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SlickyTrickyDamon 11-15-2015 09:13 PM

I lost him somewhere Shadow. Not asking where to find him originally unless he travels there in case of emergency.

Wishbone 11-15-2015 09:29 PM

Hey, STD, did you lose him while in combat, walking around, telling him to stay in one place, or did you lose him after sending him home?

SlickyTrickyDamon 11-15-2015 09:31 PM

I don't remember. I bought a house at Fenway Park hoping I lost him when I tagged him out for Piper. Haven't checked if he came back there yet. Fallout New Vegas had a Companion Markers if you lost them.

Wishbone 11-15-2015 09:32 PM

Check all of your settlements then. Do a full perimeter check of them, especially the Red Rocket Station. I once sent him home and he was stuck on the hill behind the Red Rocket just staring at the ground.

Wishbone 11-15-2015 10:45 PM

So I sent the drunk guy from DC to Sanctuary and tried to assign him as a shopkeeper. Apparently he's bugged and just stands around not moving at all. You can select to trade things with him though and he has all the inventory of a shopkeeper. Weird.

road doggy dogg 11-16-2015 01:47 AM

Main storyline spoilers/thoughts below

SPOILER: show
So I just did the quest where you go to the Memory Den in Goodneighbor and access Kellogg's brain and shit. That was a really cool quest. Really wish the character ended up doing more in the game than just being the mysterious figure who stole your kid then you go and kill, with all him really doing is just kind of taunting you while you're in the one building. Feels like he could've had a more significant role... really "sympathized" or at least kind of understood the character via the flashbacks. Thought he was pretty fleshed out...

Tom Guycott 11-16-2015 02:01 AM

Quote:

Originally Posted by Fignuts HD Edition (Post 4730553)
Love that you can rename guns too.

Oh yeah, added a drum magazine on tne shotgun so I get like 23 shots before I need to reload. It's like god mode.

Personally think the naming convention is a little wonky, though. Not so much in the item being named for all the mods you have on it, but if YOU exceed like 20 characters including spaces it stops typing. The game can invent names like 3 times as long as the one you're allowed to conjure up.

Tom Guycott 11-16-2015 04:55 AM

Quote:

Originally Posted by Wishbone (Post 4730851)
Hey, STD, did you lose him while in combat, walking around, telling him to stay in one place, or did you lose him after sending him home?

Quote:

Originally Posted by SlickyTrickyDamon (Post 4730853)
I don't remember. I bought a house at Fenway Park hoping I lost him when I tagged him out for Piper. Haven't checked if he came back there yet. Fallout New Vegas had a Companion Markers if you lost them.

Also, to aid in the search, build doghouses in your settlements and fast travel between them. He kinda roams around freely, but if there's a doghouse, he tends to lay in it a lot.

You might have dismissed him, like you said, but clicked on a place to send him without seeing where that was. I've had that come up a couple of times (with a different companion), only to see them chilling in Hangman Alley which is cool, because the town footprint at the time was pretty small. Black guy in a tri-cornered hat is easy to spot in a small village of 4 white NPCs. Seems to be a small hit-or-miss dialogue bug, and I hope that's what happened as opposed to you making him wait somewhere. But even if you did that, (speculation, ahoy) and given you picked up another follower, he would likely default return to the truck stop, so I'd build the first of the doghouses there.

On the subject of markers: yeah, this game could do with more of them. It shows, for example, the last power armor you got in, but you have to remember where you parked the rest yourself. Local maps no longer show entrances or landmarks, even with the place previously visited on the world map. I don't like not being able to at least see enemies when they're non hostile. Red dots show up, on the HUD compass, but disappear when they quit looking for you.

On the subject of friends: Strong is weird to befriend. I keep doing shit he doesn't like (which seems to be just about everything), but suddenly he tells me he respects me? Is he Bizzaro?

The Rogerer 11-16-2015 04:56 AM

Quote:

Originally Posted by Fignuts HD Edition (Post 4730811)
Make one of your settlements just for companions. That way you'll always know where they are.

They're all at Sanctuary Hills. I'm just making the comparison that in all of Skyrim, I only remember encountering 2-3 companions, even though there's more out there. In New Vegas you'd either get E-DE with the right skills, or no-one until Boone. I got everyone else but it took a lot of looking. The first one in Fallout 3 I can't even remember. In a fraction of the time I've ended up with 8 people in Fallout 4, and no clear quest progression with a lot of them.

