an affect on (whatever follower you have with you)'s feelings on the matter being hurt or bolstered by how you responded... and even then, its only slightly more involved than NV's followers.

Not having shades of gray can be fine if handled/written well. Sometimes being overambitious can lead to unnecessary plot holes and dead ends. Yeah, maybe a little more ambiguity here and there would be fine, but it doesn't *need* complications for complications sake. Also, the player doesn't need to be swerved at every turn to the point that you don't know what decision you should make because the writers decided to go all TellTale with choice options (in that there are rarely ever ANY good decisions... especially in Walking Dead or Game of Thrones... anything you pick will screw you over in some way and you're just choosing what improvised lube you're going to have used on you).

Sounds like I'm shitting on 4. I like 4. I like the Fallout universe as a whole, and Bethesda as a whole had taken care with the lore to expand on it without shitting on it. But I also see how far down the road it has departed from the original Interplay RPG roots, and dropping Karma is a BIG part of that departure. Also evolving it into a "crafting survival" is a part of that departure. And downplaying V.A.T.S. in favor of real time iron sighting is a part of that departure. How much of the thing do you take away from that thing to where it stops being that thing it is supposed to be?

Tom Guycott 04-18-2017 01:06 AM

Quote:

Originally Posted by Destor (Post 4955841)
And dont get me started and how the 1st two fallout games...fucking brilliant rpgs.

I love oblivion, skyrim, fo3 and even fo4. But each iterations is less and less of an rpg. None worse the fo4. Literally each game "streamlines" from the previous bethesda outing. Aka gimps or removes rpg elements completely.

The saving grace of NV is the team that made FO2 was in charge and tried to add rpg elements into the engine. Mixed success but a step in the right direction.

You give Wasteland 2 a whirl? It proves that the first to Fallout games can work on a console port, and also adds to the whole weird line of succession for the meta story behind Fallout's conception (Fallout 1 was originally supposed to be Wasteland 2... and now Wasteland 2 is not only a direct sequel to itself but a spiritual successor to the first two Fallout games). Even geographically, the Wasteland games are close enough to possiblyexist contiguously, but still far enough away to not step on eachother's toes.

DAMN iNATOR 04-18-2017 01:51 AM

Quote:

Originally Posted by Destor (Post 4955835)
Yes it is. Its an rpg the same way call of duty is.

Slap a leveling system on something and suddenly its an rpg. Right? Except not even sort of.

Like fallout 1/2 and pre oblivion TES its was about stats and numbers. It was dice rolls playing out in front of you. Table top realized in 3 dimensional spaces.

Oblivion/FO3 and on its actions not stats. Each game havjng fewer and fewer number based action with dice rolls be stripped away until stats are an after thought. Barely meaningful and base character class either removed or irrelevant.

Remember how in Skyrim there were zones that only a kajit acrobat could reach? Course you dont. Or the places only an argonian or a alteration master could reach? Hpw about the guilds you join bause of your nationality an stats?

Oh thats right, your warrior with not knowing a single spell is master of the mages guild.

Such rpg. Very role play, wow.

I did, and occasionally still dust off and play Morrowind. It was quite deep for its time and my only knock against it is the whole issue of not saving enough leading to the whole false "Your disc may be dirty or damaged. Press 'A' to retry." error. Yes, they eventually patched it and made the game create restore files when that would happen, but it's something that never should have been an issue in the first place.

Destor 04-18-2017 08:13 AM

Quote:

Originally Posted by Tom Guycott (Post 4957450)
You give Wasteland 2 a whirl? It proves that the first to Fallout games can work on a console port, and also adds to the whole weird line of succession for the meta story behind Fallout's conception (Fallout 1 was originally supposed to be Wasteland 2... and now Wasteland 2 is not only a direct sequel to itself but a spiritual successor to the first two Fallout games). Even geographically, the Wasteland games are close enough to possiblyexist contiguously, but still far enough away to not step on eachother's toes.

LOVED WASTELAND 2. Would play a sequel in a heart beat.

Quote:

Originally Posted by DAMN iNATOR (Post 4957457)
I did, and occasionally still dust off and play Morrowind. It was quite deep for its time and my only knock against it is the whole issue of not saving enough leading to the whole false "Your disc may be dirty or damaged. Press 'A' to retry." error. Yes, they eventually patched it and made the game create restore files when that would happen, but it's something that never should have been an issue in the first place.

You're playing a game ported onto the original xbox. It's not Morrowinds fault youre having a meh experience, it was never intended to be played on console, let alone one so weak.

Also "Deep for its time" as if something more deep has come since?

DAMN iNATOR 04-18-2017 08:33 PM

Whoa, I never said Morrowind was a MEH experience. I loved the game itself, every second of it. I did not love that bug.

As a matter of fact, sometimes I dust it off just to create a new character and sincere I already have played through all the guilds and joined a Great House and played through all the story fodder with other characters, I just use the old Jack of Trades trick to give my character ridiculous stats and just basically run around causing chaos.

Tom Guycott 04-18-2017 11:41 PM

Quote:

Originally Posted by Destor (Post 4957474)
LOVED WASTELAND 2. Would play a sequel in a heart beat.

: Dr. Hubert Farnsworth voice: "Well, GOOD NEWS!" Just tentatively have to wait another two years, barring no setbacks, delays, or otherwise devastating controversy (or, the real world doesn't skew to imitate art in that time)... the teaser for 3 got its hooks me as much as the teaser for 2 did, and I'm not a big teaser or trailer guy for games or movies.

I also hope it doesn't show up too close to another actual Fallout sequel...

Destor 04-19-2017 08:18 AM

Had no idea they were making one. Just looked up the gameplay trailer...shockingly good

Destor 04-19-2017 08:19 AM

The real FO4

DAMN iNATOR 04-21-2017 04:24 AM

Been duping some copper so as to build statues @ a settlement when I'm done with everything else and bored for some XP, just to see what level you have to actually reach for 10 (or 11) in each S.P.E.C.I.A.L. stat and every level of all perks. I'm talking first-hand, not "GameFAQs/Reddit thread #7842" about it.

Anyway, grabbed a duped stack of copper (4032) from workbench and my character's carry weight jumped to 666.

Fuck you, Fallout 4. You can't judge me!

Tom Guycott 04-21-2017 07:41 AM

Quote:

Originally Posted by Destor (Post 4958046)
The real FO4

Or actually Wasteland 5...

DAMN iNATOR 04-21-2017 04:34 PM

You guys know (you should, I mentioned it in here) that Fallout 5 is also already in development, right? Jus' sayin'.

Shadow 04-21-2017 07:00 PM

So is the next Elder Scrolls game. Should have someone on one of those by E3

Destor 04-21-2017 07:11 PM

According to an interview from todd howard that last month neither are. Two new ips will be finished before moving forward ln ES6

Destor 04-21-2017 07:13 PM

ES6 is just having concept talks but its years away from development.


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