#BROKEN Hasney 11-16-2015 06:10 AM

Dogmeat vanishes for a lot of people it seems.

Emperor Smeat 11-16-2015 05:54 PM

Quote:

Originally Posted by Destructoid
t was only a matter of time, but the first repeatable game breaking bug has been found in Fallout 4. We all knew this was coming.

The bug, which crashes to desktop on PC, is triggered as part of a settlement quest where players are sent to Monsignor Plaza. When trying to travel there as part of the quest, the game crashes. It's unclear if the same bug effects console players.

You can read more about the bug on the Bethesda forums. The developer has not yet responded to complaints about the issue, so it's unknown if a fix is coming.

Link to the specific bug on Bethseda's official forum: http://forums.bethsoft.com/topic/154...specific-area/


In terms of sales, ended up having the 3rd biggest launch in the UK for this year and largest in series history. A bit more than doubled what New Vegas did for its launch in the region.
http://www.destructoid.com/fallout-4...r-321092.phtml

#BROKEN Hasney 11-16-2015 06:00 PM

It wasn't double what New Vegas did, it was 216%.

road doggy dogg 11-16-2015 06:19 PM

thanks for clarifying

#BROKEN Hasney 11-16-2015 06:35 PM

Quote:

Originally Posted by road doggy dogg (Post 4731058)
thanks for clarifying

Well yeah, 3 times as much is a pretty big difference. It's actually gone quite a way above expectations too since it sold over 200,000 more copies than Arkham Knight in 4th place. Falliut is now in massive franchise status.

road doggy dogg 11-16-2015 06:52 PM

lol what the hell

Was a Brotherhood Knight wandering around, and I pickpocketed her Fusion Core out of her Power Armor. For whatever reason that caused her to exit her armor (not hostile to me or anything) so I just kind of.. stole it? From under her nose. The AI seems strange in this.

road doggy dogg 11-16-2015 10:06 PM

Main storyline stuff spoiler

SPOILER: show
Going to the Glowing Sea was real cool. Not as cool as I'd imagined it would be, but still an awesome setting. First time I felt I should equip my Power Armor which felt like it really trivialized the area. Lots of Radscorps and Deathclaws about. The amount of radiation didn't even seem very high when I tested getting out of the armor. I don't know. Fuck Assaultrons btw.

SlickyTrickyDamon 11-16-2015 10:06 PM

Quote:

Originally Posted by road doggy dogg (Post 4731079)
lol what the hell

Was a Brotherhood Knight wandering around, and I pickpocketed her Fusion Core out of her Power Armor. For whatever reason that caused her to exit her armor (not hostile to me or anything) so I just kind of.. stole it? From under her nose. The AI seems strange in this.

lol awesome.

Tom Guycott 11-17-2015 01:07 AM

This whole thing about supply lines sure could have used more clarification. It would also help settlement matters if you could a) rename "unimportant" settlers (apparently, some unnamed scrubs are actually quest important nobodies that can't be sent away to other settlements for any reason) and b) see what an NPC is assigned to do with some sort of text drop of their current assignment (sort of like a Provisioner, but instead of the "name" change, just add it in addition) instead of highlighting what they're associated with.

If i have someone farming, and someone else shows up that is mostly doing nothing, I want to assign that person to something else. Instead, I usually grab the busy person who isn't currently standing by their assignment, so I can't see what they were doing, and my defense or food or whatever drops, then I have to figure out a fix.

It helps that I can dress them how I want, so I sort-of dress code people, and newcomers are a bit easier to distinguish and assignments are easier to guess.

#BROKEN Hasney 11-17-2015 04:27 AM

Quote:

Originally Posted by road doggy dogg (Post 4731079)
lol what the hell

Was a Brotherhood Knight wandering around, and I pickpocketed her Fusion Core out of her Power Armor. For whatever reason that caused her to exit her armor (not hostile to me or anything) so I just kind of.. stole it? From under her nose. The AI seems strange in this.

Taking the fusion core would stop the power armor from working, so they'd have to leave it and if if was a successful pickpocket, they wouldn't be hostile. They should code it so getting in their power armour was stealing, but if you're in a place where you can help yourself, if would have been under those rules.

drave 11-17-2015 07:42 AM

I've been doing it so FUCKING WRONG!

Been putting points just into "agility, intelligence, etc" instead of the perks down the trees. I thought you had to "max out" the top row before moving down a tier, etc.

Good thing, I have maxed out perception and almost agility/strength so I can take a lot of skills in each tree.


I find revolvers to be my favorite "type" of gun in the game so far. So fucking loud and powerful. Found a .45 handgun and modded it into a rifle. Knocks mofo's back SO HARD.

Going to head back to Vault 111 since I have Cait, and get the god damn Cryolator.

road doggy dogg 11-17-2015 08:24 AM

Quote:

Originally Posted by Hollywood Hasney (Post 4731437)
Taking the fusion core would stop the power armor from working, so they'd have to leave it and if if was a successful pickpocket, they wouldn't be hostile. They should code it so getting in their power armour was stealing, but if you're in a place where you can help yourself, if would have been under those rules.

Yeah everything checked out except the part where I just waltzed into her armor and fast-traveled away with nary a comment from the now-underwear-laden Brother (Sister?) of Steel.

It is interesting to note that the components of the armor, even in my settlement, show up red as they are stolen, but nothing really changes when I use it at all so whatever. It's nice to have two sets of armor so I can have my companion in one as well when I suit up.

road doggy dogg 11-17-2015 08:25 AM

Quote:

Originally Posted by drave (Post 4731454)
I've been doing it so FUCKING WRONG!

Been putting points just into "agility, intelligence, etc" instead of the perks down the trees. I thought you had to "max out" the top row before moving down a tier, etc.

Good thing, I have maxed out perception and almost agility/strength so I can take a lot of skills in each tree.


I find revolvers to be my favorite "type" of gun in the game so far. So fucking loud and powerful. Found a .45 handgun and modded it into a rifle. Knocks mofo's back SO HARD.

Going to head back to Vault 111 since I have Cait, and get the god damn Cryolator.

Oof yeah. Game doesn't really explain that too well. Doesn't explain a lot of things too well. Lots of trial-and-error first playthrough :o

On the plus side, there's no level cap so you could feasibly still get pretty much every perk you want, it'll just take you a few more levels to do so now that you're "behind"

Heisenberg 11-17-2015 09:03 AM

level 32, have a kickin pad at Sanctuary and a crapload of other settlements. Currently putting over The Castle to beef up their defenses.


definitely love the save feature so I can experiment and see what outcomes my actions have

road doggy dogg 11-17-2015 09:08 AM

I still have Sanctuary as my "home base" but Starlight Drive-In seems to be my most successful settlement so far. I've gone back to mainly questing now, gonna toy with settlements more later on.

I've also taken to just stashing all weapons/armor instead of scrapping. Wasn't aware of the Scrapper perk but I'm pumping points into it now then I'll scrap a bunch of jobber guns and have all of the screws

drave 11-17-2015 09:18 AM

Fucking screws.....

BTW - is there an easy way to scrap "junk"? As of now, I stash it, but when I want to scrap it, I take it all from the workbench, and "drop" it, then go into build mode and break them down en masse. Seems like I am doing that wrong too.......

I know the guns & armor break down at their respective tables or w/e.

road doggy dogg 11-17-2015 09:20 AM

For junk, as long as it's in your workbench the items will automatically be broken down into their components when you need them for anything you're building

drave 11-17-2015 09:23 AM

Oh?

I'll have to check that tonight then. Brought back a shit ton of stuff and stashed it to break down later because I didn't feel like it at the time. Still had to break it down.

Heisenberg 11-17-2015 09:27 AM

Quote:

Originally Posted by road doggy dogg (Post 4731480)
I still have Sanctuary as my "home base" but Starlight Drive-In seems to be my most successful settlement so far. I've gone back to mainly questing now, gonna toy with settlements more later on.

I've also taken to just stashing all weapons/armor instead of scrapping. Wasn't aware of the Scrapper perk but I'm pumping points into it now then I'll scrap a bunch of jobber guns and have all of the screws


You need an arsenal to equip your settlers with, then save the game and punch the shit out of them

road doggy dogg 11-17-2015 09:27 AM

Oh yeah, all those tin cans and scissors and duct tape and shit you can stash in the work bench and that's that. If you're in the "Transfer" part of the workbench there's an option to "Store all junk" (T is the default key on PC, surely there's a button on console as well). So any of that crap that's inside your workbench will contribute to your components total when you're in Build mode. You'll notice when you create something it will be all like "Used Oil Can removed" in the top left, as the game breaks down the junk for its components.


Word of warning with the "store all junk" command though; it stores ALL your junk, in the "Junk" header of your inventory. Before I do that I tend to put my valuable stuff (Pre-War Money, Gold Watches, etc) in a separate container so I can sell to vendors if I'm low on caps. Otherwise, Pre-War Money gets broken down into Cloth. As baller as the prospect of making a bunch of dirty beds out of $100 bills is, it can be a pretty sizeable loss of potential caps if you're careless

Heisenberg 11-17-2015 10:13 AM

Codsworth is a bore and party pooper, rolling with Deacon and sometimes Hancock works for me, but I'm going to beef up Lone Wanderer and go it alone soon once I have that special weapon I trust my life with.


Is holding onto the gold worth it? Figured they are better suited for settlement parts than anything. Once you get your stores up and running at settlements your workshop will have caps waiting for you

Heisenberg 11-17-2015 10:13 AM

My character liberated a tiny outpost and Brahmin took up the majority of the post so my guy lost it and started punching all the Brahs and settlers, needless to say it was a bloodbath

road doggy dogg 11-17-2015 10:20 AM

I don't know if it's worth it to stash gold watches etc, but I have them in a separate container Justin_Case I run low on caps. I haven't come across a scenario where I've been short on components yet so hopefully I can continue doing that

At the utter least I recommend storing your Pre-War Money in a non-workbench location... fucking beds use up your cloth like crazy

road doggy dogg 11-17-2015 10:20 AM

Quote:

Originally Posted by Heisenberg (Post 4731515)
My character liberated a tiny outpost and Brahmin took up the majority of the post so my guy lost it and started punching all the Brahs and settlers, needless to say it was a bloodbath

build some troughs m8

road doggy dogg 11-17-2015 10:21 AM

troughs everywhere, Brahma Bull factory

Heisenberg 11-17-2015 10:53 AM

Quote:

Originally Posted by road doggy dogg (Post 4731523)
build some troughs m8



are they available off the bat? seriously wondering cause I didn't come across them

Heisenberg 11-17-2015 10:58 AM

Quote:

Originally Posted by road doggy dogg (Post 4731522)
I don't know if it's worth it to stash gold watches etc, but I have them in a separate container Justin_Case I run low on caps. I haven't come across a scenario where I've been short on components yet so hopefully I can continue doing that

At the utter least I recommend storing your Pre-War Money in a non-workbench location... fucking beds use up your cloth like crazy



So there I was, building a sleep shack for my homies in Overland Station, that dark and sadistic place with a garden and train tracks, when one of the settlers was standing in one of the plots where I was adding onto the shack(previously in the day I threw up a mini shack and fit 8 beds in there) and wouldn't budge. This pissed me off so bad that I put strobe lights in the shack and after work today I'm going to put a damn spotlight in there so they get no sleep. I'm tired of settlers being ungrateful little miscreants. I fart in their general direction

Heisenberg 11-17-2015 11:01 AM

Quote:

Originally Posted by drave (Post 4731484)
Oh?

I'll have to check that tonight then. Brought back a shit ton of stuff and stashed it to break down later because I didn't feel like it at the time. Still had to break it down.



always track copper and pick up when you can, you'll need it for wires/lights/fun stuff

Heisenberg 11-17-2015 11:10 AM

Anyone love GoodNeighbor? It's got it going on. Interesting quests and sassy vendors, you're in for a treat!

Heisenberg 11-17-2015 11:12 AM

In regards to Piper and BoS


SPOILER: show
Has anyone joined the Brotherhood of Steel and maintained a happy Piper? She seems to hate them along with the Synths

#BROKEN Hasney 11-17-2015 11:22 AM

Think I've got a bug that stops me from progressing. One of my companions has gone missing and I haven't yet got to the point where you can team up, so I can't send them anywhere. He needs to be outside my new quarters somewhere to advance the quest but he won't show up.

EDIT: Went back to where I had the mission with him and he was still shooting raiders, but talked to me like he was casually standing outside my room.


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